User Reviews
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Like Bananas and Peanut Butter, Some Things Somehow Go Together. | 3.9 0 comments |
by Narphinean from The Big City, NE, United States | Nov 19, 2008 |
THE GOOD: ~Square has put forth some of their greatest effort on this game, with Final Fantasy's characters and characteristic architecture making an appearance. ~This is, perhaps, one of the best things Disney has done in collaboration with another company, with Disney characters and their official voices making an appearance. ~The plot is riveting and keeps you interested, even in its strange or hard-to-understand moments. ~Graphics are attractive, with Disney sets true to their respective movie and bright, colorful sets for the Kingdom Hearts original worlds. ~The voice cast is top-notch, with plenty of star power behind the voices. ~Gameplay, although standard, is fun and interesting to watch.THE BAD: ~The plot is a little silly at times, and can be melodramatic. ~Some gamers argue that some of the FF characters are not represented correctly. ~Nothing is unique about the battle system. SUMMARY: If you just told a person who had no knowledge of the game Kingdom Hearts a brief summary of what it was about, they would probably just laugh. Since when have moody characters and plotlines from the popular Final Fantasy series ever gone together with the always happy, optimistic Disney characters? And yet here you have it: a series of worlds, each featuring a different Disney character, populated by Disney characters, Final Fantasy characters, and characters original to the game itself. And ladies and gentlemen, it accomplishes this beautifully.
Although most of the high and low points are listed above, I'll go over them briefly. First of all, we have the sheer weight of the collaboration between two widely-respected names of entertainment. Disney has around 70 years of storytelling and movie history on their side, and Square has one of the most recognized video game series in the world, which makes them unparalleled at the art of video game development. Both Disney and FF characters make appearances, and Disney has even gotten many of their "official" voices (including the voice for Mickey Mouse) to voice their characters. Although some gamers have voiced complaints that some FF characters stray too far from their personalities, I believe that they are written into the game well and serve the plot's purpose.
Speaking of the plot, everyone has really outdone themselves this time. Although most of the Disney worlds ask you to basically participate in the movie's plot, the main plot outside of that is quite a feat. It captures both the whimsical and fun-loving qualities that Disney films have become known for, as well as the epic journey and drama of the Final Fantasy games. Although it's a little hard to describe completely, the main idea is that Sora, your protagonist, has lost his two best friends, Kairi and Riku, and has undertaken the journey to try and find them. He soon gets caught up in an epic struggle against a formidable force called the Heartless to retain the worlds that have become close to being removed from existence.
The graphics are another point I would like to point out. They are absolutely amazing, with every movie having its sets duplicated down to the very last detail. For instance, fans of Tarzan will find Jane's camp and parts of the jungle reproduced exactly as they are shown in the movie. Visitors to Jack Skellington's Halloweentown (from The Nightmare Before Christmas) will find Town Square and that strange uncurling hill very familiar if they've seen the movie. And for the original Kingdom Hearts sets? Even they may seem familiar, although they carry no references to Disney films. What makes them familiar? Again, they carry Disney's characteristic colorful touch, and Square's brooding seriousness.
Gameplay follows much of the standard markers of every other RPG game to date. You have your weapon (in this case, the powerful Keyblade), magic, and health-restoring potions. For each enemy you vanquish, there are Experience Points gained, and after a certain amount, you gain a level and receive more Health Points and Magic Points, as well as access to new abilities. There are very few variations, and some players may find this disappointing (especially when Square regularly pioneers new battle systems, as shown in their independent game The World Ends With You for the DS). But get past all that, and you'll find slashing through Heartless interesting to watch and extremely satisfying, as each Heartless explodes in a shower of items, money (spelled here as 'Munny'), and power-ups (such as health-restoring orbs).
You are always accompanied by your always-faithful friends, Donald Duck and Goofy of Disney fame, and they can be of great help to you if you know how to use them well. You can change everything about their AI, from how they use their weapons or magic to how often they use spells or potions. Other than that, they're mostly just there to take the heat off of Sora. Some gamers have argued that they would have been happier if both Donald and Goofy out of the battles, but I always see it as a nice source of company on the long journey.
The game menu is well set out, but is hard to navigate and must be accessed real-time (that is to say, there's no pause menu to escape to when you want to heal your characters). This can be infuriating, as there aren't even any shortcuts for the menu. And the camera, although supposed to focus on Sora, sometimes does strange things when up against walls. This can lead to problems during battles, as it can be hard to see where the enemies are.
The Keyblades are my favorite items of the combat system, as all of the designs are dramatic and pleasing to the eye. Each one has their own magic and power level, and performs in a different way. This is great for gamers who want to make their weapon specific to the battle they are fighting. And some have longer combo strings than others, making them top choice for battlers. Still, though, the levels for Keyblades are set, and can't be changed through use (that is to say, they can't be leveled up).
This game is an absolute gem, and if it does not become a classic handed down for years to come, I would like to see what will. This game has already made history, with high-selling games, merchandise and a hardcore fan base. It showcases the highest points of two entertainment giants, and the union itself of such two different companies is a mark of history. From the intro of full-motion video, you'll be entranced. And as you watch the credits and listen to the full orchestra playing the theme, don't be surprised if tears prick your eyes. This is true video game magic, and it's in full play in this one game: Kingdom Hearts. |
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Square sought a way to cross into other worlds | 4.0 0 comments |
by Vergil Ties from Somewhere, , Somehow | Nov 11, 2008 |
Kingdom Hearts was hyped up not only by a fair amount by people who were wetting their pants while Kingdom Hearts ran many ads on TV (that, or because it has the Squaresoft logo, whatever works for you), but also by just about everyone else. Judging by the trailers and ads on TV, you’d be expecting such a spectacular game of epic proportions. I’m not going to lie; when I first saw the trailers, I was expecting such an epic game. It showcased Disney characters, Final Fantasy characters and a few other characters, as well as a few epic fights, but then again, when age comes into play, it really doesn’t feel that great. There is a difference in enjoyment of games between 10 and 16. Back when I first bought it at 10 years old, I was fully getting into it. However, as I grew older, I began to reject the cutesy look of the game. Regardless, I still enjoy playing this game every once in a while. It’s better than its PS2 sequel anyway.
