User Reviews
Pages: 1 2 next»
| | |
Like swatting at flies | 2.5 0 comments |
by Vergil Ties from Somewhere, , Somehow | Sep 28, 2008 |
Kingdom Hearts 2 is one of those games which got hyped up so badly, that the end result ends up looking rushed and has a feeling of 'been there done that' to it. Rabid fanboys have been tearing their way through Square's headquarters and demanding Kingdom Hearts 2 out of them while they were busy with some RPG that could actually turn out to be good. It seems to be a fan favorite, and to be honest, I only see this to be for the fans. By fans, I mean the ones who will buy anything labeled Kingdom Hearts, or liked this game when they rented it. I liked the first Kingdom Hearts game, so I rented this one. I didn't like it, it was watered down from the first game, so therefore I'm glad I rented it. What do I think of the game?
Let's start with the overly long tutorial. I thought the first game was bad with about 40-50 minutes, but this game is much worse. Why must I waste 2-3 HOURS of my life doing crap which could be condensed into about 20 minutes? How could a tutorial stage last over 20 minutes anyway? Cutscenes - LOTS of them! But anyway, the tutorial showcases what most Kingdom Hearts 1 veterans know a lot about, plus concepts which they would've learned from Resident Evil 4 or God of War. You learn how to fight enemies, you fight a couple of easy bosses and you view A LOT OF CUTSCENES! At times, you get to do a few little tasks like swatting at flies, smashing garbage cans around and deliver mail. Let this set the tone for the rest of the game.
During the tutorial stage, you control this whiny little pussy named Roxas who, with his friends, are... oh god, they actually put this in the game... The gang live as typical teenagers in a city near a beach. They want to go to the beach so they save up for food (which explains jobs). Then Roxas (you) and one of his mates (name escapes me, they're so generic) are in this fighting tournament where they whack each other with baseball bats while collecting orbs, and whoever has the most orbs wins the match. Then they want to check out this scary house, but for some odd reason, time freezes and some wranger in a black cloak appears, thinking Roxas is a part of this organization (named Organization XIII... creative, huh?) and they want him back. Roxas is thinking "screw that" and proceeds to fight through a stream of Nobody (enemies that Organization XIII command). Eventually, Roxas takes out the man in the mansion and his part of the story ends.
You gain control of Sora, the REAL hero of the Kingdom Hearts series, and, alongside Donald and Goofy (the sidekicks, both from the old Mickey Mouse cartoons), the universe is about to be destroyed again. Turns out those...things Roxas fought respawned the old enemy; the Heartless. Alongside the Nobody, the Heartless are out to destroy the universe and kill people by taking their hearts. It's up to Sora, Donald and Goofy to take them out. And just for kicks, every level plays the same way that the tutorial does; kill enemies and kill bosses, with the odd puzzle to break up the action. Weapon of choice? A huge key for our hero, a staff for Donald and a shield for Goofy. This huge key was once used to kill off those dark beings (the Heartless) and seal the links between the various worlds, and it still is! Just add one more use; killing those light beings (the Nobody)! Ingenious! You know what else is ingenious!? Square cannot seem to make up their mind whether to focus on the Nobody or the Heartless, because the target seems to change at an eratic pace. Sometimes, you're meant to take out the Heartless, but other times, you're meant to take out the Nobody. Hell, you don't even take out the Heartless masters!
Heartless masters? Oh, you mean Maleficent from Sleeping Beauty and her lackey Pete from the old Mickey Mouse cartoons? Yeah, great choice. Guess what? Throughout the entire story, you don't fight Maleficent at all. In the first Kingdom Hearts, Maleficent was actually a decent boss, but here, she's just for plot. Pete is who you fight a lot, but he's so stupidly easy that his existence is basically for plot as well. He recruits Disney villains such as Ursula (The Little Mermaid), Scar (Lion King - hands down, the best Disney film out there), Jafar (Aladdin - an amazing Disney film), Oogie Boogie (The Nightmare Before Christmas), Captain Hector Barbossa (Pirates of the Carribean - yeah, they actually included this one in the game), MCP and Sark (both from Tron - classic movie, and a good one at that), Shan Yu (Mulan) and, of course, Hades (Hercules...can't forget Hades now, can we). For each of these villains, you also have their main protagonists, like Jack Sparrow (PotC), Jack Skellington (TNBC), Mulan (Mulan) and more, excluding the Hercules level. Instead of Hercules, your ally in Olympus/Underworld is none other than Final Fantasy X badass Auron.
