Pro Reviews

Average Review Score: 9.2


submit review Reviews: Tony Hawk's Pro Skater 3
website score publish date article quality
Game Chronicles Magazine 10.0/10 Nov 14 '01
EuroGamer 8/10 Dec 13 '01
GameSpot 10/10 Oct 29 '01
Gamespy 90% Nov 13 '01
GameZilla 82/100 Dec 22 '01
IGN PS2 9.7/10 Oct 30 '01
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Previews
website publish date article rating
GameSpot May 18 '01
GameSpot Jul 23 '01
GameSpot Sep 07 '01
GameSpot Jul 25 '01
IGN PS2 Jul 23 '01
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What They Say:
Check out these quotes from reviews & previews
"While Tony Hawk’s Pro Skater 3 is a super game in its own right, I can’t help but feel it isn’t a significant enough step forward for the series. It’s definitely unrivalled in speed, scale and sheer excitement, but there’s a lack of innovation that taints the experience from start to finish. Don’t rest on your laurels, Neversoft."
"The big new innovation this time around is the addition of a landing trick that lets you put vert tricks into the middle of your combos. The addition of the revert is nothing short of revolutionary--like the addition of the manual was before it."
"The levels look drastically different--they include everything from a futuristic-looking Tokyo that reminds us a bit of Jet Grind Radio with its elevated walkways and staircases to a house-filled suburbia not entirely unlike Mat Hoffman's Pro BMX for the PlayStation."
"At its core, Tony Hawk 3 is pretty much the same as the last two games... From what we've seen so far, Tony Hawk's Pro Skater 3 is at least as big of a jump past THPS2 as THPS2 was to the original game. Between the new tricks, new levels, and online options, fans of the Tony Hawk series should have a lot to be happy about..."
"While the overall feel of the game remains true to its predecessors, Tony Hawk 3 boasts some pretty significant enhancements to its trick system that have evolved out of a combination of user feedback and the freedom Neversoft's creative impulses had on the PlayStation 2 hardware... The new tweaks, coupled with the already addictive nature of the gameplay, intrigue us and leave us anxious to get our hands on the final build of the game."
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