To begin with, you have to select a difficulty mode; Normal or Expert. Yeah, there are two difficulty modes... Actually, there is only one: Expert. If you play this on Normal, you’re a pussy and I’m going to kill you! But seriously, there is little excuse to play this on Normal. If this is your first Kingdom Hearts game and it’s the first time you’re playing, go right ahead, but if not, play it on Expert. Normal is for beginners and pussies!
This title sports a 30-50 minute (at least) tutorial section where, for the first 10 minutes, you are determining how you’ll go throughout the entirety of the game. Will you be an offensive warrior, will you be more defensive, or are you going to rely on magic? Are you going to sacrifice offense, defense or magic? Will you level up at a snail’s pace, as fast as lightning or at an average pace? Are you going to be able to defeat the enemies that fight you? What about that big thing, will you be able to destroy that?
That must’ve been one hell of a dream though (yes, it was all a dream), because that’s how Sora goes throughout the game. For the other 20 or so minutes, you’re going to be watching cutscenes (which, thank god, don’t take a long time, though you can’t skip them) and doing menial tasks for Sora’s best mates – Riku and Kairi – while you can fight his other mates – Wakka, Tidus (Final Fantasy X) and Selphie (Final Fantasy VIII) – to build experience points up. My main problem here is not that the lesser guys are bastardized beyond all belief due to age reduction (ie. Wakka sounds like a dickhead, as opposed to a sort of calm, cool and collected guy), but the fact that all you do in this area is just collect things. You can fight Riku throughout the first third of this area, but he’s a bit harder than the Final Fantasy kids, and you can only fight him then. Throughout the second third of the first area, you challenge him to a running race, a simple “get from point A to point B and back to point A” sort of race. Yawn. We’re still getting items for Kairi so we can then leave this island and sail across the oceans into other worlds. So far, so...decent I guess, but don’t worry, the story will get juicier and gameplay sure as hell gets more exciting as you get further in the game!
Oh, guess how the first two thirds of the first area transitions themselves: A cutscene...2 cutscenes actually, but we’re just trying to scratch the surface of the story (which I think is a good one at that). While Sora, Kairi and Riku want off their island and into other worlds, we head on over to a castle and see Donald Duck approaching the throne, only to see nobody sitting on it! The king is missing! RAGETIME! The cutscenes between the second and last thirds of the first area are basically more of the same at Sora’s part of the universe; I WANT OUT! Meanwhile, Donald Duck, Daisy Duck, Goofy and Minnie Mouse are trying to contemplate how to get the king back (who you’ll end up assuming is Mickey Mouse). Donald and Goofy have to find someone named Leon (wow, a mercenary? Count me in) to help with finding the king. They fly to some place via a spaceship called the Gummy Ship. Sweetness!
Back to Sora’s part of the universe, dark beings attack the island! Sora’s pissy wooden sword isn’t doing anything! Quick, to where Riku was in the first third! Unfortunately, he ends up being absorbed by darkness and turns into this giant key. This giant key seems to be the only thing hurting the enemies thankfully! Head into the cave, more darkness to come! Holy hell, this island is nearly destroyed! Guess who caused this to happen? That’s right – that big guy you fought in the dream! This time, you must kill him, but he’s tougher! Defeating him will have Sora crash land into a town, and Sora being defeated is basically...well, he dies.
So far, so good? It gets better! Now you have to fight through a town full of them! If you liked it at the island, you’ll love it here! Meanwhile, Donald and Goofy walk about the town, looking for Leon! After the fights, we run in *gasp* Squall Leonheart! Squall freaking Leonheart! Unfortunately, he challenges you to a fight, and in the end, regardless of whether or not you win, Sora faints, and Yuffie goes to Squall and talks to him, saying stuff like “this is worse than we thought...a lot worse...”, while Donald and Goofy get ambushed by...Aeris? Damn, I thought she was dead!
So basically, this is where the story starts to pick up. Sora, Donald and Goofy (the former being in a different room to the latter 2) learn of the harmful creatures that we defeated loads of, such as their species (Heartless basically) and what they’re after; the giant key. Hell, they’re even told what the giant key is; a Keyblade (or rather, the Keyblade), from the Final Fantasy characters Squall (who seems to be called Leon in this game), Aeris (sorry, Aerith) and Yuffie (...no name change here). Eventually, they get attacked, blah blah blah, get to the third district of the town and fight a giant Heartless in shining armor and...well, just armor floating in midair. At this point, Donald and Goofy join forces with Sora to destroy the armor. Victory is ours!
But what’s this? Disney villain silhouettes (basically) talking about the Keyblade and the Heartless? Role call: Hades (Hercules), Jafar (Aladdin), Ursula (The Little Mermaid), Oogie Boogie (The Nightmare before Christmas), and Captain Hook (Peter Pan). They’re also talking about how it was preposterous for Sora and “the king’s lackeys” to defeat that armored knight. They want the Keyblade’s power so that they can take over the entire universe and shroud it in darkness (and maybe infest it with Heartless). However, they have another plan in mind, but that will be known to you later in the game. Of course, the leader of all this, Maleficent (Sleeping Beauty), has to remind them of their bigger plan (which is that other plan I didn’t go into any detail about).
So basically, now Donald and Goofy joins Sora in his quest to find his friends, because he knows that they’re in another world somewhere! Yeah! The unfortunate thing is that these levels’ have NOTHING to do with the actual plot at hand. It’s just ‘relive your favorite Disney movies’. That’s basically what they are! It’s basically the equivalent of walking in a marathon for most of the race, only to be running at the beginning, end and somewhere in the middle.
When you head back to the town after some time or when you arrive at the last two worlds, that’s when the plot of Kingdom Hearts really shines. Plot elements such as ‘sealing the keyholes of each world’ and ‘rescuing the seven princesses of heart’ makes sense with the Keyblade and (I guess) the name and a generic ‘rescue the princess’ sort of plot. There are also some twists and turns, and some of this stuff you don’t even see from a mile away, such as what has been happening with Riku and Kairi while exploring worlds, but I won’t tell. Some twists, you really would see coming though, but that’s alright, because the timing and delivery of them is so well done, it makes up for the obviousness of such twists, so points for that.
