Insanity Prevails' Xenosaga Episode II: Jenseits von Gut und Böse Review

Review feedback
4 of 5 found this helpful
4 members like this
Have the comments sent to your PM!
0 thumbs!
^
blargity Nov 29, 09
have you played episode 1?
it's really well known for being much longer and having more cutscenes
maybe it isn't trying to be a movie, but it has too much story for it to tell in any less time
most of its fights are easy enough, until its final dungeon and you probably didn't use much strategy in normal battles if they were really hard
ether attacks aren't pointless against enemies that are weak against them
cutscenes can be skipped by pressing 2 buttons (start and triangle)
"the main city you visit early on" doesn't have any ridiculous paths
and what are those "run about bits" when triggering one event means triggering all the previous ones?
most of its save points are extremely close to each other
and you probably should change your color settings on your tv before claiming its "setup subscreens" are hardly uber friendly either
and what subscreens have some options that are practically hidden?
0 thumbs!
^
Insanity Prevails Nov 30, 09
OK, bear with me as it's been a while since I played and my mind would rather forget.

quote
have you played episode 1?
No. Couldn't see it released in UK, otherwise I probably would have gone for that first.

quote
most of its fights are easy enough, until its final dungeon and you probably didn't use much strategy in normal battles if they were really hard
When characters are getting one rounded there's not a whole lot of strategy to put in place. Perhaps my insistence on using Momo played into this as typically she was the one getting knocked out a fair amount. This was admittedly an issue that only plagued the early battles but difficulty remains inconsistent throughout. It's still a problem even when characters are no longer getting one rounded.

quote
ether attacks aren't pointless against enemies that are weak against them
I never really saw a significant increase. It always seemed better to reserve ether for healing or the like. Perhaps the really high level ether attacks are more significant but I honestly didn't go far enough to find out.

quote
cutscenes can be skipped by pressing 2 buttons (start and triangle)
And in doing so I miss the actual story and end up even more lost on what is happening. Why put cutscenes in if the player is only going to skip them?

quote
"the main city you visit early on" doesn't have any ridiculous paths
It has numerous paths, a poorly placed camera and the overall design makes a lot of it blend in with each other, making it tricky to figure out what is a path and what goes where. It may be something you can get used to but for a first time player it's horribly confusing.

quote
and what are those "run about bits" when triggering one event means triggering all the previous ones?
Best example is during the memory sequences with Jr in the facility. That one has you running all over the place to trigger cutscenes, and you have to visit each trigger in order. It's a great cure for insomia but a poor gameplay element.

quote
most of its save points are extremely close to each other
"At times", I said. Not sure if I'd say most are close though.

quote
and you probably should change your color settings on your tv before claiming its "setup subscreens" are hardly uber friendly either
If I had this probably consistently with many games I would have to agree, but I don't. The colour scheme isn't even the main concern and I said I could ignore that. In hindsight it probably wasn't worth mentioning in the first place.

quote
and what subscreens have some options that are practically hidden?
Perhaps not so much hidden but the way it is all laid out makes it a bit tricky to see what can be selected and what can't. I don't know if you've become accustomed to it but it's not an ideal subscreen system to work through.

Designing it in a computerised style is fine but not at the cost of making me figure out what does what. Other games opting for a similar design style like Metroid Prime don't suffer this issue. While I might make a similar colour scheme note with that game, at least I can easily see what I can select.



(0.1811/d/web8)