THE GOOD: More transformations. Fast, frenetic, challenging gameplay.
THE BAD: Graphics that make my eyes hurt. WHAT HAPPENED TO THE INTERCEPTOR?!!! Stupid AI. CAN'T CYCLE WEAPONS?? Each mission has a different story.
SUMMARY: Spyhunter was the kind of game that I loved to play forever. When I saw the sequel, I thought if they could improve perfection.
But they didn't. They made it worse.
As my pick as the most disappointing game of the year, I was figuring out why they stooped this low. The first problem is the Interceptor itself. The old one looked like a Nissan racecar, and now they completely changed it to a Lamborghini/Bugatti. The Interceptor model that was the same since I saw it in the arcade, completely ruined. WHAT WERE THEY THINKING? In addition, remember in Spyhunter 1, you could cycle through your weapons on the fly? You can't anymore. You can only pick 1 front weapon and 1 rear weapon for the entire mission. WHAT WERE THEY THINKING? The new ruined Interceptor, however, can change ...
THE GOOD: Much better than original. More levels, more weapons, and better variants game modes.
THE BAD: Can't Switch Weapons while driving - you are stuck with whatever you selected.
SUMMARY: One of the nets features is the cooperative game mode which allows you to play with a buddy - however the weapons selection is different for 1 and 2 players. The ceond player gets a minigun that can be rotated and target high or low - this increases your firepower and allows you to hit targets even though you aren't behind the enemy vehicle.
You have to commit to a specific weapons mix and the info provided doen't help you choose - you have to figure it out by hit and miss (and replaying the levels for an hour). If you want to change your weapons selection, you have to exit the level and re-enter.