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A feast for the senses  | 4.7 0 comments |
by FlippyX from Behind, , You | May 20, 2007 |
THE GOOD: - Brilliant Graphics. Or, failing that, Great lighting effects that make everything look brilliant. Honestly, you could just stop and stare at some of the imagery in this game: it verges on beautiful, if that's possible in a game. - An extremely original idea. There are a total of 16 enemies in the game. Sounds boring? Guess again. - Massive, versatile, interesting, expansive, beautiful setting. Entirely non-linear, you can do whatever the hell you want, whenever the hell you want to do it. Destroying the Colossi is only half the story: exploring the huge area open to you is just as entertaining. - Encourages use of the mind, not just the fingers. In order to destroy each Colossus, you'll have to find him, through use of the locater on your sword. And then you'll have to figure out how to kill something that's several hundred times larger than you are. And possibly flying, swimming, or burrowing underground. Yes, it's pretty hard. - Unlockables, on your second play-through. Arrows that explode, a cloak of invisibility, a mask that gives you great strength... This also gives the game some replay value. - You can increase your stats through the consumption of fruit (don't ask me how this works), or the killing of Lizards and stealing their tails (again, I'm stumped). - A decent storyline. Nothing extraordinary, but it satisfies. - A perfect learning curve. The first Colossus is pathetic compared to the others, but on your first time you'll find yourself at a loss about how to even scratch this massive lump of animated rock. The sense of achievement when you finally kill it is great. Also, some of the sequences you have to go through to bring down several of the Colossi (the Bird, for instance) are extremely complex, exercising the mind as much, if not more than any puzzle. - The Musical Score. Atmospheric, perfect for the occasion, and a joy to listen to. I wouldn't mind getting the score and playing it, to be honest. - The ending... *sniff* - AGRO! (Your noble steed)THE BAD: - You'll have to be pretty serious about gaming to play this and enjoy it to it's full. It's not really "fun"; think of it like reading a book is to watching some casual TV. So it definitely won't appeal to all audiences. I thoroughly enjoyed it, but my friend despises it, for example. - It's not the longest game ever. Also, despite the potential for replay value, you probably won't have the patience to complete it a second time. - ...There's not much else to say here... SUMMARY: Shadow of the Colossus: created by the same people that developed ICO, and one of my favourite games currently on the PS2. Let me tell you, whoever said football was the beautiful game obviously hadn't played this ;D
The basic storyline - and it is very basic - is that a young man never referred to by name in-game but whom the game manual refers to as "Wander" (an inaccurate translation of his nameless Japanese counterpart, "The Wanderer") ventures into the "forbidden land" with an unmoving female, who we later find out is dead. Here he proceeds to make a pact with the mysterious disembodied voice of the Dormin, wherein he is told to destroy each of the 16 Colossi in order to awaken the girl (Mono, the credits state - again, nobody actually names her in-game). The rest of the game revolves around your exploring the vast landscapes of the Forbidden Lands, seeking out and destroying each Colossus as you go, one by one. Some may seem impervious to all your attempts to fell it, but with your wits and skill, each is a possibility.
The landscape and available playing area of the game is it's main perk: you can explore every inch of the miles and miles of land, often yielding reward. This is mainly thanks to the amazing graphical display this game provides; with lighting effects that could be no closer to reality, entirely interactive surroundings (you can shoot birds out of the sky, if you can hit them, for example) and brilliantly designed textures, you will find no greater, more impressive showcase on this console. With only 16 enemies in the whole game, it's a wonder it works out at all, but somehow it's been pulled off. Flawlessly, too.
The Storyline is good, and leaves a lot up to your own interpretation and imagination. Some people might think this is a bad thing; personally, I love it. The indecisive ending topped off this masterpiece perfectly, in my opinion, but others may not agree. It's quite a sad story, too. One even feels guilty for killing some of the more majestic or peaceful Colossi - one, in fact, never even acknowledges your existence. And the way they groan and fall so slowly and gracefully... Brings a tear to my eye :'(
Musical score is another point. It's more or less perfect: think FF7 except not in pathetic MIDI format, but played by a professional Orchestra (or made to sound indistinguishable from one). Brilliantly atmospheric, it just serves to add to the already awe-inspiring experience.
To conclude: this game is akin to Marmite: you'll either love it or hate it ;D
It is, in all, a fantastic game. But it's not light hearted in the slightest, so only get it if you're prepared to be moved. Requires specific taste, and lots of patience. But, in my opinion a masterpiece of modern gaming. Both thumbs up, and several fingers and toes. |
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The Shadow... | 4.5 0 comments |
by BennyB from , , | Oct 4, 2006 |
Now if someone were to come up to me and challenge me to take on over a dozen monstosities with the smallest being the size of a double decker bus and the largest being the size of a skyscraper then i would tell you where to shove that idea. But this is what must be done in the game Shadow of the colossus as your character battles against these colossi in order to bring back a loved one...awww...
The story is basically about this guy called Wanda who has travelled to a temple which from he has discovered has the power to bring a girl back to life, when he reaches the temple this booming voice from above tells him that if he destroys all the colossi in the land (there are 16 in total) then he would bring this girl back from the dead, we are never told who exactly the girl is and what role she plays with the main hero and it doesnt particularly matter in the case that she must be pretty important to the hero, and so the adventure begins.
From the start of the first cutscene you will have easily established that the scale of this game is massive! The landscape alone is breath taking in its size and how it looks so realistic in relation to the sheer size of the main tower and the various other ruins throughout the game. What is also noticeable from the start of the game is how eerily quiet it is. Once you get control of the character the only sounds you will hear are the sound of your trusty horse agro and the odd bird flying about...thats it...seriously. you can ride around and you wont see a single small enemy to fight, nobody to interact with, in the entire landscape you can ride in there are 18 beings including the main character, but the silence soon stops once you draw close to the main attraction of the game.
