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SOCOM: Confrontation Reviews
| website | score | publish date | article quality |
| Fragland.net | 74% | Apr 17 '09 | |
| Game Focus | 8.1/10 | Jan 29 '09 | |
| GameDaily | 5/10 | Oct 19 '08 | |
| GameTrailers | 7.5/10 | Oct 14 '08 | |
| GameZone | 6.5/10 | Nov 03 '08 | |
| Gaming Evolution | 8.0/10 | Oct 25 '08 | |
| HonestGamers.com | 7/10 | Nov 16 '08 | |
| HookedGamers.com | 6/10 | Nov 09 '08 | |
| Thunderbolt | 6/10 | Jan 23 '09 | |
| VideoGamer.com | 6/10 | Mar 18 '09 | |
| Worthplaying | 7.0/10 | Nov 16 '08 | |
| Destructoid | 4/10 | Nov 19 '08 | |
| EuroGamer | 5/10 | Mar 16 '09 | |
| Game Chronicles Magazine | 5.6/10 | Oct 30 '08 | |
| IGN PS3 | 4.5/10 | Oct 30 '08 | |
| »Submit a review link | |||
SOCOM: Confrontation Previews
| website | publish date | article rating | |
| Fragland.net | Sep 29 '08 | ||
| Gamer 2.0 | Sep 18 '08 | ||
| GameSpot | Jun 28 '08 | ||
| GameZone | Oct 07 '08 | ||
| Gaming Evolution | Apr 27 '08 | ||
| TotalPlaystation | Jul 25 '08 | ||
| Worthplaying | Jul 31 '08 | ||
| IGN PS3 | Nov 24 '09 | ||
| » Submit a preview link | |||
Quoted from SOCOM: Confrontation Reviews:
Check out these quotes from SOCOM: Confrontation reviews & previews"I like it when a small amount of bullets kill an enemy. Any game that markets itself as realistic must have this essential property. I’m often surprised that the majority of games don&rsquo..."
"Biting the bullet."
"SOCOM has always been about multiplayer, but never to the point that the single player campaign was completely scrapped in favor of it. Such is the case with developer Slant Sixs take on the Zipper franchise, and while it doesnt necessarily benefit from not having a solo career, the fine-tuned and well-designed online mode is as excellent as ever, despite SOCOMs traditional problems of clunky controls."
"All in all, SOCOM: Confrontation is looking like what fans of the series should be hoping for out of the first PS3 iteration. "
"For an online-focused shooter, Confrontation is fairly complete in terms of features. You can customize your commando or mercenary character any way you like; outfitting him with your standard arsenal of weaponry, body armor, and more. Things like weight and bulk presumably have an effect on speed and movement, but it's honestly hard to tell in the game. "