Marathon...run at the start...walk...run after a while for a few minutes...walk...run towards the end...
Unfortunately, there isn’t much Final Fantasy involvement in the story (yeah, I say Final Fantasy involvement because there’s only Final Fantasy characters – oh Chrono [Chrono Trigger] and Randi [Secret of Mana], where art thou) aside from the ever-so-helpful hints such as ‘seal the keyholes’ and the like when you get back to the town and second-to-last worlds, among Cloud having to help Hades kill Hercules to keep his soul (or some shit like that...but seriously, Cloud VS Hercules would’ve owned).
Hell, you don’t even get Final Fantasy allies at all! I thought this was quite a sledgehammer to the head as this is marketed as a Square game. You get teased with the constant appearances of them, yet they’re just eye candy. They just look pretty on camera...
In my honest opinion, the Kingdom Hearts story is quite a decent story. Feels a bit clichéd at times and maybe childish, but this game tries to be childish on purpose (while incorporating a few dark and non-childish themes here and there) to appeal to the younger audience and people who still feel they’re a kid at heart. I’m not a kid at heart, but I didn’t come to Kingdom Hearts for the story; I came for the Disney-Square hybrid! But the story is good for what it tries to be as well, and I didn’t mind it really, although some cutscenes do drag on (and you can’t skip them – wow, they think people wouldn’t get tired of a cutscene after dying a million times and having to see that cutscene an equal amount of times) and it gets rather annoying really, plus...Wonderland? Why not Sword of the Stone? They did the Tarzan world and that wasn’t originally Disney’s, why no Sword of the Stone? Okay, admittingly, I didin’t like that movie, but I wanted to see how Kingdom Hearts could handle that. Aside from that, worth getting into. And that, my friends, is PASSABLE by RPG standards!
The gameplay is of the Action/RPG variety; meaning, real time combat with RPG elements. Don’t worry; the term is not loosely used here unlike in Kingdong Hearts 2 where it’s all action and cutscenes with very few RPG elements. Kingdom Hearts actually feels like an RPG, because it matters what keychain your Keyblade has equipped, what level you’re at and what abilities you have equipped, among other RPG elements actually mattering or existing for that matter! Okay, maybe not that much, though it helps to have certain abilities equipped and a strong Keyblade. If you want a huge challenge out of this, play on the Expert difficulty mode (actually, that’s obligatory whether or not you want a challenge, stop playing on Normal and regain your dignity, please), go throughout the entire game with just the default Keychain and no abilities! I personally find that method funner, but if you’re just beginning with Kingdom Hearts, you may want to keep up to date with your Keyblade’s newest keychains and equip some good abilities, as well as level up often. Among that, there is the use of magic (which usually turns out to either be an elemental projectile, a shield or a healing tool), a magic meter (short form is MP, and it decreases when you use magic), leveling up and other things. Trust me; it’s more of an RPG than Kingdom Hearts 2.
Basically, what you do is you travel around the worlds while finding where you’re meant to go next or finding what is asked of you. Tasks range from collecting items, to killing off certain enemies and even as far as just getting from point A to point B while killing some enemies that get in the way (or you just want some health back by killing them and not wasting MP). Sounds boring, but that only makes up about 10% of a world (excluding the island you start on, try 95% for there, that boring world). The other 90% is taken up by the action, hence being of the Action/RPG genre, not the Point and Click Adventure/RPG genre.
Throughout exploration, you’ll run into a bunch of dark creatures and/or deformed animals that come out of a group of dark spheres called the Heartless. Sometimes, you’ll be required to kill them, and at times, you’re just fighting them for experience and free HP/MP (and other times, you can cower away or just go past them). Whatever the case, Sora and his allies fight them. This is all real time; no turn-based or ATB systems to worry about.
There is a menu to worry about, though it’s easy enough to navigate and doesn’t disrupt from gameplay too much...maybe for a couple of seconds, but that’s it! The menu itself has four commands: Attack, Magic, Items and a question mark (which turns out to be your action command outside of battle). To navigate this menu, press down or up on either the D-pad or the right analog stick (WHICH SHOULD BE CONTROLLING THE CAMERA NOT A MENU NAVIGATOR).
But seriously, in the heat of battle, the camera will end up screwing you over. Some of the angles are questionable! You’re probably thinking “just use R2/L2 you fool!” But when you’re targeting an enemy, they switch targets; clearly not controlling the camera! What the hell!?
Aside from Attack and Action, you need to navigate through a second menu which shows what magic spells or items you have (depending on what you selected out of Magic and Items). This can take a bit longer, but there is an alternative with Magic (Items, however, wasn’t about to be done this way, although this problem was fixed in Kingdom Hearts 2); shortcuts. By holding L1, you can use either O, X or [] to use a spell (how you configure what spell is where in this menu is all up to you – just head over to the Shortcut menu on the pause screen). But really, all I ever needed this for was quick healing and maybe a temporary defense increase if I’m desperate.
Magic is about as useful as a machine with thousands of knobs – you only really need a few knobs to actually work the machine; the rest is just decoration and/or only useful 1/400th of the time. Basically, you’ll be using this for Cure (healing) and Aero (defense), with the occasional Gravity and Thunder spells for speed runs. Restoring MP is even easier than running out of it; whack the enemies with your Keyblade! There are certain abilities you can equip that will speed up the process such as MP Rage (where you gain MP as you get hit) and MP Haste (which speeds up the process of whacking enemies to get back some MP).
Equipping abilities is both simple and not-so simple to do at the same time. You need to first learn the abilities by leveling up or by getting to certain points in the game. Next, you must have a lot of AP (Ability Points which you gain by leveling up) to actually equip them. Yes, there is a limit on how many abilities you can equip at the current level you are at! Now you’re probably thinking “hey that’s stupid!” I wouldn’t say it’s stupid; actually, it makes sense to do this. I’d hate to have Sora drugged up on abilities and being virtually unbeatable in battle. Finally, you have to actually equip them. And viola! You have the ability or abilities equipped!