Now i personally think that big words are overused these days and are completely out of proportion when they are used. Words like huge, massive, or gigantic should be left for things that are truely worth having that word used for it...like these things. To say they are massive or gigantic really doesnt give the true size of these creatures justice. Your character is about as big to these colossi as a bee is to a person, thats how big the character size is, and you have to kill these things! Doing so is very difficult indeed. Not all of them attack you, some would much rather stomp around and not bother you at all, whilst others will openly want to kick you to next week and make you a nice squish mark on the floor.
The game now becomes more of a puzzle based game as you have to try and figure out how to kill the damn things (i would personally go for an atomic bomb but unfortunately all you have to use are a sword and bow which isnt the same really) you are required to use the landscape, your horse, your bow and your general problem solving skills to kill them, and they all dont like you very much when you try, often shaking about and hitting you with weapons to stop you in your quest. Every colossus is different, they may look the same but there are very different ways of killing them, and some are naturally harder to kill than others, this doesnt naturally go in the order you take the colossus down as some of the later ones have easy solutions whereas some of the middle colossus are right pains in the ass to solve.
The music used in the game is very well placed and orchestrated. It is silence until you get to a colossus and then the music will enter which shows the current situation, if the creature isnt bothering you at all then the music will be tranqual and calm wheras if there is a great fight going on between the pair of you then there will be booming music that do each colossus justice spectacularly, and the music that plays when you have killed a colossus is a very sad one indeed with the slow motion killcam that you get for the achievement.
Now for all its beauty and wonder there are problems with the game. It suffers a bit from glitches that werent picked up before release so various things happen that really shouldnt. Also Your mighty steed might be perfectly fine running around fighting a colossus but is scared whitless of heights of little over a meter and refuses to jump off them at all, which can be very annyoing if your trying to get somewhere in a hurry. The horse is also annoying in the fact that it is very picky about the ground it moves on. When its on nice green pastures it will run around as fast as you like but if you hit a slightly harder surface it comes crashing to a pace that is comparable to a dead slug. The camera can also play up as well turning when you dont want it to and you having to spend the time to readjust it with the analog which you could have spent hacking and slashing at a colossus' head. Another problem which is slightly less noticeable is that physics to do with the playable character are slightly unbalanced (how i can say that about fighting creatures the size of a large building is beyond me but there you go) in the way that if you fall off one of these colossus you will take only a small amount of damage as well as if a colossus slams a heavy object into you the same deal happens, its not a big problem but im being picky now.
In total i think the game is fantastic and the complete spectacle is breathtaking every time you play it. The colossus steal the spotlight with their unique look and the realism movements and looks makes you think that they are truely alive. I would personally recommend it to anyone. |
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This is a story from which you will never come back. | 4.5 0 comments |
by alexrowe19 from , , | Jul 8, 2006 |
Although this is only the second game by the same development studio responsible for the cult hit ICO, the team has gathered enough experience to understand why their first masterpiece, which sadly went unnoticed by many gamers, did not get the attention it deserved. Using that knowledge they came up with the story of the wanderer and sixteen mythical guardians, a game that oozes quality from everywhere. Been in development for over four years, Shadow of the Colossus does justice to the PlayStation 2 – utilizing all what the black magic box has to offer. Describable only as an action puzzler, Shadow delivers from all fronts – and fans worldwide are already crying for a sequel.
“A sword and a bow. With them a lone wanderer has to achieve what no other man ever did.”
This is a fable of a wanderer, his lost maiden and a faithful steed. When the maiden is sacrificed because of her marked fate, the man goes against all that is regarded as consecrated and sets on a journey to bring her lost soul back. For there exists a cursed, forbidden land where his wish might come true.
With only Agro for companion, the wanderer travels for many moons, deep down to the world’s edge. There he finds an ancient shrine of worship. There he hears the first voice in a very long time – Dormin.
Dormin tells him that what the man seeks may not be impossible to attain. But the price to such reward may be high indeed. And the task the wanderer is asked to accomplish is no easy one – slaying sixteen beasts so huge that they may appear to have no weakness…
When you get control of the wanderer after the lengthy introductory scene, you understand the use of the ancient sword you’re holding. To slay the colossi you must first find where they dwell. And that’s for what the sword exists, and you’ll soon find out why it is so indispensable.
“Find them and slay them.”
By raising the sword, sunshine is reflected on the location where the next colossus is. And when you do reach the colossus you will learn why this game has no equals in character scope and design…
“Welcome to Shadow of the Colossus…”
The first colossus, though one of the smallest ones, will be the most striking. The reason being you never played a game where enemies are this immense. The main character is not even high enough to reach its ankle. And according to your sword the only weak point found on this creature is on its head.
It's then you realize the true nature of this game. This is a title of two halves. Finding a way to reach the weak point and actually reaching that spot.
“Have you ever tried to solve a living puzzle?”
I do not wish to spoil anything, so I’ll just say that the method to bring every colossus down is different and imaginative. This does not mean you’ll spend hours in frustration because the ‘puzzle’ is too demanding. Every colossus is quite intuitive how to slay. But the challenge presented to you at every “thy next foe” is fresh and struggling.
The only companion you have in this immense quest is a healthy horse named Agro.
To reach each colossus you need to traverse lots of ground, and the faithful steed – which you can call to you by whistling – will makes the journey to find the beasts less lengthy. But its importance is showcased in some of the later fights of the game where Agro’s help is as indispensable as your sword.
“This is a breathtaking world, full of surprises.”