Anyway, if there's another twist to the story, it's this - Sora's friends from the first game, Riku and Kairi, are missing and he's trying to find them. However, the enemies get in the way, making it harder for Sora to accomplish his mission. They do eventually meet up. They do eventually put an end to Organization XIII. They do eventually get home. The goal for the Organization? Turn the world into a bunch of Nobody using the power of Kingdom Hearts and the hearts extracted from the Heartless. I must admit, that is a decent plot, but with the many inconsistencies for the Square-related plots, plus the multitude of cutscenes which can be skipped because they get boring, it's kind of a hard plot to get into. The Disney-related plots are first ripped from the movies they're based off, but then changed to include Sora and company. The second visit is basically a new plot which actually ends up being a Square-related plot, as opposed to a Disney one. Now, does it require 5-10 hours of cutscenes? Absolutely not! But then again, about 40% of these cutscenes are also to pay tribute to Disney films, so I guess that’s understandable, but all scenes should be shorter. I mean you can skip them, but if you care a lot about the story and don’t want to skip them, have patience! At least it’s not as obnoxious as other games I know (Final Fantasy X didn’t allow you to skip any cutscenes, and a lot of that game’s scenes were beyond pointless and draggy). Decent at best plot. At least they know that Hades can resurrect dead people but for a price - they must be his slave. If he could do that in the first Kingdom Hearts with Cloud, why not here with Auron!?
Speaking of Auron, his character is terribly bastardized here. His shades are gone for one. He is way out of character. His smart little quips are virtually non-existent, and his voice acting is bland, emotionless and far from what Auron is. Don't worry folks, the other Final Fantasy folk in this game are well off character too with terrible voice acting. How pathetic. Cloud, I'd expect him to act like an emo, but...ugh, I don't want to torture any of you with how emo he acts in this one. Squall, or shall I say Leon, tries way too hard to be edgy and cool, but fails miserably with cliched lines and bland voice acting. Both of them are shadows of their former selves! Even worse would be Aeris...uhh, sorry, "Aerith" and Yuffie with annoying voices and even worse dialogue. Tifa could go under the same category. You can tell that these fellows need to consider taking voice acting 101 again before even attempting to voice act again. Cid (FF7, not FFX) has better voice acting than the other Final Fantasy folk, but is that saying much? Absolutely not. His voice is annoying and the acting is both fake and bland. Excuse me, but why is this? Did they forget how their own characters work?
To be completely honest, I'm surprised they got the Disney characters right, but then again, Square got help from Disney...go figure. As far as the Disney characters go, they are far superior to the Final Fantasy characters. They are actually in character and not nearly as bland in terms of overall acting, but like I said, it's not really saying anything. The voice acting itself is tolerable both at best and at worst. Nothing amazing, but at least they're done well and act like they should! Jack Sparrow retains his smooth attitude, Pete is still as dumb as they come, Maleficent is still evil, Scar is still kind of feminine, Simba still acts sore about the death of his father but then noble to his cause of saving Pride Rock (his homeworld) and...man, I can go on all day about this, okay? Point is, they still have their personalities (actually they have an existent personality, that's an automatic win over the Final Fantasy cast) and tolerable voice acting.
