User Reviews
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The good, the bad, and the Pulunpa? | 3.8 0 comments |
by Midouriko from , , | Jan 25, 2004 |
THE GOOD: unlimited gameplay, good rpg, many monsters, different floor each time, addictive.THE BAD: Difficult from start, not very good graphics, Corny Music SUMMARY: My family aquired this game when we originally bought the playstation. We thought it looked like a good game to waste time on, so we opened the plastic case and popped the game into the playstation. We got this game when it first came out, so we didn't really know what we had in store for us when we started playing. I think it's a pretty good game, and I'm still playing it to this day (since 1998)
It starts off pretty dumb, like a lot of games. My dad was the first one to play (and beat) the game. First it shows you up in heaven being pre-born created. The default charcters name is Koh, lets just say no one picked that name. The suddently, you are born. Then it just shows videos of your dad dying on a stormy night while he is in the "monster tower"
Suddenlty you wake up, and your 15 years old and its the day you go to the tower for the first time. You meet this little monster called a Kewne that can talk to you. (He is your first monster). He takes you into the tower for the first time, and kind of explains the basics of the game. Not really good explaination either considering how difficult the game turns out to be.
Every time you go into the tower, each floor changes. You always have to talk (or fight with) either ghosh or Selphie on the second floor. In the tower you need to collect rare monster eggs or items. There are also many weapons that the palyer can use. There are wands of all types including: wooden, Money (wich sometimes turns the killed monster into gold) and others. I would particually pick a wand as my weapon (thats just my choice). Then there are swords: Holy, Death, Seraphim, and Gold. I used the dark sword for the longest time because of the high attack power. Then I reverted back to the gold one because the dark swords rust and don't work as well. They also have an assortment of different shields (the best would be diamond). You also can go back to a floor after you have gone up on the elevator. You need a wind cystal to go back home.
There are also a few monster eggs lurking around the tower in random places. You can bring these home with you and hatch them. Then they will become your monster to raise. You can aslo sell them at a hefty price. The rarer the monster, the more money you get for it's egg. Some monsters also evolve into different ones when you bring them to level 20. such as: Clown-Death
Kid-Dragon, Griffon-Grinuet and Snowman-Saber.
Then there is always the drama in the town. You need to build buildings around town, and capture the young ladies hearts. There are quite a few nice ladies in the game. Selfi who live 2 houses to the right of you. Nico who lives next door. Cherryl who is the sick girl you need to save. Patty who works in the local resteraunt. Vivian, who "dances" into your heart after you retrieve a ceratin item from the game. Mya the 12 year old creppy girl in the library, and fur the girl who works in the General store.
There are many other components to the game (too long for me to explaine here anyway). Like the special event, and the egg on the 40th level of the tower. The monsters me and my family used in the game vary with opinion. My dad like 3 of his monsters- The Dragon, the Viper, and the Weadog. My mom on the other hand stuck with the Kewne she started the game with. And me, I have a few favorites, I liked to use my Kewne or course, Then my Clown/Death. Krakens were always good, because of their "electric attacking power". I am always willing to help anyone with game, since it is my favorite.