On another note, the lands where the colossi roam are rich in detail and flora. Fauna is not as much present but you will find plenty of hawks, lizards and fish wandering around. While some may argue that there is nothing to do in between each fight, many others will say that the adventuring and exploration you are encouraged to do make this game shine. The developers – which happen to be the same team responsible for the marvellous ICO – have hidden so many points of interest and beautiful scenery that it is a joy to fully explore these desolate lands. It’s as if they wanted to encourage exploration – in fact the most hidden of secrets can only be found after hours and hours of looking at every corner… if you don’t read GameFaqs that is.
The team has also made sure you aren’t influenced as to what perceive when playing. Background music is kept to a minimum. In fact there is no music score at all when you’re wandering around. It is only when you meet up with a colossus that the orchestra fires up. Music changes as you find a way to bring your foe down – making the fighting against living puzzles gameplay much more epic. The hugely popular Colossus #13 is a perfect example of this ‘epic feeling’ you get from playing this game.
“Every story must have an ending.”
This game is so much different from anything you’ve ever played that you need to experience it first hand to truly appreciate it.
Graphics wise the developers decided to present everything as it was happening inside a fable book. The colour palette is not so diverse and characters tend to have some rough edges sometimes. Still, this is one of the best looking PlayStation 2 games we’ve seen so far. Some nuisances such as scenery pop-up do not detract from what this title is really about.
As already said, music is kept to a minimum but the background effects are believable and natural. Waterfalls, sand storms, rain and forests all sound so much distinctively from each other. Something of importance is the in-game language – which won’t be a surprise to ICO fans. The language the characters speak is fictional. It is based on heavy Romanisation of the Japanese language mixed with Latin dialect. This makes the game seem even more like a fairy tale book.
Gameplay is never boring or too demanding. The developers have found the perfect balance between puzzles and action – something they learned from their previous game. If I had to choose one word to describe gameplay I would pick “exciting”.
You can finish the game in less than twelve hours on your first time through. But the actual lifespan depends on how much you start loving this game. You’ll find yourself spending or ‘investing’ hours exploring all the land and trying to find even more details about the past of this place…
It is rare that a game like this is published. Original game ideas are usually left to sit on the creative developer’s shelf for ever but thanks to the ICO team and Sony Computer Entertainment Japan we don’t have to miss on a gem like Shadow of the Colossus. If I were you I would give it a chance, even if this is not usual thing. Given some time Shadow can suck you in and as soon as you’ll complete it you will want to have another go, and then another…
All in all this is a game worth spending your money on. Many will say you can “finish” the game in one sitting, so it’s better to rent it first. But I say do not lose a chance to play and own one of the greatest games available to date on PlayStation 2. This is a story from which you will never come back. |
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SotC Review | 5.0 0 comments |
by Pox Americus from Shitfaced, , USA | Jun 6, 2006 |
Graphics: To start off with the graphics, I have seen many immersive worlds in titles past but this one really stands out as something to behold. Probably the most notable aspect of this "fantasy" world is its amazing realism. Our main character, simply known as Wanderer by most, traverses a world that you could feasibly concede to existing yet you are still blown away by it nonetheless. And while no doubt breathtaking, the graphics visibly push the PS2 to its limits and often times the framerate can show a significant drop.
Sound: Aside from the occasional folkish hymn-like music in the game there isn't much for sound, but it's really like addition by subtraction if anything. The only sound effects aside from battle are limited to the hoof-beats of your faithful stead, Argo, over the sounds of a creek running or the wind blowing. It's like playing with a clear mind, something you don't find in a lot of games.
Control: You do get used to the controls and once you've played enough you will get pretty proficient with the inherent awkwardness and sluggish responsiveness. And sluggish as they may be it does still coincide with the pace of the rest of the game.
Story: A lot is left to the player's imagination with the storyline in this game. Essentially you play as a character in an enchanted land trying to resurrect a significant other that according to the folklore of this mystical place may or may not be able to bring her back to life. From the introduction at the beginning you are instructed to defeat 16 massive colossai in order to accomplish this goal and from there you begin your quest with not much else of a back-story.
Overall: It's really hard to explain this game without spoiling it too much as it truly is an experience that every gamer should have at least once. But what I will say that it is unlike any game you've ever played before. It's simple, vast, and very epic. Everything in this game is on a grand scale, from the terrain, to the temple you start at, to the colossai you must face and the battles themselves. Everything but your character that is, who is dwarfed by his surrounding environment. Simply wandering around the massive landscape is almost as fun fighting the colossai, almost. And when it comes to these battles, it is not your basic hack n' slash premise here at all. I spent times over an hour simply trying to figure out how to defeat a colossus, which only adds to the experience and feeling of accomplishment. Every battle is very different. Out of all 16 of them you never feel you're playing the same one twice. And the replay of this game is respectable as well. There will simply be a colossus that you want to play over and over again, which you can, but there is also optional time trial battles unlocked after completing the game which reward you with secret items. And not to mention the time spent between fights simply exploring the terrain. Ultimately this game is very well worth purchasing as I guarantee it's like nothing you've ever played before and I feel most would be hard-pressed not to like it. |
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Kicks the arse of many games | 4.7 0 comments |
by Kiker from , , Australia | Apr 24, 2006 |
THE GOOD: The visuals The Colossi Difficulty isn't too hard Very realistic Solid Story The musicTHE BAD: Short Framerate at an all-time slowdown. Controls aren't 100% responsive The camera Tedious SUMMARY: This game is one of those games that are very, very good with a few minor problems. But it has one thing that makes this game so good it hurts.
Realism
Not too many games have this now that they are going towards mutation, Keyblades and all this power shit going around games these days. Shadow of the Colossus does not have those 3 just mentioned. No, it's real. Well, not that real. Since when was the last time some giant stone animals attacked us? Another non-realistic thing is the fact that the voice can revive the dead. Like, what the hell? No one can do that in real life. The last non-real thing is the fact that if you get smushed by one of the Colossi, you get badly hurt. In real life, you'd die. They're that freaking huge! Other than that, the graphics are quite realistic, the story is sort of realistic and combat is very, very realistic.