What about the Kingdom Hearts cast? You know... Sora, Roxas, Organization XIII... I have mixed feelings with this one. Sora, Roxas and the Organization have decent voice acting and their characters are kind of relatable and, I guess...cool? Yeah, they're decent, but then you got somebody like Riku whose voice actor should consider voice acting 101. Can somebody say bland? Yes! Riku's voice acting is boring! Also, Riku doesn't even act like Riku! He acts like a shadow of his former self! I can't stand his character! Sora, Roxas and the Organization are good characters, and the others...decent at best, but Riku really annoys the crap out of me whenever I have to deal with a scene involving him. At first, his voice is decent. "Why!? Why do you have the Keyblade!?" I guess his actor is better when he's louder than when he's softer, or better yet, he's better at the beginning, but towards the end, he sucks! At least the others have improved personalities and voice acting, but Riku gets at me. Why does this bother me a lot? He was my favorite character from the first Kingdom Hearts, that's why! Imagine if YOUR favorite character turned from cool to whiny and annoying as it gets in the sequel of wherever the character is from? Right! I could say the same for some of the rehashed music losing some of their quality. Hollow Bastion's music went from catchy to annoying, and the entire soundtrack feels bland and uninspired. Looking back on the first game with it's good soundtrack (not amazing, just good), this game's soundtrack feels less refined and more just in to be in. Some tracks are still good and catchy and worth keeping in your memory banks, but they are far and few between, and that sucks!
Oh, and now to talk about the gameplay. Like I said, all you'll be doing is fighting enemies and bosses often. There is little variety. This sounds fun on paper, and truth be told, it was fun the first time playing...or rather, the first 5 hours playing the game, but when you're playing like this for 30+ hours, it really wears down on you. The basic premise of the game is just Heartless/Nobody slaying. The sidequests revolve around...you guessed it! Slaying enemies! Genious idea, Square! NOT! Although the idea of primitive combat succeeds in games like the first three Double Dragons and the first Kingdom Hearts game, this one wears you down quickly, because that's actually all it is. I'll give Square some credit for some of the new additions; drives and limits. I'll start with the basics.
In the game, you'll encounter a lot of enemies. You'll slice them and dice them with your Keyblade. You then move on. At times, you'll view a lot of cutscenes before you fight either a bigger swarm of enemies, or a boss. Of course, you'll grow tired of the many long, drawn out cutscenes as most of them are there to annoy. Thankfully, you can skip them, but god are they annoying... Anyway, you battle enemies and kill them. Should be simple enough.
This game plays like a typical Action RPG; real time battles, not too many menus to go through to attack, must be quick on your toes, you level up and you have abilities to use against enemies and make the game easier for you, should you choose to equip those abilities. Abilities range from thrusting forwards, jumping to sweep upwards, spin in the air once or twice, jump back and impale and conjure up four white orbs to circle the Keyblade when it vertically hits the enemy hard. They seem like cool abilities, however, there is a price; if you equip certain abilities, you will not have much fun with this game, as you can literally mash the X button until the game finishes, and move left and right sometimes. It sounds primitive, it is primitive, and sometimes, primitive is good, but this is rediculous! There is a line between primitive and way too easy, and this game can't quite make up its mind on what side it should cross towards; if you have very few abilities equipped, it is simply primitive, and of the good kind. If you have the sliding dash (or the forward thrusting impalement), aerial sweep and all those other moves which automatically lets you move towards your enemy on the press of a button, this crosses into way too easy territory.
I mean, why is it that only like 3 or 4 bosses out of around about 30 require a bit of strategy, while the rest can be defeated simply by mashing X? Since most bosses fight the exact same way, boss fights themselves end up tiring and repetitive. *yawn*
As far as the allies go, they range from useless to somewhat useful. In battle, your allies will get completely destroyed for stupid reasons. They will rush into battle and get destroyed. It's a good idea to get into battle, but the way they do it is just... Well, imagine this: You're on a battlefield with two of your mates, about to be attacked by 6 swordsmen. Your two mates run and just stand there to take the abuse. Of course, they get whomped while you try rush in and actually do something, rather than distracting. You cut the enemies' heads off while your mates just run around, hitting like girls or just standing there. You killed all the enemies and you're badly wounded. One of your mates gives you a potion or cures you. That's the ally AI in a nutshell. Missed it? Basically, they do little damage if they even feel like attacking. Their only use is to say something during the bland cutscenes nobody really cares about. Useless in battle they are! Sora is essentially a one-man army here! Come on Goofy, hit that guy!