That doesn’t apply to just Sora – Donald and Goofy have abilities of their own, among individual AP! Some of these abilities are stupid, but a lot of these abilities are quite useful, because (unlike Kingdom Hearts 2) your allies themselves are useful for more than just live bait! Yes, they do, at times, serve the purpose of being the distraction while you wail at enemies and bosses, but they are, at the very least, offensively useful and kind of strong, which is why you would want to pay attention to what abilities they learn. Of course, your other allies (the world-specific ones) don’t matter at all. You literally shouldn’t need to touch those, because they’re already done for you!
There are certain abilities that don’t require AP at all; High Jump (which gives you more height in your jumping – oh, by the way, to jump, press O), Glide (allows you to glide in the air if you hold O after jumping), Super Glide (same as Glide, but you hold [] instead of O and it’s quicker) and Dolphin Kick (which allows you to swim faster if you mash O in the water. See also: Abso-f’in-lutely useless ability outside of the world based off The Little Mermaid because there’s virtually no water outside of said world). Everyone equips these abilities, not just Sora.
But of course, the main part of gameplay, is smacking your enemies silly with the Keyblade! By having the Attack command selected on the menu, you press X to attack the enemies. You perform combos this way; by hitting X. You start with a 3-hit combo, though you can learn abilities that
What is this leveling up I kept on speaking of? Well, when you defeat an enemy or a boss, you see a number and a ‘p’ at the end. That’s experience points. When you get enough of them, you level up. Sometimes when you and the enemy’s attacks clash with one another, you get “tech” points, which add to your experience points and helps to level you up. Each of the three characters level up at different times and start at different levels. Goofy is always a level above you, while Donald is always a level below.
Now, the AI is as inconsistent as Oprah’s weight (or so I’ve heard); while there are times where an enemy can really lay the smackdown on you while an ally can actually be helpful, most enemies and most allies will simply stand there and take abuse, like they’re bloody masochistic! Geez, I know getting hit hard turns you on, but aren’t you actually going to put up a fight? You’re going to die!
The most obvious flaw in ally AI (hell, the AI in general) is Donald and Goofy, who are often dubbed ‘live bait’. Often, they will get in there and only attack half of the time; the other half is spent standing there, taking hits. There is an option to alter the AI in the pause menu, but I really don’t see a point in bothering, as it’s all virtually the same anyway! Aside from altering enemies’ concentration, Donald and Goofy sometimes heal you or each other with whatever healing items you equip them. Healing, attacking and distracting seems good and all, but it’s often all random, and you get rather annoyed at it.
Last gameplay element I want to cover is the equipment section. Like in every RPG game in existence (excluding Final Fantasy X-2), you can equip weapons, armor and accessories. Weapons are basically the keychains you get throughout the game which can enhance or decrease strength, while armor and accessories are found in chests. Armor adds to defense and elemental resistances, while accessories add not only defense and resistances, but also some additional AP, HP and other statistics (besides strength). Essentially, with the right equipment, Sora can be the equivalent of a colossal titan.
Personally, I think the gameplay aspect of the game is well done, but with flaws like THE LACK OF CAMERA CONTROL and a fair amount of button mashing. Overlooking these flaws (among others) is both easy and hard to do, depending on your playing style. But really, it appeals to a lot of gamers who aren’t snobby purists (who are basically the people who look down on Kingdom Hearts because it doesn’t have an automatic ego stroker). It has a sort of timeless feel to it that won’t ever feel outdated (which I can’t say the same for Kingdom Hearts 2...). Fun stuff...
The graphics are good for 2002. The character models look quite good, but the environments are even better. Sora’s model is a mound of clay with a hairstyle similar to Cloud’s (spiky, all over the place, the works, excluding color) and more chains than a tank and a gangsta put together, while others...they feel a little generic at times (especially by today’s standards...like that bloody matters), but as a whole, they look good. The environments are almost realistic. The textures are a bit weak in places, but the color schemes and the like are so good, that it makes up for average amount of textures. I guess you could say... almost realistic?
Speaking of realism, the FMVs... HOLY SHIT! Okay, they aren’t as overwhelmingly realistic looking as FFX’s, but... hmm; maybe that’s a good thing? See, FFX valued graphics over gameplay while Kingdom Hearts didn’t, which might explain why the FMVs are very realistic, but not down to the very last details. But they are still nice to look at. My only complaint – only two scenes have this: the beginning and end.
The soundtrack is average at best. Some of the songs are bloody amazing and I still can’t help but to hum the tunes randomly, whereas others make me cringe my teeth. One song that makes me cringe my teeth is the song that plays throughout Wonderland (one of the first worlds you visit after getting Donald and Goofy on your side). I almost feel that my ears about to come off quicker than a leper’s ear because I’m about to rip them out due to the crappy music, whereas the song that plays through Hollow Bastion (second to last world) is such a great tune to play to, and the boss tunes are pretty catchy and well done too. Some of the enemy tunes, though, are only average. They can be adrenaline pumping and catchy, but that’s all they can do. Not bad though.
The voice acting is...how can I put this... The voice acting is like with the music; good at times, bad at times, average mostly. The Disney characters are spot-on in the English version (though they’re horrible in Japanese), but the Square characters are the ones that are inconsistent in terms of how the cast does. I won’t give specific examples, but just know that some of them are so robotic and harmful to the ears that you won’t care for the character no matter what, while some are so believable and tolerable that you’ll probably impersonate their voices for some time. I know I did.