Onto the story, you're a nameless traveler (his name is Wander) who has to save his dead girl and some voice can ressurect her, but Wander has to kill the 16 Colossi so that the voice can ressurect the girl. The girl has been dead for some time and Wander had carried her around with his horse, Argo, and they eventually stop at a temple where the voice is. The 16 Colossi are huge giants. And by huge, I mean about as big as all of Australia, and some voice puts you up against these guys? It's joking, right? Well, no, it isn't. Anyway, there isn't much of a story, and it's the same thing. Find the Colossi and kill it, repeat that 15 times and then you can ressurect your girl. But remember that all stories don't need to be long and complicated. Remember Final Fantasy X? That got me in circles with all the plot twists and such. And don't get me started on Tales of Symphonia. At least with this game, the story is quite original, well thought out and simplistic. There's hardly a plot twist as you have to kill 16 giants.
The Colossi will probably be the hardest boss battles you've ever thought (excluding all the ones from Ninja Gaiden and any other non-gun related game). First, you have to find them. Next, you need to find their weaknesses. Thirdly, you need to climb up to them. And finally, you need to stab them there. But who said it was that easy? Be prepared to take a while to kill the Colossi, especially when your sword can't detect their weaknesses. Make sure your R1 button is working, because you'll need it to climb up to the runes on their bodies. You just need to climb up on their hairs or any ledges they have on some body parts as the Colossi are made of stone. If they were made of flesh, this game would be too hard for the newbies (ie. me) to the genre. As for climbing, it has a limit. If the circle goes too small, you will fall, so don't hold on to R1 for too long. This adds to the realism.
Speaking of realism, check the graphics out! No longer are we disspointed with the cel-shading of X-Men Legends II: Rise of Aplocalypse, or the fake-realism of Tekken 5. This game has graphics better than that of God of War. I mean, when was the last time the movements were fluid, not linear? While Wander actually looks like he's turning, in games like Dragon Quest VIII, if you make a sharp turn, you don't 'turn', you simply just go that direction, no realism what-so-ever. As for the landscape, who can argue about them looking greater than all of the landscapes from other games? Probably Square-Enix, otherwise, no one. But whatever you do, DON'T PLAY THIS ON A SMALL TV! If you have a big TV, hell, a plasma screen, the graphics will be more enjoyable. On a small TV, forget it. Oh, and this game loves to pull a lot of slow-downs on you. Why? The PS2 is about 6 frickin years old, and this is suited for something like the 720 or maybe a very well designed 360. But since PS2 is one to not take good graphics very well, this will turn gamers away and will proably await a 360 release which will not happen. Sorry to say, but this should be on the 360 as well. Then it wouldn't slow down as much. But there's still some good. The Colossi are all pale but they are still as good looking as Wander, Agor and the landscape. But, yeah, how does the PS2 manage to support this again? By slowing the whole freaking game down, that's how.
And to add that on, how about we make some easy to remember controls respond as fast as a snail? The controls aren't very responsive. And by that, I mean it'll take a fair bit to stab the Colossi. Also, slightly letting go of R1 and suddenly falling is probably the speed of light reaction, yet when we want to kick some ass, it's suddenly snail-reaction.
Has anyone tried looking at the game's camera? Or trying to get the feel? Holding L1 will get you to look at the Colossi, and the right analogue stick is for the freely camera control. Unlike many gamers, the freely camera control is not my favoute way of looking for weak points and hit it to hell. Unless I'm behind the Colossi and the camera is just in front of the Colossi, on the other side of me, I'm against the freely controled camera. Well, for this game anyway. The right analogue stick is super responsive and, in most cases, will screw you up when trying to find some hair/ledges to climb. Holding L1 doesn't do any better. I don't go for either controls, but it's your choice. As far as the L1 goes, it's even worse and you might as well either trust the right analogue stick or neither.
I quite like the musical score though. When you're around the field, it's just some music that's not memorable. When fighting a Colossi, it's quite... OW! MY EARS! Nah, it's not bad, it's quite good. Just don't turn up the volume, they want to get the message to you that you're going to die to a giant about a million times bigger than you. You barely reach their ankles! And when the Colossi die, the music is the sad kind. I mean, what did it do to you? Why doesn't the voice bother to kick it's ass instead? You didn't need to harm it for the soul of your girl. Well, technically, you did, but these are probably the only 16 giants in the world. I wonder if that's the reason we don't have them anymore. Meh... The music is quite emotional too. When you're out on the field, it's the boring music. When you're in the temple, it's the... something music. When you're fighting the Colossi, it's the exciting kind. When you kill a Colossi, it's the sad kind. It's not too emotional, but this would actually be a game for emo kids. Not really, the Emos would probably pretend to be the Colossi when they hear the incredibally sad music or pretend to be Wander when they get their asses owned by the Colossi. At any rate, the music is good. Oh, and no voices, so that's a good thing because there, there's no/rarely any cutscenes.
As far as anything else goes, nada. Wander wants to save his girl for Christ sake, why do you people always expect more to do? It's too common. The girl comes first, so sidequests are a miss. Actually, all you're doing is killing the Colossi to ressurect your girl. There's no side enemies (other than birds, insects and the like that are real) so that can turn some people off. But here's the thing. The Colossi are quite different from one-another. For one thing, the first 2 are giants with fur and feet, wheras the next one has a sword sort of thing and doesn't just rely on banging the floor to bits, and the one after is a horse headed scorpion Agor is scared of, and the Colossi just keep varying I guess.
