Midnight Club: Street Racing Pro Reviews

Average Review Score: 8.0/10

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Midnight Club: Street Racing Reviews

12
website score publish date
www.clubskill.com 7.2/10 May 25 '04
ConsoleDomain  --- Oct 12 '00
Core Magazine A- Nov 27 '00
Game Revolution B- Nov 05 '00
GameCenter 6/10 Dec 18 '00
Gamepen 4/5 Jan 31 '01
Gamer's Pulse 89/100 Dec 07 '00
GameSpot 8.4/10 Oct 17 '00
Gamespot UK 8/10 Nov 17 '00
IGN PS2 8.6/10 Oct 24 '00
PSX Extreme 9/10 Nov 15 '00
SonySource 8/10 Nov 22 '00
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Midnight Club: Street Racing Previews

website publish date
GameSpot Sep 20 '00
IGN PS2 Aug 16 '00
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Game Revolution on Nov 06 '00

"...two huge, incredibly detailed metropolises... The non-linearity of the waypoint system is pretty cool... mimics the gameplay of the Midtown Madness series... does provide an adequate 2-player..."

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GameSpot on Sep 29 '00

"After you demonstrate your abilities to your first challenger, you are invited to join the Midnight Club and are given a cell phone. Using your cell phone, you may call other members of the..."

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GameSpot on Oct 30 '00

"Midnight Club is an arcade-style racing game - so while the physics have a realistic feel to them, they've been exaggerated for more impressive skids, jumps, and crashes."

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IGN PS2 on Aug 17 '00

"In the core mode, players pick their cars and race through city streets in the hopes of attracting a member of the mysterious Midnight Club, in hopes of picking up a race and showing what they're..."

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IGN PS2 on Oct 30 '00

"I think the game's only weaknesses are that it may be short. Rockstar and Angel originally planned to have three cities in the final version -- New York, London, and Tokyo -- but Tokyo was cut so..."

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