That's not all that From Software is changing with Bloodborne. In an attempt to speed up the action and encourage players to dive in as opposed to kite and backstab, a new system of health return has been added. If hit, players can recuperate health by attacking an enemy back. Counter-hits are now also a thing, where well-timed attacks can result in stunned enemies. There's several additional changes, including gun-type weapons and other fun toys.
Despite the changes, or upgrades as I'm sure From Software would call them, much is still the same in Bloodborne. The difficulty is punishing, leveling requires practice and perseverance, the story is told in subtle, nuanced ways, and the world is dark, mysterious and dying thing. There's no saving this world or its people. There's only searching, hoping, and moving forward.
Bloodborne will be a PlayStation 4 exclusive, as the game was developed largely in partnership with Sony's Japan Studio in order to speed up development post-Dark Souls 2's launch.
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PlayStation 4 gamers got a look at Bloodborne's Chalice Dungeons during the PlayStation... posted Dec 18, 14 1:15pm
A Bloodborne trailer debuted at the Game Awards 2014 tonight, and to no one's surprise, it was... posted Dec 05, 14 6:38pm
Bloodborne. Whether you've heard of it yet or not, From Software has put together a Tokyo Games... posted Sep 18, 14 12:35am
Sony has, bless their hearts, released a direct feed video of Bloodborne's demo from Gamescom,... posted Aug 19, 14 12:04pm
Every time Sony shows Bloodborne, a demon gets its wings. I guess that means that with posted Aug 12, 14 1:36pm
From Software have officially pulled the veil off Project Breast in today's Bloodborne... posted Jun 09, 14 7:05pm