7.7
6 want | 33 own | 6 completed
Release Dates NA Aug 28, 07 EU Feb 22, 08 JP Dec 14, 06 AU Apr 17, 08
DarkFilth316 and 32 others own Wild ARMs 5
Jay689 and 5 others played Wild ARMs 5
Shiya64 Nov 20, 09 7:22pm
100% Completion #WildARMs5 #PS2
Amberlynn Aug 18, 09 10:40pm
added 40 new concept art
GrEyCrEsT Jun 15, 09 3:54am
added a cheat ""
Saevus May 18, 09 5:31pm
added 3 new screenshots
Saevus May 18, 09 5:28pm
added 4 new concept art
ItsuNozomi Apr 03, 09 1:28am
Improving on the formula without making it dull is tough with a series as unique as Wild ARMs, but they did it beautifully. #WildARMs5 #PS2
PeTeRL90 Jan 04, 09 12:00am
added Wild ARMs 5 FAQ/Walkthrough
Split Infinity Feb 16, 08 12:00am
added Wild ARMs 5 FAQ/Walkthrough

Background

Wild Arms 5, the final title for the PlayStation 2, makes further use of Wild Arms 4's HEX combat system with minor adjustments, including a combat party of no more than three characters. Released in Japan in December 2006, the game is scheduled for release in North America in the third quarter of 2007, and will be published by XSeed Games.[25] The story concerns Dean Stark, a 16 year-old adventurer from a village specializing in collecting lost technology, and his friend Avril who discover a mysterious amnesiac young women named Angela outside town. The duo agrees to help Angela in her quest to recover her memory, while Dean commits himself to learning how to use ARMs that he may one day become a successful "Golem Hunter", a slayer of ancient robotic giants.

Features

  • An original story with all new characters, with highly-detailed 3D event scenes with voice-overs.
  • Return of the acclaimed HEX battle system, with all0new features such as interchangeable abilities between party members, varied battlefield layouts, and the ability switch party members during battle.
  • Huge, fully explorable 3D world with tons of hidden items, quests, and mini-games to discover.
  • Dual pistol-weilding allows the player to shoot various types of bullets to solve puzzles, joining t he return action elements of jumping, sliding, and stomping on the field map.
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