How many times did I mention Agor? He's useful! He does what he's told. When you press X and call for Agor, he comes. Agor is a black horse (and no, I'm not being racist, he's literally black. Hex Code #000000) with a saddle. All you get to do with Agor is get from the temple to the Colossi. And to help, you have your sword which must be in sunlight to help you locate each and every Colossi. Sometimes, you're not in sunlight so it'll be hard to locate the Colossi, but most of the time in that situation, you'll be pretty close to it. And you even get to look for them on the beautiful landscape too! However, if you don't like adventuring to look for the Colossi, then re-think that and rent this game, just to see how bad it is. It's not half-bad actually. At least it's possible to find them. How? Your sword! And you even get Agor, the horse, to help you get to the Colossi much faster. If you like adventuring, why not buy this game already!?
I think I've explained all there is to explain without spoiling too much, but there's 2 things left to do.
Breakdown:
Gameplay: 4 It's very original trying to climb up to the Colossi and get him where he's weak the most. The only problem is how tedious this gets. How tedious? The climbing meter adds to realism, but gets really annoying considering that the Colossi love shaking their asses to get you off. Another tedious thing is the camera, otherwise, this has very, very good gameplay.
Control: 4 Sluggish at times, otherwise, quite realistic.
Story: 4 It's simple, but emotional, romantic and has some action in it. I mean, come on, you're saving your girl from death by killing 16 huge giants! The ending is really good too. However, lack of more people lowered this down. Otherwise, it'd be better.
Graphics: 5 Quite good for a PS2 game. It's very, very detailed and not a scatch on it.
Sound: 4 If it wasn't for the fact that there were absolutely no voices (other than the voice), it'd get a 5. The music was to die for and suited the parts of Shadow of the Colossus.
Lifespan: 4 Clocking at around the 12 hour mark, this game does feel unfinished, but I'd like someone to make a PS2 game with graphics better than that and longer than 40 hours (or longer than Xenosaga Ep 2, then you can bitch to these guys all you want, but until then, stop bitching). There's also a hard mode when you finish the game, and if you had fun the first time, this'd be good for a challenge.
Funfactor: 5 "But there wasn't any gore, F words or nudity" Oh, shut the hell up you stupid noob. Go play God of War or Halo 2, that'll keep you busy while use 'real' gamers have fun with this game. Seriously, though, this is the 2nd game that didn't have too much of the red stuff, the bad words or the nekkid peoples that was, in my opinion, very enjoyable. The tedious bits were annoying, but judging how fun it is to find out where the Colossi are weak and the fact that this game wasn't even close to any symptoms of the 'coolness' plague, and this deserved a 5.
Bottom Line:
When was the last time a game like this hit the stores? Legend of Zelda: Ocarina of Time? No, too long. Umm... I give up. Oh, no, Kingdom Hearts? Not really. This is the sort of game that comes every few years, not from God himself, but more from a good game developing group.
This is like a true piece of art but a few strokes went wonky, making this game a 4.7/5.0. If you have a PS2, play this game! It won't waste any of your time. |
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| 4.3 0 comments |
by RancidMilk from , , USA | Mar 19, 2006 |
THE GOOD: -Huge environment
-Intense battles
-Visuals
-Background music
-Unique character physicsTHE BAD: -Camera
-Only the 16 colossi to fight
-Fairly short
SUMMARY: When a friend of mine told me to buy this game, I was a bit skeptical, as I've never been a big fan of this type of game. But now, I'm glad I did. It is by far one of the best games I have played in a long while.
The first thing I noticed was how huge the environment was. It's completely stunning. The visuals are excellent, some of the best I've seen. It's very immersive and really got me into the game. One important factor is the music. It seems very appropriate and changes based on what's going on.
The most important part of the game are the battles with the colossi. These are very exciting and sometimes lengthy (in a good way). Most of them are massive, slow creatures but there are a few exceptions. But they are all intense and extremely fun.
The character controls are very good. Sometimes they controls aren't 100% responsive, but I don't believe it takes away from the game at all. Also, the character's motions are superb. The way he is thrown about by the colossi, or flipping through the air is really cool and different.
There are only a few things I dislike about the game. One of them is the camera. Sometimes it can get frustrating. For example often you will be facing the sun and get a massive glare across the screen that seems difficult to get out of. Also the character's position on the screen can sometimes annoy. But overall, once you get used to the controls and the way the game works, it's not a big deal.
The only other problem I had is that there are no other things to fight or kill besides the colossi other than some lizards and birds (which can be fun to kill actually). I feel there could have been a few enemies, perhaps mini-colossi.
All in all I found this game a great change of pace from some other games I've been playing. It is a pretty short game, but there is still some replay value in it. I think the average gamer would be happy with just renting it though, but I am glad that I purchased it and it is now part of my collection.
My Rating: Atmosphere - 9/10 Gameplay - 9/10 Visuals - 9.5/10 Sound - 8/10 Fun - 9/10 Replay value - 7/10 Overall - 8.6/10 |
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Stand on The Shoulders of The Giants. | 4.6 0 comments |
by Timber Wolf from , , U.S. | Mar 9, 2006 |
THE GOOD: + Stunning environments of unprecedented scale and detail.
+ Awe-inspiring visuals.
+ Excellently composed orchestral score.
+ Exceptional atmosphere and environmental immersion.
+ Whimsical story.
+ Highly realistic character animations.
+ Clever puzzle elements that make each fight unique from the rest. THE BAD: - Problematic framerate that constantly chugs in a futile attempt to keep up.
- Camera works against you at times.
- Sluggish controls.
- Short length. SUMMARY: What transpires when you toss common gaming conventions to the wind and create an entirely unique adventure game that blows the doors off the adventure gaming genre?
Magic.
