Pro Reviews

Average Review Score: 8.2


submit review

Assassin's Creed Revelations Reviews

website score publish date article quality
GamePro 3.5/5 Nov 14 '11
Gaming Evolution 9/10 Dec 18 '11
Neoseeker  --- Oct 11 '11
Computer and Video Games /10 Nov 14 '11
Computer and Video Games /10 Nov 14 '11
Games Radar /10 Nov 14 '11
GameSpot 8.0/10 Nov 14 '11
GameSpot 8.0/10 Nov 14 '11
GameZone 8.0/10 Nov 15 '11
Gaming Excellence 8.4/10 Nov 15 '11
Strategy Informer 9.0/10 Dec 31 '69
Worthplaying 8.2/10 Nov 24 '11
»Submit a review link

Assassin's Creed Revelations Previews

website publish date article rating
Computer and Video Games Jul 30 '11
Computer and Video Games Oct 11 '11
Computer and Video Games Oct 11 '11
Games Radar Aug 02 '11
Games Radar Aug 02 '11
GameSpot Oct 27 '11
GameSpot Oct 27 '11
GameSpot Aug 02 '11
GameSpot Aug 17 '11
Gamespy Jun 08 '11
GameZone Oct 11 '11
Gaming Excellence Sep 14 '11
» Submit a preview link

Quoted from Assassin's Creed Revelations Reviews:
Check out these quotes from Assassin's Creed Revelations reviews & previews
"Will Ezio's curtain call also be his finest hour?"
"Will Ezio's curtain call also be his finest hour?"
"Revelations are in short supply in the latest Assassin's Creed, which spins both a less remarkable and refined tale than usual -- and simply feels like a bridge towards a more meaningful chapter."
" Story is something that’s become increasingly important to the Assassin’s Creed franchise, and if nothing else, it’s certainly given us a lot of stories to follow. So far, we’ve had the dueling central narratives about Altair, Ezio and Desmond; the strange hints about the mythical First Civilization; and the idea that history has quietly been manipulated by two warring secret societies, the Templars and the Assassins, for centuries. When it releases this November, however, Assassin’s Creed Revelations will give us have one more story to chase down, and this time it’s tied to the multiplayer... ..."
" When Assassin’s Creed finally dipped its toes into multiplayer with last year’s release of Brotherhood, the unique new mode – created by Ubisoft’s studio in Annecy, France, best known for their work on Splinter Cell’s spies-vs-mercenaries multiplayer – quickly distinguished itself as one of Brotherhood’s standout features. Favoring a stealth-based approach in which everyone was not-so-secretly hunting everyone else, it was a tense, intimate experience that put crowds, hidden abilities and plenty of climbable Renaissance architecture at players’ disposal... ..."
(0.1274/d/web6)