Rise of the Argonauts Pro Reviews

Average Review Score: 6.3/10

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Rise of the Argonauts Reviews

website score publish date article quality
1UP D Dec 16 '08
Fragland.net 70% Dec 31 '08
Gamer 2.0 7/10 Jan 08 '09
GameSpot 6.0/10 Jan 07 '09
GameZone 6.3/10 Jan 09 '09
IGN PS3 6.2/10 Dec 17 '08
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Rise of the Argonauts Previews

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GameZone Jul 17 '08
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"Rise of the Argonauts didn't make it to the top due to some irritating downpoints. The conversations are slow and emotionless, the areas are too linear and your Argonauts sometimes get stuck in a street. The storyline is pleasing though and can go as deep as you want through the dialogues. This game is fun to play once but you probably won't bother for a second time."
"With a greater emphasis on combat and fewer technical shortcomings, Rise of the Argonauts could have been easy to recommend. As it is, though, this is a great story poorly told."
"This is not a game you should play for the gameplay. That sounds strange, doesn't it? But Rise of the Argonauts' developers wanted to create an RPG, a genre that used to put the story first. That's definitely the case here, and if you can endure the battle and exploration annoyances, Rise of the Argonauts is a story worth experiencing. Otherwise, wait for the next time the Argonauts rise."
"It's great to see original intellectual properties try things a little differently, something that could be said of Liquid Entertainment's Rise of the Argonauts. With a storyline and characters rooted firmly in Greek mythology, there's an element for those who know or admire the Classics to enjoy. The problem is how the game's put together – so much has been stripped from what we traditionally think of as an RPG and an action game that the result feels like an awkward, neutered hybrid bloated by hours and hours of static dialogue sequences. Add a sloppy combat system in which the most basic moves serve you well all game long and some serious framerate issues, and the result is a frustratingly limited product that, even as it weaves an interesting tale of deceit and betrayal, fails to rise above the compromises made for its hybrid design."