Shadow of the Colossus does just this, and the adventure genre has a new standard of epic magnitude. Where most action/adventure titles struggle to define themselves through the rehashing or flat-out barrowing of existing gaming conventions, SoC places its stake in a gaming style all its own and expands it to the fullest of its potential. Avoiding that unfinished feeling that plague other titles, the game feels polished in almost every aspect and delivers an unforgettable experience for the ages.
You play as an unnamed warrior (well actually his name is Wander but the game doesn't really tell you) that travels to a sealed and forbidden land in the hopes of speaking with a spirit named "Dormin" who is said to have the ability to control the spirits of the dead. You wish to restore the lost soul of a girl that has been sacrificed for unspecified reasons, and so you begin your quest to slay the 16 colossi as per the request of Dormin.
Right from the beginning, the game shows off its astounding graphics and art style. Light bloom and filtering effects create a distinct visual direction that emphasizes the beautiful and vast landscape. The heavenly sunlight pours from the azure sky and blankets the capacious fields of green in a celestial aura as clouds kiss the peaks of mountains in the distance. Birds flutter through the sky as the game’s incredible orchestral score heightens the sense of wonderment and awe, fitting the game’s visuals flawlessly.
In terms of presentation, Shadow of the Colossus is a titanic contender, overcoming nearly all games and movies in recent memory. I can’t emphasize enough how astonishing and spectacular it is to simply traverse the environment. Actually fighting the colossi borders on sensory overload, employing a cavalcade of bewildering special effects that not only draw you into the environment and situation, but emphasize the enormous scale of the colossi in comparison to you. You really feel like you’re climbing onto the back of a 6-story stone behemoth as it swings wildly in attempt to fling you off. The sound track plays its role spotlessly by springing overwhelming orchestral scores that heighten alarm when a colossus attacks. Encouraging trumpets sing loudly to commend you when you finally land yourself onto the back of the colossus, cascading into sorrowful violins when the beast falls after you’ve plunged your sword into its vitals.
Unfortunately, all of this sensorial bliss takes its toll on the aging PS2 hardware. Graphical slowdown is not only present in the game, but there’s rarely a moment where it’s not apparent on the screen. Alas, it’s a tragedy indeed that the game could have benefited so much from nothing more than a solid framerate. The game’s constant chugging makes it difficult to navigate the environment, and the camera’s prerogative is to capture the game world in a more cinematic way rather a more practical one, on occasion seeming to have no interest in helping you whatsoever. These two factors combined with somewhat sluggish controls can make for some frustrating moments of “COME ON DAMMIT” when you need to make hurried decisions and movements.
Though, it’s fairly understandable that the controls might not be super responsive; the game seeks to create amazingly fluent and realistic character animations, and succeeds at doing so with resounding results. Wander’s animations rival (and in many ways, outperform) that of The Prince in the Prince of Persia games (revered for their fluent and realistic character animations). Every movement feels precisely done and fit for the situation. Getting knocked off your feet and quickly picking yourself up into a dash bears no breaks in fluency. Standing on a colossus and getting knocked back and forced to hang on to its hair while getting tossed and spun around like a flea looks and feels so realistic. Unlike most action games where you’ll be seeing the same animations over and over again (get knocked down in the same fashion and get back up in the same fashion, jump and grab a ledge the same way, etc.), Wander’s animations are always so dynamic and never repetitive that it draws you into the experience even more.
The mainstay of the game’s controls is Wander’s climbing ability. Much of the game involves holding down the R1 button to grab onto things and climb them. Most of the colossi battles involve exploiting weaknesses to give you the chance to grab onto a part of their body and make your way to their weak point(s). Just getting the opportunity to get on the colossi involves some strategy and brainstorming while trying to avoid getting squashed. All colossi are defeated the same way (by jabbing your sword into the glowing runes on their bodies until they die) but getting to the runes is different for each colossus (not mentioning the struggle of holding on until you get the opportunity to stab with your sword while the monster thrashes around) It’s amazing, but the developers have created a unique experience for each colossus. Few colossi resemble each other, and thus require different techniques for defeating them. Some colossi resemble men in their appearance, one like a gigantic eel, another like a hawk, another like an armored lizard, and many more. The wondrous and horrifying appearance of each colossus forces you to admire them before ultimately murdering them. Watching them groan and stumble over in a dance of death is somewhat depressing, but the thrill of victory is powerful indeed. The masses of earth and rock that the colossi are capable of stirring with their weight is truly impressive and realistic, creating the feeling that you’re about to be buried in a blanket of dirt while nimbly avoiding their earth-shaking footsteps.
Speaking of immersion, there are few other games that can rival SoC’s environmental ambience. No detail has been skipped in fleshing out every inch of the extensive landscape. Galloping over sun-drenched prairies as birds soar at your back creates almost a sense of nostalgia of lost youth. Traveling into a narrow canyon results in the echoing of your horse’s hooves and an uneasy darkness from the cliff-faces blocking the sun while a strong wind sweeps past your ears. Forests inspire awe and wonder, with the sun filtering down from the treetops in beams of ethereal light. Ruins of a forgotten civilization arouse mystery as the landscape is littered with unknown structures of crumbling stone. There’s just so much to see and explore in the environment that you can spend hours away from your true objective of defeating the colossi. This is an adventure fan’s dream come true.
What may throw many gamers off is the lack of any minor enemies to fight. You’re armed with a sword and a bow, but aside from the occasional lizard, turtle, or bird, you’ll only be using them on the colossi. This is where the game enters the “like it or hate it” zone. The environments are so vast, that you’ll be spending a lot of time just riding on your horse from point A to point B. If you absolutely love adventure and the art direction of the game, this isn’t going to be a problem for you (in fact, it’ll be just one of the game’s pluses). Pure action fans that just want to run around and blow things up will get bored fast. So dare I say that SoC is for… sophisticated gamers?