Just FYI, there is a menu on the bottom left. If you use the D-pad, you can select options from it. There are actually two menus, but one will show up. Want the other to replace the first? Press left or right on the D-pad. Easy. Up and down allow you to select between actions. One menu has Items (which can heal you), Magic (which lets you cast spells) and Drive (which allows you to fuse with Donald and/or Goofy). The other menu has Summon (which allows you to summon a random Disney character like Chicken Little or the Genie from Aladdin and attack with them), Party (which allows mid-battle switches; Goofy not pulling his weight? Switch him for Simba here) and Limit (which allows for co-op attacks with your allies). Both menus have Attack (which lets you fight with the Keyblade obviously). Now, you may be thinking that this sounds a bit too complicated for an Action RPG. Well, yes. However, the only ones you really need to be concerned with would be Attack, Items and Magic. The others are alright if you're a beginner, but if you've played Kingdom Hearts and want a challenge out of this, stick with your Keyblade, your magicks and your items. Then on the bottom right, you have health and magic bars, magic represented by blue and health with green. Using magic decreases the blue bar, while getting hit decreases the green bar. When you run out of blue, it turns red and refills, however, you are not allowed to use magic while this is recharging (not that you would anyway). If green runs out, well...you're dead. There are some instances where you can have Mickey fight for you, but all you're really doing when he comes out is just mashing triangle until either he dies or Sora comes back to life.
Speaking of mashing triangle, there are times where you can press triangle to activate certain events. If you want to talk to somebody, go up to them and press triangle. Want to make a fight easier? Mash triangle until it does something. Hooray for more button mashing! There are some times where you must press triangle for an event to happen (a couple of bosses come to mind), but other than that, why bother? Lengthy animations that do little damage FTL. Actually, having a game in a potentially timeless series which adheres to trends of the time is a terrible decision, and button reactions aren’t going to be cool forever, and neither will this game.
Among reactions and attacks, you have to remember that Sora is a sort of Red Mage, in the sense that he can cast both Black and White magic (Black = offensive, White = defensive and curative) while dishing the pain with his Keyblade. His spells range from Fire to Ice to Thunder to Healing Arts to Magnets and even as far as reflection of attacks! Only the latter three are useful, considering the former three are useless due to Sora being able to just rush in and impale the enemy. The latter three are also a good way to ensure (a cheap) victory against swarms or bosses. If you're having trouble, just reel it in and beat it down!
