Aliens: Colonial Marines Pro Reviews
Average Review Score: /10
Aliens: Colonial Marines Reviews3
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|gamrReview||3.8/10||Mar 04 '13|
|Computer and Video Games||/10||Dec 31 '69|
|Games Radar||/10||Feb 12 '13|
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Aliens: Colonial Marines Previews
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|GameDaily||Apr 04 '08|
|Games Radar||Dec 11 '12|
|GameSpot||Apr 04 '12|
|Gamespy||Jun 10 '11|
|Gamespy||Jun 10 '11|
|NowGamer||Oct 15 '12|
|Worthplaying||Jun 08 '12|
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Quoted from Aliens: Colonial Marines Reviews:Check out these quotes from Aliens: Colonial Marines reviews & previews
" Gearbox Software's Aliens: Colonial Marines is inching closer to completion. It's clear that the game will capture its source material, but will it be fun to play? "
" Aliens hasn't had a proper game for some time now. Does Colonial Marines succede where all others have failed? Well..."
"Ultimately, Pitchford wants us to know that while Aliens fans like him are the top priority, they're not the only priority. "As creators, yes, we can commit ourselves to the narrative and the crafted experience," he explains. "But let's let our players enjoy it, too. They'll manage their own fun."
"Aliens: Colonial Marines is awful. Painfully, gut-wrenchingly awful. It wouldn't be half as bad were it not for the glimmers of hope, the unexplored ideas that could have lifted this game into the fabled echelons of the mediocre."
" We get hands-on with Sega's multiplayer offering of Aliens: Colonial Marines. Should Call Of Duty be worried? Find out in our preview.We're actually frightened. It's hard to believe given our real life surroundings in a brightly lit, crowded room with a teammate within elbowing distance, but when we play Aliens: Colonial Marines we’re mentally in a more cinematic place. For a few crucial seconds, we're actually on LV246 and separated from our squad mates, being stalked by a hulking Xenomorph Soldier. That's bad enough, but this isn't just any Alien. Oh no, this is an Alien being controlled by another player, and he or she just happens to be a cunning git. We catch them scuttling on the shadowed ceiling in our peripheral vision and spin, pouring echoing Pulse rifle fire into the lithe extraterrestrial beast. It doesn't finish him, and he lunges. We lash out with our melee attack, gaining just enough space to draw our Itchaca M37 12-gauge shotgun and splatter him against the wall. We chuckle with relief, but it's short lived as - with a piercing screech - we suddenly find ourselves pinned to the deck by another more gangly looking Alien. We have just enough time to quietly say, 'Oh bugger!' before he messily eviscerates us in gruesome third person and scrambles off in search of another victim. Aliens-1, Colonial Marines-0. You'll need to work together if you hope to survive. It's a quintessentially 'Aliens' moment, and just one of many playing Aliens: Colonial Marines multiplayer. We'll admit it; the game’s constant delays means we had mixed expectations, but the human half of Aliens: Colonial Marines asynchronous 6 Vs 6 multiplayer is looking seriously gripping. Gearbox Studio has crafted a formula combining periods of heart stopping fear with bursts of nail biting adrenaline - and from what we've played, it's working. Playing as a Marine squad against a team of developer-controlled Aliens on two multiplayer maps, Lost Hope and Origins, it's quickly clear how elaborate an homage to Aliens this is. Our armored Marines look spot on, and their customizable set of weapons, the M41A Pulse Rifle, two types of shotgun, the long range burst fire Assault Rifle and trusty pistol all look, sound and more importantly feel as they should. Naturally you're equipped with the iconic Motion Sensor, but using it causes you to lower your weapon, leaving you momentarily defenceless and terrified as you hear the beeps of stalking Aliens. Early in the game we learn the spawn point for the SMART Gun, a powerful hip mounted machine gun with sensors that track Aliens, and can rip them to glistening shreds. Aliens will need to use their unique abilities if they hope to avoid the range of the Marines. We briefly feel invincible until our plodding pace, and slower turning speed, see us bloodily killed by flanking attackers. There are just so many ways for Marines to die and despite fanboy fears over the game’s different Aliens types, they work, cleverly forming an engaging enemy eco-system reminiscent Left 4 Dead's with its special zombies. Those revealed so far include the classic, terrifying Soldier Alien, the Lurker, a gangly killing machine that pounces on Marines from incredible distances and the Spitter, an acid-spewing nightmare that sprays you with flesh melting mucus from the shadows. The most terrifying new addition however is the massive, armoured Crusher Alien, which like the Smart Gun is a spawn pick for the Alien team. It charges you, scattering clustered groups of Marines while its fellow nasties rip confused survivors apart. If an Alien leaps upon you, you're pinned and toast unless a teammate shoots it off you. All the Aliens, bar the Crusher, can crawl across walls and ceilings as easily as the ground, to take advantage of the environment. Last Hope is a ruined colony habitat and a deadly rats warren of shadow-filled corridors. It's certainly tense, helped largely by the dark visuals. Origins in contrast is a vast outside loading bay filled with huge shipping crates and a mixture of big open spaces and tight narrow areas that make for much more open, 'Last Stand' type battles, and both totally support Colonial Marine's engaging terror/adrenaline based gameplay. The Aliens feel horrifically powerful but playing the Marines doesn't feel totally unfair. If you work as a team - players will need to verbally communicate over PSN or die - lay down fields of fire and watch each others backs you've a chance of holding the Xeno's at bay and racking up the kills. We quickly find ourselves slipping into Military jargon, ordering each other to 'watch our sixes' and screaming things like 'they're coming out of the walls.' without a hint of irony as we battle to survive. Yes, we're nobs. With our matches played to a time limit, the Aliens would often throw caution to the wind as the clock ran down, just throwing themselves at us, giving matches a great sense of pacing and making them feel very much like one of the climactic scenes in Aliens itself. It's hard not to be drawn in, especially if you're a fan. While Aliens: Colonial Marines’ asynchronous play occasionally feels a little clunky, we don't know how playing Aliens will be yet and worry that it's edge of fear might eventually be blunted by the fact that no matter how gruesome your last death you'll really just respawn in a second, what we've seen so far is impressive. We're ready to hope this could be the Aliens game that we've hankered for ever since we first watched Cameron’s classic, and that's as exciting as it is scary."
- Don't forget to help make an impact with the pending lawsuit (class action case) 
- Gearbox and SEGA respond to Aliens: Colonial Marines lawsuit and accusations of false advertising 
- Rumor: Aliens: Colonial Marines 'Stasis Interrupted' DLC in development, according to trophies 
- The marine W-Y captured from Sulaco... 
- TimeGate Studios, co-developer of Aliens: Colonial Marines, reportedly lays off entire staff 
- Gearbox Software and SEGA sued over Aliens: Colonial Marines false advertising 
- The "I Got The Game!!!" - thread 
- PS3 and Xbox 360 versions of Aliens: Colonial Marines get a new patch, PC on the way 
- Aliens: Colonial Marines co-developer TimeGate Studios suffers layoffs, official statement is vague 
- Alien colonial marines crosshair on/off 
- How ACM ended up the way it did 
- Aliens Colonial Marines - All Collectibles Locations Guide