I find it hard to believe that there are gamers that could glance at the game’s visuals and art style and not be impressed, if not drawn into its beauty. The story (although short), is wonderful fantasy. While most of the story is unraveled in the beginning and end of the game, what’s there is truly amazing. Part of its brilliance is how it manages to do so much in such a short amount of time.
Breakdown:
Gameplay: 5. Few games on the market today can claim that they’re entirely unique, but Shadow of the Colossus deserves every ounce of the title. Inspiring awe at nearly every moment, the game furthers the argument that gaming is art.
Control: 4. Can be sluggish and therefore frustrating, but character animations are so fluent and realistic that they’re more than deserving of praise. The climbing dynamics are intuitive, realistic, and most of all unique.
Story: 4. The game utilizes every convention of a good story: mystery, love, tragedy, conflict, and fantasy. The result is a truly memorable and moving experience of the overcoming of seemingly impossible obstacles. The ending is phenomenal, avoiding disappointment in all facets and simply must be experienced to feel its impact.
Graphics: 5. An art direction that is entirely unique and captivating. Little can be said that is flattering enough. Astonishing.
Sound: 5. Environmental immersion is a difficult proposition, but SoC pulls it off with impeccable detail. Not only is the orchestral sound track mesmerizing, but every sound that rings from the environment just feels so right, straight down to the grunts of your little character as he desperately tries to hang on to a wild colossus.
Lifespan: 4. The game is fairly short, rounding out to about 10 hours but there’s absolutely no disappointment or feelings of the game being unfinished. The battles with the colossi are a draining and satisfying experience, and the environment is so massive that exploring its entirety would take dozens of hours. After beating the game you can unlock Hard Mode, and there’s also numerous unlockable items up for grabs.
FunFactor: 5. Shadow of the Colossus is a wonderful breath of fresh air for gamers who have seen it all and played it all. No sexuality, no uberviolence, no adult themes, and no clichéd themes to speak of. The game strives for brilliance and achieves it in almost every respect. Gamers with short attention spans and immature bloodlusts should look elsewhere, but those of us who love original game ideas and truly fantastic art directions need not look further.
Lasting Impression (Independent Score): 5. A numerical score cannot accurately classify this game. When it's all said and done, SoC is just artistic brilliance compressed onto a CD. Finishing this title makes you feel enriched. A very rare attribute of game design.
Bottom line:
Shadow of the Colossus is the kind of game that only comes around once every few years. Very few titles defy the ordinary in such a thorough and satisfying way as this one does. It’s doubtful that it will ever reach a reasonably popular status, but the lucky gamers that hear of its existence and give it a play will remember it forever.
This is a masterpiece of game design, but a few minor scratches on the surface bring it down to a 4.6 out of 5. If you have a PS2, you must play this game.
Final score is an average of the seven above factors (excluding Lasting Impression). |
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Outstanding beyond believe. | 4.9 0 comments |
by Mnmfan from Athlone, , Ireland | Feb 24, 2006 |
Wow. Yep wow is the first word that springs to mind when playing Shadow Of The Colossus (SOTC). Sony's attempt to offer it's customers a more original game pays off yet again as they definitely hit the nail on the head with this gem. Colossus means huge, massive, very very big and the foes in this game are exactly that. SOTC is from the makers of ICO and that is evident from the very start.
You play a nameless teenager in a desperate struggle to resurrect his sweetheart. (possibly the same duo you played with in ICO except now they're older) His journey to bring his love back to life leads him to a temple at which he lays her to rest atop a cold hard stone alter. Voices from the temple explain to him that she will be brought back to life if he could kill 16 colossi. And so it begins.
From the very start a massive landscape is open for exploration. No need to unlock anything, it's all there from the very start. A huge land may sound boring, but I guarantee that you won't be disappointed. The graphics are so stunning it almost feels like the game is running in a Playstation 3. Massive cliffs, stunning waterfalls, dense forests and old ruins are just some of the tourist attractions to be seen on your travels. 16 colossi roam the area and you must find and kill them. With such a massive area you're gonna need a guide. That guide is your sword. If you hold your sword up in the air in a sunlit place the light reflected from it narrows if you're facing in the direction of the next colossus. An extremely ingenious way of integrating some sort of radar within the game without actually having a radar.
In order to reach the colossus though you're gonna need transportation. That's where your trusty horse Argo comes in. By far the best 'side kick' I've ever seen in a game. Forget Dexter, forget Tails, forget all sidekicks you've every seen in a game as this Horse spits in their faces with a grin. He's not just a horse, he's your friend and companion throughout the game. His AI is incredible. He does exactly what he's told exactly when he's told. He comes when called, he helps out during battles and he's there to serve you and no one else.
As the title suggests you're gonna be in the shadow of colossi. That's no understatement. These guys are massive. Think Godzilla with King Kong on his shoulders. When you first encounter one your jaw will drop. You'll start thinking 'How the hell am I gonna defeat that thing?!'. The earth trembles with every step they take, the sun gets blocked as if there's an eclipse...yet you have to defeat it with just a sword and a bow and arrow. That's when it becomes fun.
Each Colossi have weak points located in strategic places on their body. You need to stab those weak points with your sword. Not an easy task when the weak point is on the top of his head. That's where the puzzle aspect comes into play. You need to figure out how to get to the weakpoints. In other words you'll need to physically climb the massive beasts. Most Colussi have fur or hair on their body, you can climb the hair to get higher up, perhaps the beast has a necklace or belt, well that's where you can rest for a second to regain your grip strength. You see the wanderer is just a normal guy. He can't hold on forever especially when the beast is shaking vigorously in an attempt to get you off. Therefor platforms located on the beast give you a chance to regain your strength before carrying on.