Then there's Fusion, or "Drive". It's basically fusing with either Donald or Goofy. At first, you can only fuse with Goofy and your clothes will become red. You'll also have two Keyblades in you hands! This fusion is called Brave Form. Seems pretty cool, don't you think? The main problem is that you can just mash X for the entire battle or until you de-fuse. Eventually, you can fuse with just Donald. Your clothes will turn blue and you'll just have one Keyblade. In your blue clothes, you'll be able to shoot magic orbs out of your Keyblade and destroy your enemy from a distance. The eggheads at Square call this Wisdom Form. Again, the main problem is that all you're doing is mashing X. As you get even further, you can fuse with both Donald and Goofy. Your clothes will then change to yellow clothes and you'll have two Keyblades armed. It's the same as Brave Form...literally, it's the same, you just have more power and no Donald on the field. This fusion is named Master Form. Once again, all you're really doing in this form is mashing X. Once you get to a certain point in the last level, you'll obtain two new forms, but at random this time. There is Final Form, which is Sora in silver clothes and he seems to have gained telekenesis, as his Keyblades are constantly floating...oh yes, he has two Keyblades equipped. Mashing X...again...=( And the last form is Anti Form, which is the most different. Anti Form changes Sora completely; he appears as a Heartless...a traitor to the Heartless it seems, as he is constantly attacked by Heartless. Again, you must mash X. Both require the fusion of Sora, Donald and Goofy. But you're mostly mashing X in the forms... Well, not all forms are just "mash X until time runs out or boss battle ends". Wisdom, Master and Final allow you to use Magic (which, outside of a few spells, is pointless anyway), and all but Anti Form lets you de-fuse via the menu on the bottom left. By "when times runs out", there's a bar down by your HP which goes down while you're fused with Donald and/or Goofy. If that goes down the whole way, you de-fuse automatically. This is the only way to get out of Anti-Form, but why would you want out of Anti-Form? In Anti-Form, your defense is drastically lowered! You take more damage, which leads to a quicker death. I mean when you die, you just start at the room of your death again or the room before the boss you died against, but do you really want to die quickly? Thought so! You can only use one Form if Donald or Goofy aren't present in your party, and you cannot use any form of fusion if either aren't around. If you think you can fuse with Jack Sparrow or Riku, you are wrong. Only Donald and Goofy can fuse with you.
Limits are essentially Sora and one of his allies co-operating with one another to deal a lot of damage to an enemy. Just select Limit on the menus and watch your blue bar disappear as you deal damage to enemies and bosses! You're immortal during this by the way, so nothing can damage you until your co-op attack is done. Pretty cheap if you ask me, but thankfully, it costs ALL of your magic blue bar. Another aspect which feels like a double-edged sword is that the damage isn't a whole lot. You probably needed to deal a lot of damage this way, but if Limits did deal a lot of damage, then it's a cheap victory you don't deserve. Summons are essentially the same, but you have just what you summoned instead of Donald and Goofy, plus this double edged sword is much longer. You can be immune for a long, long time as these attacks are lengthy, but the damage they do is random. Some do a whole lot of damage, whereas the others do jack shit!
Now, this is an Action RPG, so you’re going to be asking yourself...are there any sidequests to look forward to? Well, yes, there are. They are *gasp* more fights! All you need to do is find yourself some fights! Find our good buddy Sephiroth, he wants a fight with you! To be completely honest, Sephiroth is quite possibly the only opponent (aside from a certain member of the Organization) who will give you some trouble, and cannot be defeated just by smashing X. Where is the variety, Square?
Okay, I guess there’s some variety. This is, IMO, the highlight of the game. Meet...the Gummi Ship! This has improved a lot since the original, and to be completely honest, I like it! I think its fun and addicting as all hell. Well, not the ship creation, I seriously think it’s even more screwed this time around, but everything else is improved a lot more. It’s faster and much more involved this time around. Sure, it now rips off Lylat Wars/Star Fox 64 to the max, but it’s still fun. You may be mashing buttons even more, but at least there’s more movement involved, and... Its fun! What more can you expect? Once you’ve opened a path to the next world this way, you can repeat it a few more times for treasures, which are mostly parts. If you’re a fan of this section of gameplay, you’d do it to attempt to have fun with this, and maybe have some slight interest in the confusing as it gets construction deck. If you could care less, just unlock the path and move on.
If you actually care for the controls outside of the couple you’ll be mashing for hours on end and maybe the D-pad, just know that O is to let you jump (which isn’t all that useful anyway, unless you want to fight in the air straight away without sweeping first) and Square allows you to use certain abilities like Guard (blocks attacks) and such, while the right analog stick allows for camera control which is decent to an extent (a little finicky, but it’s better than the original’s camera controls) and left analog stick allows for movement. R1 lets you lock on, and L1 allows you to access shortcuts (if you set certain spells or items to your shortcuts menu in the pause menu, this can be very useful and much quicker than the D-pad method). Aside from the shoulder buttons and what you’ll be mashing, there’s not much use in most of these buttons. You may as well use an SNES controller, it has the same effect!
