BackgroundA king will die at the hands of his own offspring, reads the prophecy of Chancellor Zofor. King Balor fears this most of all...
For years, Omega Force has transcended the action genre to create one of video gaming’s most legendary franchises. Now they unleash their imaginations on the realm of fantasy. Set within the same universe as KOEI’s critically-acclaimed RPG series, Zill O’ll, TRINITY: Souls of Zill O’ll is an Action RPG that gives players control of a band of three characters, as their quests take them to vast fields, mysterious cities and dark chambers.
Trinity: Souls Of Zill O'll is the third instalment of some series nobody gives a shit...
We would also like to acknowledge the sad news of the passing of Vergil Ties, who has long been a regular of this contest and will be missed by us all.
Genre: Fantasy RPG
If every cutscene was given voice acting and the game trimmed out 2/5ths of itself, Trinity: Souls Of Zill O'll would be a pretty good dungeon crawler. Sadly, that isn't the case.
quote Monterey JackRead the rest of this review and leave feedbackAlright Koei/Omega Force, let's see what you guys got here... ah, I see, a dungeon crawler with some RPG elements. Not bad. I mean, at least it isn't a rehash of Dynasty Warriors. Sure, half the stuff I see here is soo 2004, but I guess I'll let it slide, because it seems like a concept that'll work out for you guys, and I hope some outdated crap doesn't hurt the experience. Hopefully, it won't get snubbed in favor of Dragon Age 2, your arch rival. Perhaps your Japanese dungeon crawler will outdo Bioware's American dungeon crawler on the grounds that people will be too sceptical to purchase Dragon Age 2, and buy this game out of curiosity. Games that come out of nowhere tend to be pretty good, eh?
Yeah, that's what I thought until I actually decided to play through the game. The end result is an above average game that's too *bleep*ing long for its own good, with too much fat that needs to be cut out before it can be considered good or even great. It's got a few more screws loose, but it's also done a few things exceptionally well. I bet you're all wondering what sucks and what rocks, or probably even what this game is. Well, sit down and pay attention. You might learn something.
One day, Emperor Balor receives a prophecy, telling him that he will be slain by his own grandson. This has him go after his daughter and son. The son, Prince Lugh, was actually raising a family in secrecy... until he's figured out, and he gets slain, but his wife and two kids manage to escape. Perhaps Balor ought to use this prophecy to not be such a douche? You know, instead of being all paranoid and shit by killing everyone that shares his blood? Anyway, flash forward a couple of decades, and one of those kids grows up to be a fighter at the arena. This kid is called Areus, and he's a half elf. If Tales Of Symphonia taught me anything, it's that whenever half elves are involved, so is prejudice, and later on in the game, it's used in an effort to turn friends against each other, but I'm getting about 10 or 12 hours ahead of myself here. So yeah, Areus fights at the arena in the town of Liberdam, but he's encouraged to become an adventurer. Basically, he reports to Adventurer's Guilds to start doing some quests that involve slaying monsters, recovering treasures and escorting people through the many dungeons laid out in the world of Vyashion. He eventually meets with two people - big bloke Dagda, and token chick Selene - and together, they go out to save the world from the big bad Dyneskal army... oh, and Areus wants to avenge his family by killing Emperor Balor. Yeah, that becomes his main motivation to really do anything in this game.
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