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PS2  The Elite 5.0
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by Seon
Feb 5, 2005
THE GOOD:
-Graphics
-Stadium Pulse
-Up-to-date Rosters
-Great Gameplay
-I-AA Division
-Dynasty Mode
-Rivalry Games
-Mascot Games
-Pontiac College Classics
-Online Play
-Create A School
-Create a Poster
-Create a Player
-Historic Teams/Rosters
-Actually Fun to Play
-Actual College Band Music
-Mascots
-Ability to Export Created Teams into Dynasty Mode

THE BAD:
-Lots of Loading/Saving
-Simulated Scores are Above-Normal
-Sometimes Lee Corso and the announcers can get aggravating

SUMMARY:
This is the best! Everything is good. I ranked it 5, because the few things that are wrong, are minor and don't compare to the Good Items.

First of all the graphics are realistic and k00l. There are many new items, such as Big Hits, where you can blow opponets' socks off. The Staduim Pulse is where you can Pump the Crowd up, and make it harder for the Offense, while you're on defense. Dynasty Mode is new, and it's like a Franchise, though much more detailed. On the menu screen for Dynasty Mode, you can view Sports Illustrated, and get details of rankings and Heisman candidates. You can own multiple teams, and you'll have to do Off-Season taks with them. Now there is the I-AA Division teams and Rosters, and Historic Teams and Rosters. There's also Pontiac College Classics, where you can play historic games, such as "Choke at Doak" or "The Play".

The Rosters are up-to-date, but one thing that bothered me, was that the players had no names, there are only their positions and numbers, and no way to change that.

Now you can play Rivalry Games, such as WVU v.s. VT, or UGA v.s. GT. There are also Mascot Games, where you play team's mascots, instead of the players, such as Buzz v.s. The Mountaineer.

You now can Create Schools, from their colors, to the stadiums. You can create players, high-detailed, and you can create a poster for the fans to hold up.

The only bad things, are that you have to load and save ofteb, when you simulate games the scores are way off the board, and sometimes the announcers are aggravating.

5 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


PS2  A game that is even better when combined with Madden 4.1
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by rko pedigree
Jan 30, 2005
THE GOOD:
Home Field Advantage feature adds more realism to the games
Big plays don't occur every other play
Similar controls to Madden
Very realistic Dynasty mode
Allows you to send players over to Madden 2005 or Madden 2005 Collectors Edition
Match up Stick
Rosters with real player names available at ps2rosters.com if you have a maxdrive (recommended), xport or sharkport
hot and cold streaks

THE BAD:
No Hit Stick (instead there is a button)
Inability to control more than 12 teams in a Dynasty
No tournament mode
Inability to simulate a game outside of Dynasty
Some scheduling system flaws (if you are an Independent team, you can schedule all your games other than a bowl against weak division I-AA teams and you will then be rewarded with a top 10 ranking and lots of 5* recruits)
You have to download rosters with a game save device to get real player names

SUMMARY:
NCAA Football has a lot of features that the people at Madden's development team need to add. I know most of the magazine reviewers didn't like them, but magazine reviewers are paid off by developers to rate games better. The create mode features are similar to what Madden has. That means creating playbooks (but unlike Madden, you can't do actual plays), players, teams and (another way this game is different than Madden) signs.

The main reason that I have bought games in this series is that I want real rookies going into the NFL for 4 years. It is great to be able to follow the future NFL players in college and then build them into superstars after they get drafted by your team in Madden. After the great game for the 2003 season, I wanted this one because the game has a reputation of great game play.

After I went to an NFL game in September and saw how much of a role the fans played in a top seeded playoff team losing to a team that had a winning record but didn't make the playoffs, I realized that the magazine reviewers were wrong (like they typically are) about the Home Field Advantage feature. A lot of people think the Match Up Stick is useless, but it really is a way to evaluate your opponent's weaknesses and whether or not your player is having a hot streak or a cold streak. Unlike all other football games, a player's performance goes up when he performs great on a series of 1 or more drives. It is much more convenient to look at the Match Up Stick instead of looking at the depth chart screen.