Hype has become quite the double-edged sword; oftentimes, it makes people buy poor quality games, but sometimes, people end up buying good quality games such as this BECAUSE of hype. The game sports some slick action gameplay, fairly tight controls and an average soundtrack, however, it lacks reliable camera control and has inconsistent AI. Flaws aside, it’s still a game well worth your time. |
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Beautiful, Truely Amazing, Intense, Addicting.... | 4.9 0 comments |
by Big_Burta from , , Imaginationland | Apr 30, 2007 |
THE GOOD: -Amazing story -Very addicting gameplay -Beautiful graphics -Excellent sound, music, and dialog -Good length with lots to do -Easy controls -Clever and convenient Command Window -Perfectly challenging -You don't just run through the game; you actually have things to do as you go alongTHE BAD: -The camera can get on your nerves (what's wrong with Analog control?) -Sora is a little slow, which gets annoying (but it doesn't affect the overall gameplay) SUMMARY: When I caught the first glimpse of the opening theme song of the game, I knew it would be awesome. Once I made it past the tutorial, I was officially hooked. And when I got to the real deal, there was no way of knowing if I would ever tire of the game. This is just a taste of what went into this masterpiece.
Graphics: 9.8 -- I was amazed at how clear and detailed these visuals are, especial for the release date of the early 2000s. The character models are not the best part of this section, but that's not to say they look bad. The details are a little awkward and the facial animations look funky, but that never bothered me. The other details look expert, and the animations fit the style perfectly. The scenery is not bad at all. Everything in each and every individual environment is perfect, from the scale of the buildings down to the cracks in the sidewalk. Even the distant, unreachable locations are fit for a professional museum. The lighting actually hits spots where it should be, rather than lighting up the whole level like most developers do. That means the parts with street lights or lanterns have more light than other locations. Likewise, the shading is as close to real life as can be. Where ever the sun doesn't shine, there is shade. Whenever a street light takes place, there are darker areas around it. I could go one about how detailed the environments are, but I'll stop by saying that every last square inch is designed to perfection. As for the effects, no one can top it. You won't believe how incredibly detailed all the enemy attacks look. They actually look like part of the scenery rather than being thrown in there. And the effects from the sand, water, grass, and the like are perfectly timed and placed with each animation instead of just popping out as soon as something hits it. Even the lighting of every kind gives off a glow that most other developers fail at. But let's not forget the FMV sequences at the beginning and ending of the game. You will be stunned at the extreme detail of every last bit of every last graphic. It's just too incredible for words. These visuals are so skillful that I can't describe it all.
Sound: 10 -- Almost always one of the strong points in a game, the entire sound system is five-star Hollywood film quality. The music is so perfect for each and every level design. It even makes a smooth shift to a different track whenever the time calls for it, such as a boss fight or an important scene. And the music is so pleasant it couldn't even irritate the most severe migraine. The sound effects are just as amazing. Everything in the environment makes such a realistic sound accordingly. Walking on a wooden bridge sounds much different than a concrete road. And attacking a brick wall makes a different sound than walking on brick! Most people would give each material the same sound no matter what. And even objects of the same material will sound different from each other. Amazingly, with all these specific and unique sounds, not one of them is bad. And they all blend together to create a true-to-life setting. Even the background noises are superior to most other games. The dialog is too perfect as well. Although the words don't always match the characters' lips, the tone of each of their voices sounds like the scene was really happening. The voices and personality of each are perfect for the characters, too. It's not quite as good as the rest of the game, but it's still fit for a popular movie. The sound system of this whole game is so rich that elderly people may think it is really happening.
Handling: 9.2 –- This is possibly some of the best gameplay I’ve ever experienced. The camera is a serious pain sometimes. Since it doesn't tend to move on its own, it can cause a couple of blind spots once in a while, although the only incidents with me happened due to enemies jumping in the camera. Also, the fact that it's controlled with the lower shoulder buttons complicates gameplay a bit. But once you get used to it, it's a breeze. The controls are very simple yet very useful. You are given a clever ‘command window’ which lets you select a specific action, such as casting a spell, using a special attack, or just releasing regular combos. You can even interact with the people and some objects around you. The rest of the controls are really basic. You can jump, glide, roll, and lock-on to a target. As simple as they are, these controls are extremely useful for the entire game. And they’re so simple to use that you don’t even have to think about them. You also have two allies that follow you around wherever you go. And they are very helpful and easy to manage. Without them, the game just wouldn’t play as well as it does. The overall difficulty of the game is impressive. Sora, the main character you will play as, moves kind of slow; he doesn't respond to a command as quickly as he could, and I had a few problems hitting my target. Luckly, the enemies will have mercy on you, allowing you a second chance to get them easily. The game itself gradually gets more difficult at a very good, balanced rate. But rarely is it too easy. The bosses you face are very challenging, each requiring a unique but straightforward strategy. These strategies can get pretty difficult, but rarely do they become problematic. The rest of the game is more skill-based. The objectives you’ll encounter throughout the game varies greatly between worlds. But they’re all just right; not too hard for beginners, not to easy for anyone else. So you should find this game to be a very enjoyable experience.
Entertainment: 10 –- This is easily one of the most entertaining RPGs yet! The worlds you visit, the people you meet, the challenges and plot twists you face. It all adds up to one of the best games you’ll ever play. The appeal of this title could last you an entire month of nonstop playtime, and you’ll still be addicted. It’s just the feel of the game that makes it impossible to put down and the gameplay that keeps you hopelessly hooked. Compared to this game, even the most intense fighter or most extreme racer will feel weak. Be careful though, or you will neglect your real life (or cause a power outage). Once you first place this game in the disc tray and start it up, you will fall in love.
Features: 10 -– Despite the game's 'childish' appeal factor, this game has the most satisfying content I've ever experienced. For starters, you’ve got about 13 large worlds to complete, each with a good number of objectives to complete. You can even revisit most of these worlds to accomplish a number of optional yet beneficial tasks. Today, 13 worlds is downright short, but in this cause it isn't necessarily 'short'. In reality, the game is only short if you just play the main story line, but if you complete even some of the side quests, or simply take the time to enjoy it, this game gets good and long. The quantity of missions you’ve got is another thing. The smallest number of tasks you’ll be given in one world is six. And these are not all errands you could complete within a minute, either. Some of them, like boss fights, are very complex and require skills, which you will acquire through gaining experience. You will have to build up your stats in order to progress, but it’s much easier than you think. It’s just a matter of finding a cluster of enemies to defeat while gaining experience. These enemies vary among worlds, each with its own fighting style, so don't worry too much about mindless combat. Once you’re at a high enough level (which can go up to 100), you can customize yourself and your party to better combat your adversaries. And this can be a rather satisfying experience. Anyway, with enough experience you can easily complete the many objectives you will face. But there are also tons of extra items to collect and challenges to complete. There are even a few hidden bosses, all of which are very difficult unless you have the potential. You can modify your very own ship anyway you want, which you’ll want to do to get from world to world more easily. You can even synthesize your own powerful items that will aid you in combat. There is just so much you’ll find in this game I can’t list it all. As for the story, it's truely moving, to say the least. Basically, a race born out of darkness known as the Heartless invades numerous worlds and terrorizes people everywhere, with the 'assistance' of a few famous Disney villains wanting power. It's up to you and your friends to defeat them and the Heartless while rescuing a life-long friend. Even with all that goes on, every world manages to stick with the storyline flawlessly. Kingdom Hearts is one of the greatest RPGs you could ever play.