So overal I think it is a good game, The the gameplay. The story could use some work, and the graphics too. Just have fun playing. It'll take a bit of time. |
| 11 out of 19 people found this review helpful. | Did you find this review helpful? YES NO |
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The good, the bad, and the Pulunpa? | 3.8 0 comments |
by Midouriko from , , | Jan 25, 2004 |
THE GOOD: unlimited gameplay, good rpg, many monsters, different floor each time, addictive.THE BAD: Difficult from start, not very good graphics, Corny Music SUMMARY: My family aquired this game when we originally bought the playstation. We thought it looked like a good game to waste time on, so we opened the plastic case and popped the game into the playstation. We got this game when it first came out, so we didn't really know what we had in store for us when we started playing. I think it's a pretty good game, and I'm still playing it to this day (since 1998) <br><br>It starts off pretty dumb, like a lot of games. My dad was the first one to play (and beat) the game. First it shows you up in heaven being pre-born created. The default charcters name is Koh, lets just say no one picked that name. The suddently, you are born. Then it just shows videos of your dad dying on a stormy night while he is in the "monster tower"<br><br>Suddenlty you wake up, and your 15 years old and its the day you go to the tower for the first time. You meet this little monster called a Kewne that can talk to you. (He is your first monster). He takes you into the tower for the first time, and kind of explains the basics of the game. Not really good explaination either considering how difficult the game turns out to be.<br><br>Every time you go into the tower, each floor changes. You always have to talk (or fight with) either ghosh or Selphie on the second floor. In the tower you need to collect rare monster eggs or items. There are also many weapons that the palyer can use. There are wands of all types including: wooden, Money (wich sometimes turns the killed monster into gold) and others. I would particually pick a wand as my weapon (thats just my choice). Then there are swords: Holy, Death, Seraphim, and Gold. I used the dark sword for the longest time because of the high attack power. Then I reverted back to the gold one because the dark swords rust and don't work as well. They also have an assortment of different shields (the best would be diamond). You also can go back to a floor after you have gone up on the elevator. You need a wind cystal to go back home.<br><br>There are also a few monster eggs lurking around the tower in random places. You can bring these home with you and hatch them. Then they will become your monster to raise. You can aslo sell them at a hefty price. The rarer the monster, the more money you get for it's egg. Some monsters also evolve into different ones when you bring them to level 20. such as: Clown-Death<br>Kid-Dragon, Griffon-Grinuet and Snowman-Saber. <br><br>Then there is always the drama in the town. You need to build buildings around town, and capture the young ladies hearts. There are quite a few nice ladies in the game. Selfi who live 2 houses to the right of you. Nico who lives next door. Cherryl who is the sick girl you need to save. Patty who works in the local resteraunt. Vivian, who "dances" into your heart after you retrieve a ceratin item from the game. Mya the 12 year old creppy girl in the library, and fur the girl who works in the General store.<br><br>There are many other components to the game (too long for me to explaine here anyway). Like the special event, and the egg on the 40th level of the tower. The monsters me and my family used in the game vary with opinion. My dad like 3 of his monsters- The Dragon, the Viper, and the Weadog. My mom on the other hand stuck with the Kewne she started the game with. And me, I have a few favorites, I liked to use my Kewne or course, Then my Clown/Death. Krakens were always good, because of their "electric attacking power". I am always willing to help anyone with game, since it is my favorite. <br><br>So overal I think it is a good game, The the gameplay. The story could use some work, and the graphics too. Just have fun playing. It'll take a bit of time. |
| 6 out of 12 people found this review helpful. | Did you find this review helpful? YES NO |
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Azure Nightmare | 1.5 0 comments |
by DeeBlackthorne from Lexington, KY, United States | Jul 23, 2003 |
THE GOOD: dungeon crawling adventure, dating simulation, town builder, random floorsTHE BAD: muddled graphics and music, poor story, cumbersome controls, save feature, high difficulty! SUMMARY: I don't remember exactly when I swept up Azure Dreams; it was probably a few years ago when I had a part-time job in high school to pay for my video games. Either way, I saw it described a challenging and fun role-playing game for the PlayStation console, and I needed something to work on after Final Fantasy VII.
Azure Dreams tells the story of Koh, a young monster tamer who, upon his fifteenth birthday, gains the rite of passage to explore the dreaded Monster Tower of Monsbaiya. And, really, that's about it. The opening sequence (after you ignore a deistic perspective of your birth) details the death and disappearance of Guy, Koh's father and a legendary tamer of the town. So Koh goes into the tower... yes, to find out what happened to father dearest and to satisfy his curiosity to explore.
The first trip into the Monster Tower serves as a mock tutorial. After encountering the familiar, Kewne, he will tell you the basic details of navigating through the tower. After the second floor, you're on your own to explore and figure things out. Subsequent trips will reveal essentially the same first two floors -- a lobby floor and a duel with Ghosh -- then, another melee into the always random tower. Koh must take elevators to ascend to the next floor, and once he goes up, he cannot come back down unless he uses the Wind Crystal.
In the meantime, Koh must scour each floor thoroughly to pick up new weapons and shields, herbs, magic balls containing potent spells inside, loupes, scrolls, and the infamous monster eggs. Escaping with an egg or two yields either big bucks at the Monster Shop or the opportunity to hatch a powerful familiar with which to assist Koh in later trips to the tower; of course, the higher you go, the more powerful and rare the eggs become. The items on the other hand really don't change much in frequency; coins can be found everywhere and you'll spend more time discarding (and attacking enemies with) unused items while hopefully garnering some useful equipment.