4 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


PS2  From the Bowery: NCAA Football 2005 4.5
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by The Omega
from Tampa Bay Area, FL,
Nov 4, 2004
Graphics: 9/10
Sound: 9/10
Gameplay: 8/10
Value and Longevity: 10/10
Tilt of Mars: 9/10
Grade: B+

Another game in the line of college football games from EA Sports, NCAA 2005 has improved on its predecessors in many various ways.

The graphics are some of the best graphics in any sports game on the PS2, except possibly the ESPN line of sports games. There are a few cases of clipping here and there, but that's one of the only faults. The graphics are very sharp and the motions are fluid, except for that clipping problem I mentioned.

The sound of the game is what separates the college game from the pro game. The menu music is a score of school fight songs, giving a nice atmosphere to the game itself. The commentary sounds great in the game, but there can be only so many lines said by Kirk Herbstreit, Lee Corso, and Brad Nessler. Corso's lines can get repetitive after several games, but at least it goes along with the play he describes.

NCAA Football 2005 instituted several new gameplay mechanics that were set to revolutionize the series. Some were great, some didn't work well at all. The first gameplay mechanic was home field advantage in which a visitor team's screen and controller would shake according to the noise in the stadium. Along with this, calling an audible or hot route would be hard for the receivers to hear, and could screw the play up or cause a delay of game by the receivers going into the quarterback to listen to the new play. The second main addition was a match-up stick, turned on by hitting the right analog stick before the play started. This is something I found to be rather helpful in the running game, helping me find the weaknesses in the defense. The meter would show both your players' skills compared to the opponent covering them, and each of their respective momentum meters. These momentum meters are the final main new addition to the game, but is something that doesn't work all that well. In theory, when momentum is high your players will gain attribute points to help them out, or less points when they are cold, hurting them. The problem with this system is that it is erratic, the meters lowering and raising to things which shouldn't affect the meter in the way it does. Nor is there anyway of telling what exactly helps the meter raise or lower. The other gameplay mechanics are alright, but there is a difficulty on passing in this game. Most gamers tend to control their receivers since the AI typically drops passes, but even with lowered difficulties and raised AI settings on the passing game, passing is rather difficult. I atone the problem more to the fact that the AI defense is overpowered and get to passes much too quickly, even at lower AI settings. The rest of the gameplay mechanics are solid, however.

Most sports games with solid franchise modes and multiplayer capabilities will have a strong lasting value, and this is no exception. Franchises can run around 30 years with a very deep and involved coaching system that not only does the usual recruiting and game by game strategies, but now a new system of player discipline has been implemented. This system allows players to properly punish a player for disciplinary faults; too harsh a penalty on the player and he may wind up leaving the team; too light of penalty on a usual basis would cause the NCAA to put your school on academic probation. I haven't run across any problems with this system yet.

I would rate this game perfect in my tilt if not for one major problem with the game. The game has a tendency to freeze. However, the reason for the freezing has been discovered and involves emblems being placed on created teams. Check our NCAA Football 2005 forum for the PS2 for more details on the freezing. This is one of the most solid sports games I have experienced in a very long time, and the very few faults the game has does not take away from the gameplay experience that NCAA Football has to offer.
6 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


PS2  ncaa 2005 5.0
0 comments
by postman_06
from cookeville, TN, usa
Aug 4, 2004
THE GOOD:
home field advantage, its college football, lee and kirk are awsome.....oh yea the other guy too (hes not important.....

THE BAD:
well i haven t found any yet there doesnt seem to be any

SUMMARY:
this game is fabulous for a college football fan....the addition of home field advantage really takes this game to a whole new level..when on the road and playing in a tough stadium (like the swamp)....well you can imagine

4 out of 7 people found this review helpful.Did you find this review helpful? YES  NO


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