In each mission, players deploy a platoon of soldiers drawn from a roster of up to 50 recruitable characters. Depending on the mission, players also have the option of deploying heavy support in the form of a tank. The number of characters or vehicles who can take action are dictated by the remaining "CP" available to the player each turn, and players choose how they wish to allocate these to order which units on the field.
The actual actions that an active character can perform meanwhile are dictated by their own remaining "AP", which can be allocated to any combination of movement and attacking. Players will have direct control of an active character, moving them without being confirmed to a grid and shooting or using other subweapons with manual aim. This flexibility of control remains one of the most fondly remembered features of Valkyria Chronicles, and it even extends to tanks should the player be allowed to bring one for the mission at hand.
Valkyria Chronicles also featured a unique visual direction where despite using 3D polygons for most in game models including characters, graphics appear as if they were drawn in watercolor thanks to what Sega called the "CANVAS" engine. This look was intentional on the part of the developers, who sought to create a unique style for 3D graphics without realism.
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Oh, to return to home sweet Gallia once more. But 'lo, long has it been since Valkyria... posted Oct 27, 14 7:53pm
I’ve always liked my Strategy Role Playing Games (SRPGs) and in my experience, few...
Looks like Sega's lauded RPG Valkryia Chronicles has been doing well sales-wise, as yet another pack of DLC is... posted Feb 24, 10 10:42pm
[image1 link=yes width=157 height=180 float=left] The folks at Sega are hoping to raise some holiday cheer by... posted Dec 22, 09 9:13pm
- Genre: Turn-based (PS3)
- Developer: Sega
- Publisher: Sega
Released North America Nov 11, 2008 Europe Oct 31, 2008 Japan Apr 24, 2008 Australia Nov 14, 2008
- Also known as:
- Valkyrie of the Battlefield in Japan