Replay Value: High
Overall: 9.8 -– As you can tell, this is a truly amazing game that all RPG fans must experience. This game is just so astonishing beyond words. But I'm not surprised, considering it's from Square Soft, the creators of Final Fantasy, and the best RPG designers out there, as well as Disney, the greatest company in children's movies and cartoons ever. It may not be perfect, but it’s very, very close. |
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One crown jewel of a journey you will find hard to forget | 4.3 0 comments |
by Offendr from , SA, | Oct 2, 2006 |
THE GOOD: Disney and Final Fantasy together; Free-roam...sort of; The battle system is no turn-based; Easy to pick up and play; the game's difficulty is friendly; not as predictable as Final Fantasy X; nor was this as boring as Final Fantasy XTHE BAD: Short length; the beginning of the game serves no purpose; about half the scenes served no purpose; no Final Fantasy allies; tries too hard to be funny SUMMARY: Detailed Summary: Kingdom Hearts is a game where a 14-year old boy, Sora, and his two friends, Kairi and Riku, are on their home island, wishing they would go outside their island. The island is Destiny Islands. Anyway, they build a raft, then these black creatures called Heartless (or in the game, the specific creatures attacking are called Shadows). Sora gets some mutant key called the Keyblade and he has to kill this big Heartless thing called Darkside and then Sora ends up in this town called Traverse Town. After a while, he finds a man called Leon (or in FF8, Squall Leonheart) and fights him. Sora falls, and Yuffie comes to help Leon pick Sora up. After a while, Sora learns of the Heartless, and then he fights an armored Heartless with Goofy and Donald. After that, their adventure starts.
Square may not have their best material for this sort of game, but this is a great game. However, there are a few faults with the storyline, so you can't call this a good storylined game. Also, this game (sidequests included) took me around 20 hours. While that sounds long, many games Square had created took far longer, and Namco's RPG games aren't too far off either. =( Also, loss of Final Fantasy allies/villains = bad. However, the rest of the game is so well designed, it's kind of easy to ignore all that.
Graphics: 5/5 The character models are quite well designed, and considering that this is a game made in 2002 by a company who is not Konami, Square did one hell of a good job on not hurting our eyes with the visuals.
Character models are quite well designed, with hardly any instances when the extras (Sora's chains, Donald's robe's strings, Goofy's shield and clothing strings) go straight through the characters. Same with the fact that they hardly ever go through the walls, or the characters just stand still during scenes. The only thing to pick on here is the dubbing. Since this needed to be translated from Japanese to English, they just kept the Japanese lip-syncing, but spoke English. Not much of a big deal imo but can get a bit annoying. There are a few instances where the lip-syncing matches the English lip, but that's kind of rare. Otherwise, the character models are quite well designed.
The backdrops...say goodbye to those boring backdrops I want to blow up with an H-bomb, what, with the bad colors and horrid making. Instead, we have colors which compliment the surroundings and have quite a good contrast setting. However, in some of the worlds, parts of the backdrop (like the extra trees in Deep Jungle) felt like they were supposed to just be there, not doing anything. I may sound very picky here, but if all of the backdrops had a purpose rather than standing there looking like the asses they were pulled out of, maybe they're make the game a bit more lively than it already was. The game's colors are very lively, but the extra stuff, no. I dunno, they're still pretty good.
There's CG in this game, and you know what that means? Awesome graphics! What is it with games and that stuff? CG always makes a game good. However, there are only two scenes involving CG. The rest use no-CG. Anyway, the CG in the game is the same as always: Sweet visuals and sweet, well, everything else.
That's all for Graphics.
Sounds: 4/5 Again, Square did good. The music quite suited the style of each individual level and the dialogue did likewise.
I pretty much love this game's sounds. However, the one reason it's not a 5/5, is simply because it gets annoying hearing Donald, Goofy and even Sora making sounds whenever they're hitting, using magic, or getting hit by Heartless. It is always the same, and they should be quiet. It wouldn't be such a hassle if Donald and Goofy wouldn't get hit so much, but since their artificial intelegence (AI) is so low from being smart, you're going to have to get used to their voices when they get hurt. Since you also have to attack a lot, I hope you end up liking the sounds Sora, Donald and Goofy make when they attack...about 1000 times. Fairly annoying, ya?!
Otherwise, Square did a great job on SFX.
Control: 4/5 In as little words as possible: Easy to pick up controls and very easy to remember too. However, one thing: Button mashing!
Since you have to attack enemies a lot, you are going to have to either use magic or your Keyblade. Since the only way to attack is to press X, what are you going to do? Smash X or press X a lot? Both, of course. Which means what? You are going to have to mash the X button quite a lot. Is there an enemy? Yes. What can you do? Smash X. Why? Because X is the only attack button you can use. Well, that could be improved a lot. But of course, you can use other buttons, depending on what abilities you have equipped. If you have Dodge Roll equipped, you can press Square while moving to roll out of the way of the enemy or enemies, and they'll end up missing. Of course, they'll only miss. You still need to mash X. If you have Guard, just stand in one spot and press Square to defend. Unless you are reflecting a projectile at an enemy, you are only getting Tech Points. You still need to mash X to kill enemies. Although...it's still good.
