The Elder Scrolls IV: Oblivion Pro Reviews

Average Review Score: 9.5/10

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The Elder Scrolls IV: Oblivion Reviews

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Game Vortex 100% Apr 26 '07
GameDaily 9/10 Mar 23 '07
1UP 9.5/10 Mar 20 '07
Game Informer 9.5/10 Mar 21 '07
GameSpot 9.5/10 Mar 23 '07
IGN PS3 9.2/10 Mar 26 '07
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The Elder Scrolls IV: Oblivion Previews

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IGN PS3 Feb 06 '07
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"Ignore the existence of any other version of Oblivion and this is an easy 10. The fundamental game is just so epic, the world so vast, the options so varied, that you'll find more quality gameplay shoehorned into this disc than just about any other game I can think of. But the version sitting on store shelves right now is inferior to its brethren on other platforms. So I can really only recommend it if you don't own a 360 or a PC capable of running the game well."
"When the core content of a game is this wonderful, a few minor tweaks don’t revolutionize the experience; the PS3 version loads marginally faster, chugs a little less in combat, and the outdoor draw distance is slightly improved. On the other hand, with all of the extras available for the game on 360 and PC, the PS3 release feels like it is coming out of the gate a few paces behind. All cross-platform considerations aside, The Elder Scrolls IV: Oblivion is still one the best games out there. The vast world, countless quests, and endless potential for exploration make it an adventure you need to play in any form you can."
"If you're a fan of RPGs or the player versus environment aspects of MMORPGs, then you'll love The Elder Scrolls IV: Oblivion. I think of it as a Massively Single-player Offline Role Playing Game; there are a lot of interesting characters out there... they just happen to be NPCs. "
"The Elder Scrolls IV: Oblivion is an amazing role-playing game that should not be missed."
"The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat."