Taker4ever's Ico and Shadow of the Colossus: The Collection Review

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Fluidity Aug 5, 13
*Major Spoiler Warning*

This was a good read and interesting view, but I have to disagree with some points you made. For one, I liked the way the characters were presented, "dull" as you put it. I don't feel as though it's necessary to go into great, direct detail about each character to form an interest or emotional connection with them. I found myself dying a little inside at the end when Wander was reaching for Mono as he was being sucked into the force. Or when Agro showed her love for her Master by sacrificing herself and then limping back to the shrine despite her injuries. There is actually a good deal to discover about each character through their actions and expressions and you can gather bits and pieces about their past by paying attention to close detail. Sure it requires more work and it's not half as in-depth as any other game I've played, but that's what I like about it.

To address the control problems, I certainly agree they can be frustrating, but I enjoyed learning the ins and outs and the challenge of it. Imo they aren't half as bad as you made them sound and just take some getting used to. I'd never accidentally rolled while trying to hold onto a colossus (although I can see how that would happen), and as for aiming with the bow, the way they have it is realistic and challenging, which is refreshing when as you mentioned, many other games are programmed the exact same way in this respect. Also, when mounting Argo, if you press R1 after triangle, it's much easier to get on.

I also believe you are expecting too much from the tips- and this is the problem with gamers today- they shouldn't be telling you what to do and how to do it, hell, if they should exist at all. Some people actually like to try and figure out what to do on their own. To be honest I'd be mad if I were fighting a colossus and just because I was taking a bit to figure it out, the game decided to kick in and give it all away. That's no fun and what walkthroughs and tip boards are for.

I too joined the party late (just this past month) and this game changed the way I look at video games. I have never played a game like this before nor have I ever felt so challenged and mentally stressed during a game as I had when fighting a colossus. Nevertheless, I thoroughly enjoyed your review and your viewpoint and hope you don't take this as an attack on your opinions. I just felt like typing this up because I'm really enjoying playing this game right now and I felt like the other side had to be spoken for. Sorry for rambling on. Cheers.
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Taker4ever Aug 5, 13
Not at all, thank you for taking the time to comment and post

I understand where you're coming from, but for me, several of the control scheme issues were nearly game-breaking. I personally don't think the aiming system for the bow is realistic; I mean, if I was on a horse and wanted to shoot something, I would turn around, then draw my bow in the direction I was facing. I wouldn't turn around, face my enemy, and then draw my bow in the direction the horse is moving. I think that was my main gripe with the control scheme.

As for walkthroughs, maybe I am just the modern impatient gamer, but I felt that the tips were frustrating because the game kept introducing new gameplay features (use circle to pick stuff up, hit this to do that, etc.) with little to no contextual help.



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