Replay Value: 4/5 Once you finish Kingdom Hearts, you can then do a few things. You can kill some bosses which can offer you quite a challenge like a Phantom Heartless thing or Kurt Zisa, or the two Titans from Hercules. Maybe you can finish Hades off once and for all. You could also meet up with a Final Fantasy villain called Sephiroth and kick his ass (if you're levelled up quite high). When you can't fight anymore, you can activate some trinity marks and free some puppies. Maybe you can repair that book Merlin got from you half-way in the game. Once you are done with those, I think that's about it. If you do that often, it'll get boring. However, there's a fair bit to do.
Overall: 17/20 Maybe this game had a few problems, but they don't stop this game from being a legendary work of art. This game deserved the hype it got from a lot of people and the presentation made this game quite lengendary. Not as good as Final Fantasy 7 or Grandia 3 (god I love that game), but still quite a good game. Maybe if you get bored of very serious RPG's, come give this game a try. It's worth your time and your $45 (or about 30$ in the USA). Although it does get boring after a while and some of the minor problems end up major, all in all, fun for many audiences.
Jack's rating system: 17/20 Neoseeker's rating system: 4.3/5 |
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Kingdom Hearts | 5.0 0 comments |
by Jaw Knee from I'm a very, , happy person. | Apr 2, 2006 |
THE GOOD: An outstanding creation combing the minds of Walt Disney and Square Enix. A collaboration of Final Fantasy characters and Disney characters alike. The elements in the story line work together to make a dramatic, sad and an action packed tale of an adventure beyond your wildest dreams. The lead characters are some of the most original you'll ever see. With all powerful villains and Golden Heroes, you'll want to keep playing until the very end...which will probably result with your fingers bleeding and your eye sockets sore from staring at the lustrous visuals.
The game expands about thirty to forty hours in length. But it all comes down to how fast you are with these action-roleplaying games. The story revolves around a boy named Sora who lives peacefully in the Destiny Islands with his best friends, Riku and Kairi. During a violent storm, a dark aura somehow reaches the Islands and engulfs his friend Riku in darkness. In a panicked state, he searches for Kairi after Riku is taken by the mist and finds her near a strange door that leads to another world. The darkness breaks through and Kairi disappears. Sora encounters a large titan of Shadow who he fights and defeats. Somehow, he ends up in another world atfer its downfall. And thats only the beginning.
The graphics are well done. Extremely well done as matter of fact. Remember the fantastic beginning in Final Fantasy X when Sin destroys Zanarkand? You'll see the same style of Graphics in a few parts of Kingdom Hearts. Several cut scenes give out the cartoony look in this game. Besides the fact that our hero is travelling with Donald Duck and Goofy, many characters resemble that of Disney characters.
The characters you will encounter, good and bad will be important parts of the plot dependin gon the world you are in. Party members include, Peter Pan, Ariel, and Jack Skellington. Those are just a few of the numerous characters you can recruit to help you overthrow the Heartless.
Other goodies include the battle system. A simple concept of "hack-n-slash" combat that'll leave your enemies speechless. Aside from swinging your Keyblade at them, you'll be able to Summon several Disney characters like Bambi, Dumbo and Simba. Aside from combat you'll also hear some top notch voice acting from an incredible cast of Celebrities. Including Haley Joel Osment, David Gallagher, and Hayden Panetteri. Also, David Boreanez, Mandy Moore and Billy Zane.THE BAD: From my compliments above you may expect this game is perfect. Aside from my review of the game's score, its definately not. I'm not saying it has some HUGE problems, but there are more than a few.
For one, the camera sucks. Why use the shoulder buttoms to move the camera when you have the right joystick to move it around? Thats because the right joystick controls the in game menu screen at the bottom left. But the control pad also has the option of doing so.
Another flaw is that the only characters you are able to recruit to your party are that of Disney. DISNEY CHARACTERS ONLY?! That means you can't have badasses like Squall "Leon" Leonhart or Cloud Strike to slash some ass aside. There are also no Squaresoft villains to battle during the game's plot. Other than the evil Sephiroth whose a complete hardass to fight in the Olympus Coliseum, you have to go through the adventure teaching Walt Disney's creations a few manners.
The game may seem incredibly easy at times, but once you get to the last few worlds, Hell, its gonna be one wild ride. The Heartless get stronger and the boss battles get harder. Especially the final boss *won't say who* which you have to battle four times straight with no save point.
Please make sure you know what you're doing before you buy this near to excellence piece for yourself or child. It may seem like a child's play thing but when you don't treat it right it can become one nasty lil' bitch.  SUMMARY: I loved this game in every way. Except for the few flaws, its one of my favorite games ever. Now the sequel is out, I have bought that and hope it lives up to my expectations which are wanting it to surpass the first title. Its an excellent Action RPG from the creators of Final Fantasy. Go buy it now. |
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Square's strange team-up is a hit | 4.0 0 comments |
by Speedsk8er from Raleigh, NC, U.S. of A. | Sep 22, 2005 |
THE GOOD: It has an Utada Hikaru song.... Nuff said.
Nice visuals.
I love Donald and Goofy!!
Nice cameos by Square characters.
Nice spell selectionTHE BAD: You're not able to have Square characters in your party.
Not enough Square cameos
Nothing to keep you coming back after you beat the game.
Mindless battle system.
Funky camera and lock-on system SUMMARY: Back when Square announced that they were teaming up with Disney to make an RPG, people wondered what kind of drugs they were on. "This game's gonna suck!" "Disney? Like they ever made any good games..." "Ever since Final Fantasy VII, Square has been going downhill..." Bah!! >_< First of all, Final Fantasy VII is overrated. Shut up. And second, from the makers of Final Fantasy and the House of Mouse comes Kingdom Hearts. And guess what? It's pretty fun.