Once you beat a colossi you simply search for the next one. No enemies in between, no stupid side quests. He's there to save his girl and that's all he's interested in. That's all that matters. That might sound boring but it's not. It's original. Not to mention that every single Colossus is completely different from the last. It doesn't become repetitive.
SOTC is an extremely emotional game. Throughout the game you'll feel angery, excited, joy but above all you'll feel sadness and loneliness. Here's why:
After defeating a Colossus very sad music plays, you almost feel sorry for the beast. After all, he didn't provoke you, he was simply minding his own business doing his own thing when all of a sudden some little punk jumps on his back and starts stabbing him for absolutely no reason. The very first Colossus doesn't even get to see you. He was just out for a walk perhaps on his way home. The excellent music certainly plays with your emotions.
Of course Silence is also a sound. When roaming the land on your horse only the bustling of the wind can be heard. Suddenly you feel alone. Really alone.
Some complain that it's too short and while it is possible to finish it withing 10 hours it's highly unlikely you'd even want to finish it that quick. It's just so beautiful. It's meant to be cherished. After completing it you could always try again on Hard Mode and try find all the hidden secrets or do the Time Attack Mode.
SOTC is by far the best game I've played this year. If you're sick of Halo, Burnout etc then get this for a welcome relieve and change of pace.
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Innovative, yet not unanimous | 4.8 0 comments |
by Dead Ed from Some Place, , | Feb 14, 2006 |
THE GOOD: *Puzzle-oriented gameplay *Massive world to explore *16 Colossi with no repeated strategy (save for the "stabby" part) *Beautiful orchestra music that reacts to situations *Powerful Ending *You might be saying "DIE LIZARD!" at some point *incredibly diverse A.I. *incredible particle effects (like dust and water)
THE BAD: *a bit short *only boss fights (nothing else save looking for lizards and fruit) *entire game is in japanese (read lots of subtitles) *While the controls are relatively smooth, they can get frusterating *not for everyone SUMMARY: Few games innovate their genres. Many games have you repeatedly plowing through waves of goons and blowing away a boss with a gun. Shadow of the Colossus, on the other hand, is a nice breath of fresh air. You play as The Wanderer, a boy with only intentions of resurrecting his dead love, and is given an offer by a Dark God to destroy 16 colossi, which will somehow accomplish the task. And so, you set out to defeat these beasts. You get on your horse, Agro and set off. You stick your sword in the air to determine the monster's location (by a beam of light). You follow until you reach a cliff. You go through some pretty easy platforming until you reach... it. Needless to say, I was stunned when I saw the first one - the size of the Sears building! So then you try to defeat it. you fire a few arrows, maybe even run up to it and try to slice its foot to cause damage. But all of your efforts prove futile until you try climbing the hairy thing. It takes a while, and you may scream in frustration as you repeatedly fall from his back. Eventually, however, you reach his head to find a glowing symbol on the top of his head (a weak point) so you stab it. Next thing you know, the big guy gets angry and tries to shake you off like a real animal would. You persevere, stabbing and holding on until it finally perishes. As the beast crumbles, a sad, melodic song fills the air and you almost feel like crying as the majestic creature fades to darkness. Then, black tendrils shoot out and ensnare our young hero... Congratulations, you just made it through the easiest part of the game! This game has so much to offer as you travel from colossus to colossus on the back of your trusty steed. And when the ending plays through, you may be a little shocked (to put it lightly) However, you might not like it completely, so rent it first to at least experience this gem. It may end up being a purchase! |
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The Adventure Of A Lifetime | 5.0 0 comments |
by Echo from , ON, Canada | Feb 4, 2006 |
THE GOOD: Amazing visuals. The graphics are absolutely stunning and beautiful. The incredibly huge colossi that are easily some of the best boss fights you'll ever come across in a video game that offers such an unique and epic gameplay style. The beautiful landscape to explore. It's a joy to explore the land as you search for the next colossi. Amazing score. Some of the best music I've heard in the game. It's just awesome when you hear this epic music as you fight these larger-than-life creatures. Agro the horse. The horse is just a blast to ride around on. You'll able to shoot arrows from the horse, stand up while riding, and take a giant leap off the horse onto something else. The horse also features smart A.I. Great camera angles. You'll able to move the camera all around you and zoom in and out on certain things. A cool set of unlockables to obtain. A simplistic, yet beautiful storyline. Great character animations that flow smoothly. Is simply just an amazing unique experience.THE BAD:
Framerate isn't 100% solid all the time, though it's quite exceptable due to the absolutely huge colossi that are on-screen and moving around. Some graphical hiccups, such as items popping in as you come closer to them. The experience is just too short, you can easily complete the game in about 10 hours.SUMMARY: Shadow of the Colossus is one of those rare games that come around only once in awhile. The gameplay experience is just so unique that you just won't find in any other game. It's absolutely amazing and jaw-dropping battling these enormous colossi that give these game such an epic feel. Something that I just love about this game, is the simplicity; people complain that all you do is fight bosses and there's nothing in between. Well, in my opinion if there was small creatures you had to battle in between, it would just take away from the point and concept of this amazing game. I also love exploring the stunning landscape and just riding around on Agro and finding ruins to climb and get to the top and look all around, or riding to an edge of a cliff and looking at the breath-taking views. This game offers some of greatest and most epic boss battles you'll ever face in a video game; and each offer different ways to kill the colossi, so it doesn't feel repetitive and never boring.
Shadow of the Colossus is an unique and amazing gaming experience that needs to played. It's closest video game that can be called 'a piece of art'. For gamers who are willing to step away from their usually FPSs and third-person action games, and play a truly stunning and fantastic game; do it. On a personal note: it's one of my favourite gaming experiences of all-time and was the best game of 2005.
Gameplay: 10 Graphics: 10 Sound: 10 Replay Value: 8 Presentation: 10
Overall: 10 |
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