Though Kewne gives Koh a crash course in making his way around the tower, I found myself repeatedly referring to the manual -- you know, if something weird happened. Azure Dreams depends on several dual-button commands in the tower. For example, pressing the L2 or R2 button (depending on which collar you choose) and the Triangle button brings up a list of mini-commands for your familiar when engaged in battle. Holding Circle and pressing X lets you throw what you "Have" in your hand. Holding Triangle and pressing Circle lets Koh skip a "turn" and recover some HP slowly. But if you're not careful, it's pretty easy to make the status bar at the top disappear, or to accidentally zoom in on the map, on Koh. Add that to a clumsy interface, and you might end up whisking your familiar out of the tower or accidentally using the wrong item. In the meantime, the tower requires quite the bit of strategy and wise item allocation; one screw-up and you might get yourself into a bit of a jam!
Oh well. Sometimes you might find yourself more than ready to leave the tower. The scenery and music changes every few floors to break the monotony... only slightly... it's funny how a slight chord tweaking or an added synth beat could qualify as a new song. But either way, when you return to Monsbaiya in between excursions, the music does the same "tweaking" as you build up the town. (Note: You'll hear the best tunes on floor 30 and up.)
Gameplay occurs in two phases: exploring the tower and, of course, dealing with the folks in Monsbaiya. As you explore the town, you'll discover people asking Koh for a few favors. Or rather, someone will mention some item lost in the Tower and how it's his job to retrieve it. The boy at the pool asks Koh to retrieve the Water Medal on the 25th floor; the bartendress mentions a Blue Cape on the 20th floor; and some guy at the windmills needs Guru's Pot on the 15th floor. These are just a few of the tasks available for completion. Don't get too excited, though. Completing a task will unlock some sort of plot line response, but it doesn't get much more exciting than that. In fact, that's how the story moves along. The game appears little more than an increasingly difficult and luck-dependent escapade into the tower, and if you talk to the folks over and over when you return, something different might happen.
If you're tired of dungeon crawling, you can always hit on the various girls in town. The girl at the General Store likes Koh to buy the most expensive furnishings. The girl at the restaurant can be wooed over by sampling all the goods on the menu. You can even hook up with Koh's best friend by donating to her cultural events. Winning their affections yields... what? ...some added dialogue, but hardly enough to liven up the monotony of the quest.
When you're ready to quit, the best bet is to save your game at home with Koh's mom. If you save the game in the tower, the data erases itself and you're stranded unless you can either return home or save on another floor; the higher floors are much more difficult and demand all the more luck to ensure that you get out safe and sound.
Otherwise, if knocked out, Koh loses ALL his items and money.
Yes, that's what it feels like: futile. Azure Dreams is challenging and brings the innovative and fun of a dumbed-down and gone-astray Chocobo's Dungeon. Without saying, I have played more entertaining games that have kept my attention; after a few trips in the Tower, I realized that this one was a bit of a lost cause.
I won't spoil the ending for you... really, if I did, it would make this title an utter waste of time for you to peruse. |
| 10 out of 21 people found this review helpful. | Did you find this review helpful? YES NO |
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It starts in the Rain | 3.7 0 comments |
by Griffydude from , , | Dec 3, 2002 |
THE GOOD: Gameplay, Story, and Mini-Games!!THE BAD: Graphics, but who cares?? SUMMARY: Although it has a bad start, it does get better. The gameplay is a mixture of Strategy and RPG. The Story involves a young Hero(default name Koh) Who wants to grow up to be the greatest monster tamer in the world! Which his Dad holds the title for. Unfortunately there are some problems along the way. There is an age limit on entrance. But that ain't the problem. Once you enter its a long way to the top. Your equipment is almost useless, and your only hope is to rely on your familiars.
This is where it gets interesting. Some evolve into bigger and better monsters when they reach level 20, whilst others stay the same. You can always fuse them together to create a stronger monster. Which sometimes learn new spells.
The Mini-Games in this game rival the best. It has bowling, racing, mole swatting, ink batting, and barbel catching. The best though is trying to make the girls like you. They all require different approaches, and Ghosh is always there to get in the way.
