THE BAD:
The dialogue is poor on many parts. Dialogue will probably prevent people from buying the game, but it normally doesn't get on my nerves. Besides Arc the Lad:Twilight of the Spirits's dialogue. You can get lost easily in Beyond the Beyond. It does need more boss encounters. There's only ten in the game.
SUMMARY:
This is either for people who are new to RPGs, or hardcore fans, or people that miss the classic RPGs like Dragon Warrior1, or Final Fantasy1. People who are just into the high quality graphics, and super engaging storylines, and superb musical pieces, it is recommended that you should avoid Beyond the Beyond, because...
THE BAD:
Boring, generic heroes; counter-intuitive battle system, and overall ugliness in presentation.
SUMMARY:
This'll teach me to get overly excited over an RPG when it comes out on a brand new system. Granted, I wasn't expecting a whole lot from this game when it first came out six years ago. I at least expected it to be a decent enough RPG for me to kill some time. It was...back in 1996. Now that I've played (many, MANY) other RPGs, I've found this one to be a rather big waste of time for me.
The game's basic plotline sounds suitable enough for an epic RPG - the Overworld and Underworld sign a treaty preventing one world from attacking the other, but then a group of magic users from the Underworld breaks the treaty, threatening war against the people of the Overworld. The bad guys are a far more...