The visuals are the first thing that hit you. Square's visual flair combines with the Disney vision to make some bright, colorful, truly amazing Disney worlds. The Disney characters have not suffered at all in thier transition to 3-D and the old, PS1 Square characters look better than ever with more polygons. Almost anyone who isn't a Disney character has this chibi anime-ish look to them. That means large heads, short bodies and clown shoes. It's very endearing. Also, I cannot recall any moments of the game slowing down, which is good. 9/10
The audio is also something to be experienced. The first thing that hits you is the title screen music. I would sometimes just sit at the title screen just to listen to the music. Square always makes wonderful music and this is no exception. After you hear the title screen music, it will actually switch to the game, with a slow beginning but then it switches to some funky, J-pop by Utada Hikaru. Some people will love this and some will hate it. I , personally, like Utada Hikaru. I have one of her CDs. I think it's fine. But alot of people hate J-pop. BAH! Anyways..... Square does a wonderful job at keeping within the "Disney" feel of the stages while still giving it that secret "Square" sauce just to kick it up a notch. Bam! 9/10
The gameplay is the most important. It's the meat-and-potatoes of any game. I'll let you know now. This is no Devil May Cry. The battles revolve around basically just smashing the X button into oblivion. The game does however give you a nice spell selection in later levels. The bad thing is that you can only customize 3 of them for immediate usage, which means that if you don't have a spell that you need set for immediate usage, you'll be fumbling through a menu. Although the battles are pretty mindless, they still are pretty fun, given the wide variety of Heartless you'll be fighting. Also the story is pretty good. Square manages to find the near-perfect balance of epic and simple in thier story-telling. Simple enough to keep the youth or casual gamer from being confused but epic enough to keep the RPG junkie enticed. Very well done. But the problem is, the camera and lock-on system. The camera is very problematic at times. The lock-on is a bitch though. It sure as hell is no Legend of Zelda. I'll be facing one enemy and press the lock on button and I'll wind up locking on a copmpletely different enemy. Bah!! I just decide to do away with the lock-on. Also, you can't recruit Square characters into your party? That's lame. I want to play with Tidus or Wakka. Also, there just aren't enough Square cameos but the ones that are there are cool. Overall, Kingdom Hearts is a good game. It's a bit short but it's a pretty fun ride while it lasts. There isn't anything to keep me coming back though. Whatever. Just experience the game. 8/10 |
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Kingdom Hearts | 4.5 0 comments |
by Curbside Prophet
| Jul 19, 2005 |
THE GOOD: Repetitive gameplay and somewhat way to short. Completed it without the extra stuff in less than one week.THE BAD: One too many Disney Characters... SUMMARY: Some people think that KH is underated and bad mainly because of all the freaking disney characters that were put into the game. Overall, this game was incredible The music in the game was phoneominial, but however the graphics wern't that great either. The blend of final Fantasy and Disny characters was a great idea, but some people like myself were dissapointed at the fact that they're were only a handful of Final Fantasy characters in the game overall. If your not of fan of Disney or Final Fantasy, you don't have to be to pick up and play this game. It's battle system was impressive and the moves, keychains, and weapons were great as well. The storyline and main plot behind Kingdom Hearts was great. There arn't as many extra's and bonus features as there were in Final Fantasy VII as I would have liked. The cutscenes and conversations were pretty entertaining as well, however, finding lost dalmation puppies were not as fun. Alltohugh you do happen to get some great items from them when you find all 99. I'd advise you to pick up Kingdom Hearts. It's a fair price and under 20 dollars and a great game to pick up. ^^ |
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Somewhat Limited Game | 4.2 0 comments |
by Mullet_Fish from Ottawa, ON, Canada | Jul 5, 2005 |
THE GOOD: Pleasing graphics, excellent storyline, excellent level diversity, interesting characters, smooth gameplay, good battle system, fairly long.THE BAD: Very little replay value, some objects that cannot be retreived when revisiting past levels SUMMARY: One of SquareSoft's less conventional projects, this game is a joy to play. Although combining Disney and Final Fantasy seems absurd to many, SquareSoft and Disney somehow pull it off. It features most of the Disney characters, and a handful from the more memorable Final Fantasy games.<br /> <br /> This game is visually pleasing, with simple yet effective graphics. The gameplay is smooth, and the battle system, although awkward at times, is quite functional. The game took me about 50 hours to complete. In an effort to give the game some replay value, some hidden bosses were thrown in, the most memorable and difficult being Sephiroth from Final Fantasy 7.<br /> <br /> However, once you've completed the hidden bosses and have levelled up to 99, there isn't really anything left to do. The battles become bland and repetitive and the few elusive items that you have yet to find remain unfound. Overall, this game is a blast, and well worth the money. I recommend it for any fans of RPGs. |
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Square cuts it big | 5.0 0 comments |
by Nicholas II from , , | Jun 22, 2005 |
THE GOOD: Amazin music and gameplay. plenty long and satisfing. Great battle system alon with cool weapons and leveling. It's very fun to travel from world-to world. Plus the bosses rock.THE BAD: Unless your way too picky there is nothing bad about this wonderful game. but...I guess the gummi ship garage could be re-done SUMMARY: Kingdom Hearts is a mix of Final Fantasy and disney and it is mixed just right. Kingdom hearts is a must buy for any rpg fan. Or better yet. any Disney or Final Fantasy fan. This game has come a long way even when it wasnt released and everybody thought it was going to suck. As soon as the game starts you will get lost in this epic RPG. I recomend this game for anybody. And now it is very cheap So I recomend buying it immedietly. There is plenty of action and puzzles for anyone. |
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Two awsome to be Disney | 4.6 0 comments |
by So little time from Manchester, Cheshire, England | Jun 21, 2005 |
THE GOOD: The Graphics.Ohhh those great graphics A great storyline Disney and Final Fantasy together Loads of optional stuff All those great bosses The awsome gameplay The sound track rocksTHE BAD: Could be a bit longer Why the hell did they put the gummi ship in? SUMMARY: You look at this game and think oh Disney must be crap.YOU ARE WRONG.Disney and Final Fantasy is a great mix and has proudced a brilliant game.From the beggining you are absorbed in the gameplay and it just gets better.You start in Travis town which seems to have been taken over by numerous evil things called heartless and from there you continue around.At the first boss the game goes up a notch as you start fighting as a team with Donald and Goofy.From there it gets better and better as you travel around many different worlds and fighting crazy yet fun battles
In short it is a great game and one that you must get |
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