Whilst the graphics are eye hurtingly bad, they don't take away from what is a great game and this should be on your "Get when I have free time list" Cause it will take up your time. |
| 8 out of 17 people found this review helpful. | Did you find this review helpful? YES NO |
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Azure Dreams Review | 3.5 0 comments |
by RPG_Master44 from Still drunk, , and stoned... | Oct 3, 2002 |
All across the world, adventurers from every walk of life march across deserts, mountains, and countless perils, all in search of one goal. The town of Monsbaiya, Mecca of all explorers, is a small city built in the shadow of the awe-inspiring Monster Tower. This evil structure is filled with countless monsters and demons that spend their lives guarding the golden treasures within. The money is alluring, but that alone does not make the deadly task worth the risk. These daring men come to collect a treasure that is worth far more than the trinkets and baubles scattered throughout the structure. They have come to hunt the eggs of the very beasts that hunt them. With proper training and care, these eggs will hatch into loving pets and powerful allies that will bring in a small fortune to whoever finds them.
You are Koh, son of Guy, greatest monster hunter of all time. Your father was the only man to ever reach the top floor, but he never returned. It is now time for you to enter the Tower, and should you do well, you shall be able to support your family. Sadly, your sister was born shortly after Guy's disappearance, and now you, your mother, and your sister all live in a small hut in the center of town. You have survived by selling all of your father's familiars, yet things are getting hard. Enter the Tower, enter and find money for your family, culture for your town, and truth for yourself. Enter...
Gameplay is probably the one reason I played this game. Make sure to notice that I said "played" and not enjoyed, because after the first few days, this game held me in almost against my will. If it weren't for my driving curiosity of what was on the next floor, I would have left the game alone. However, this quasi-strategy RPG has a very interesting assortment of critters.
In the town of Monsbaiya, you can talk to the local citizens, buy furniture for your house, buy a weapon at the weapon store (I mean "a weapon" very literally. There is only one sword available here), play some mini games, fund new construction projects in town, or woo some of the local ladies.
The dialogue is a disgrace to the world of Role Playing. Not even Final Fantasy Tactics had this many typos, and I think that there was some attempt at humor in the game, but it was lost in a tsunami of cross-culture differences. The mini games include bowling, barbell catching, whack-a-mole, an odd batting cage, giant chicken racing (No matter what the owner of the track says, those things are definitely not horses), and a casino with an incredible selection of two gambling games! While some of these are utterly worthless, others can give you a huge fortune. Once I mastered the slot machine, I was rolling in dough.
The strangest part of the game is where you get girlfriends. You can get all seven at once without a single complaint from any of them, and yes, they do know about each other! In the save screen, it shows how far you are in the game. Whenever you get a new girl, her head will be hung up on something of a showroom wall. Each of the girls are scantily clad simpletons, and getting them to like you involves either finding an item or picking the right thing to say when given a choice. You are only given two options, and I only made one mistake in the entire game (I love the loading option).
The only competition in the entire town is a rich, blond guy named Ghosh who has no taste in bathing suits whatsoever (Stay away from him at the pool). I was a little disappointed with the dating simulator in the game, considering how easy it was, but that part of the game is only a fraction of the entire thing.
The real game begins inside the Tower. You are allowed five items to bring in. Any pets you bring are included in this count. Like most RPGs, you gain levels with experience, but in a sadistic twist to this concept, you are reverted to level one whenever you leave this dungeon.
Each floor is randomly modeled after one of about 30 different patterns, and the monsters you face are different for each of the 40 floors. Items, weapons, armor, magic balls, money, and eggs are scattered without rhyme or reason on each floor. Even if you find the best equipment in the game, you are unable to climb to the top on your own. Fortunately, you may bring in pets that you found on previous trips to help you, and these little guys don't lose their levels. As you climb upwards, you can find better monsters, because eggs only contain monsters that are on or near the floor you find it at. They each have different abilities with different levels of usefulness, but without familiars, you stand almost no chance of survival.
Battle is almost turn based. Whenever you take a step in one of the eight directions, every enemy in the level takes one step. If you attack an enemy, it'll attack back as every other monster takes a step towards you. This forces you to use some strategy in combat, but after a few hours of it, you'll be able to have the best chance of survival in any battle.
Each floor has an elevator to let you up to the next floor, and if you spend too much time on a floor, it collapses, forcing you to go up a floor. This may not seem bad, but there is a type of enemy that can steal your items, and if you can't kill it by the time the floor collapses, you could lose very valuable items. Each floor has a certain number of invisible traps on it. These range from knockout gas to Rust panels (You will quickly learn to hate Rust panels. These things lower the power and defense of your equipment by one point, although there are some rust resistant items). There are also items called sands that can increase the value and power of your equipment, and without these, the game is impossible.
