Nobunaga's Ambition: Rise to Power

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Professional Previews, Reviews, and Roundups

Average Review Score:
3.17/5.0

Reviews

website score publish date article quality
Thunderbolt5/10Feb 18 '08
TotalPlaystation7.5/10Mar 16 '08
PS2 IGN6.5/10Feb 06 '08
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Previews
website publish date notes article quality
PS2 IGN Dec 11 2007 
TotalPlaystation Dec 19 2007 
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What They Say:
Check out these quotes from reviews & previews
Unlike previous versions of the franchise, Rise to Power no longer uses static screens to indicate city development, economic growth or battle sequences. Instead, players will see their cities growing and moving in real time, with citizens performing activities in the fields, garrisons or markets that are built. As time goes on, a fiefdom's commerce ratings and buildings are increased and strengthened, further evolving towns and castles into larger, more impressive territories. Luckily, some of these city and fief building elements can run by themselves, cutting down on the micromanagement that players will have to do to successfully run their territory. For example, garrisons automatically train and raise troops on your land during every season, keeping your army stocked with men.
"The amount of time it takes to complete just one of the four campaigns is well over 20 hours, and while that’s certainly a lot of bang for your buck, things become tiresome less than halfway through each of the epic campaigns. Even little tasks, such as assigning new officers to freshly conquered fiefs become annoying. Running an empire is no easy task, and I didn’t find it particularly appealing in Nobunaga’s Ambition: Rise to Power."
Thunderbolt
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