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3.8 / 5
Combined Score
3.8
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3.8
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/ 5

Parkour seems like a very interesting concept.
The one thing that sold everyone's souls on Mirror's Edge when it was announced - myself included - was the parkour gameplay. Parkour, for those who don't know, is pretty much free running, like doing crazy jumps and stuff across buildings and on walls and stuff, And based on the footage, it looked like a game that ripped other games a new one due to said concept. Upon playing it, I was thinking "eh, it's good". You heard me; it was good. Unfortunately, I didn't think it was that great. The game was hyped up too much - logic would dictate that hype was the reason that I didn't really think it was fapworthy. Well, for once, hype was not the reason for my disappointment. It was actually due to some things that could have been executed better, or could have been brought back to the drawing board. Either way, it was just the game itself, and no outside factors, that kept me from ejaculating all over the screen.
THE GOOD:

> The acrobatic combat

> Stylish disarms and attacks

> The sets of skills and moves available for Faith to use are broad

> Very pretty setting

> New, innovative, original concept

> Challenging set pieces

> Time trail modes

THE BAD:

> Scripted AI

> Not so free levels

> Frustrating difficulty

> Short campaign gameplay

> Annoying button prompts

> Lacks a real story

> Over-brightened environment

> Not much replay value

SUMMARY:



Released in Novemeber, Mirror's Edge is a new type of game developed by DICE and published by EA. Previously EA where a brand I would avoid as most of...
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