One annoying feature is saving. You can only save on the elevator between floors, and if you die inside the tower, not only do you lose whatever you brought in, but the game also saves automatically to prevent cheating. This can ruin your file completely, so be careful of this. Yes, the game has many different aspects to it. The monster collecting, however, is the best part of all.
There are over 40 monster types in the game for you to collect. Each one comes with a nice little picture and its own special moves. For each monster that you see, one page in your monster dictionary gets filled with information on the species. Some of the enemies will grow into a new form after reaching a certain level, forcing you to capture and raise these things in order to have a mastered dictionary. As you can tell, this game is almost as addictive as Pokemon and will keep you busy for many weeks before completion. It's a sick, sick ploy to force you to play, and it is responsible for the Gameplay rating of 86%.
Azure Dreams was a visual nightmare. The characters were all fuzzy sprites running across repetitive polygon areas. There is one town in the entire game, and every building is almost exactly like the one before. There are only a handful of citizens, each one as ugly as the rest. The more important characters have their own anime style portraits, but these are nothing special. There were two FMVs that lasted about three seconds each, and although the bizarre backgrounds and tiles within the Tower are truly imaginative, they were also just as badly pixilated as the townspeople were.
The spells were all very similar and belonged on an 8-bit system at best. The enemies were interesting, and some of their attacks impressed me, but not much. You can see what equipment you are wearing, but there aren't many types of gear. I liked a few things in this graphically, but I think it was weak compared to every other game made in the last five years. Graphics get a 47%.
The first time you hear the main song in Azure Dreams, you get something of an Egyptian feeling running through you. The foreign instruments and catchy tune are honestly not bad. However, as a veteran Monster Tower climber, I must warn you that whenever you go into that big building, you will hear nothing but various remakes of that exact same song. It's a two to three hour climb to the top. I think you understand what I'm trying to say.
Aside from the 15 versions of that, each of the girls has a theme song, but most of them are mediocre at best. The sounds were plain enough, but what really annoyed me was the thud of my sword hitting an enemy. I must have heard that sound at least 10,000 times in my life so far. Sound/Music gets a 70%, making this one of Konami's worst sounding games yet.
I have to admit that the story in AD was original enough. You are just trying to feed your family and make a living. I suppose this is the fantasy version of Harvest Moon. Anyway, even with a plot that hasn't been used very often, the delivery was horrible. As I said before, this game was given the worst translation I have ever seen. The characters are hollow and don't add to the main story at all, and even when you find out what happened to your dad, many things are left unexplained. There was only one real reason to play this game, and that was the cute little monsters. Storyline gets a 76% for originality.
Konami has made several decent RPGs in the past, but very few ever reach the USA or Europe. Perhaps the Japanese still feel slightly superior to the rest of the world when it comes to taste in RPGs and thought that this was all we could understand. Squaresoft did for years, so it wouldn't be surprising. In any case, this game was an RPG for beginners that had very few quality aspects to it. Someday, all countries will receive all games, but until then, I will be forced to play all the RPGs that Japan didn't want, hate them, and give them a bad review. I don't like fate. Azure Dreams was weak in every department but more addictive than it should be, and if you play it, you will probably see it eat about 70 hours of your life away in a frenzied daze. Overall, it gets a 74%.
Gameplay - Gotta catch 'em all! 86% Graphics - As Jay Sherman once said, "It stinks." 47% Sound/Music - Does each remake legally count as a different song? 70% Storyline - I've seen worse. 76% Overall - An opium for the masses. 74%
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Azure Dreams Review | 3.0 0 comments |
by RPG_Master44 from Still drunk, , and stoned... | Aug 11, 2002 |
THE GOOD: Good story, nice music, average fighting system, and ineresting chracters.THE BAD: Not very innovative and so many more better RPGs. SUMMARY: Well this game is pretty old but it is still not bad. I really got bored though when I tried to play again so th replay value is not good. I recommend this game only to hardcore RPG fanatics out there. Other then that this game is just good for renting. |
| 11 out of 20 people found this review helpful. | Did you find this review helpful? YES NO |
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