Amongst all the repetition, mostly pointless cutscenes, starship destroying and the repeated mashing of X, the game has a sort of charm to it. This charm is what keeps people playing it! It is nothing short of addicting. The sheer simplicity of this game will keep a decent amount of people playing; however, the charm is a lot weaker here than it was for the original. Hell, even that Gameboy Advance spin-off game has more of the charm than this does, but at least it’s still existent, and that’s what will keep you playing. The major problem is the length of the game and its easiness. While it is simple, I can’t quite help but notice that it is too simple and the length of the game is both excruciatingly long and drawn out, whilst also falling short of the 15 hour mark. I’ve played Action RPG games that go for that long (Infinite Undiscovery), however, they at least satisfy. Kingdom Hearts 2 dragged on the story wayyyy too long due to way too many cutscenes to be a complete game. Sidequests are a drag and didn’t exactly last too long; maybe a couple of hours?
It was disappointing that this game was overhyped by fanboys (rabid or not), and when somebody like myself who isn’t that much of a fanboy decides to give this a shot, what do you think will happen? Will he smile, or get annoyed? With a game such as this, annoyed and disappointed was how I felt. It looked cool from the screenshots and judging by reviews I’ve read all over the internet, however, I played it safe and just rented it. Thankfully I only rented it. It just has disappointment and hype written all over it! Come on Square! Most of your newest releases are disappointments and this is but one example of it! |
| 4 out of 9 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Kingdom Hearts II-Is it What you thought? | 5.0 0 comments |
by BlitzerNatu from Toowoomba, QLD, Australia | Jul 12, 2008 |
THE GOOD: A Unique mix of Final Fantasy and Disney characters, plus original characters. The game really brings classic Disney films to life. The game isn't too hard, and not too easy at the same time. Reappearing worlds (or levels) have taken a complete make over. Players can utilize reaction commands to get the upper hand in battles. The new drive gauge adds the ability to play as 4 new "forms" of sora.THE BAD: If you haven't played the other Kingdom Hearts games, you can't understand the story.
The Story line isn't as good as Kingdom Hearts I.
The Worlds have shrunk!
New Enemies confuse the game further.
SUMMARY: Kingdom Hearts is about a boy named Sora, who is searching for his friends and conquering the darkness. He is the chosen wielder of the keyblade "Kingdom Key", and is one of 3 keyblade masters. Along with Donald Duck and Goofy, he sets out to find his friends, but Donald and Goofy need to find their King. In their adventure 2 years ago (Or in KH1) Sora, Donald and Goofy stopped Ansem from taking over Kingdom Hearts - no, not the game... Kingdom Hearts is the Door to Light, or, as Ansem made it, the door to darkness. Or, you could say Kingdom Hearts is the heart of all worlds. Only with the seven princesses can the door be completed. Or that's what we were told anyway.
It's the perfect game if you want to take a break from 1st person shooters, etc. The game on easy mode isn't overall hard..but if you switch to proud mode, the difficulty increases immensely. Also, the game has many mini games, tasks, and challenges to occupy you even after you complete the game.
If you're looking into the details of the game, like how well graphically it is, well, it is good. The BGM in Kingdom Hearts 2 is very suitable. Not only can you hear remixed versions of the music that has been heard in countless Disney films, but you can also hear original pieces. You can tell Square Enix put a lot of work into the game, as even something as little as having one foot on a higher ground like a stair is shown.
Battles in Kingdom Hearts 2 can look hard, but it's not. Using a menu that is displayed on the bottom left of the screen, you can choose what you want to do. Battles are played in Real Time, meaning that you can get hurt when using a potion (a healing item that is used in game). Also, every enemy has a Reaction Command. Reaction Commands are "extra" attacks that are exclusive to that enemy, or boss battle. It requires players to react (hence the name) quickly to a green triangle that appears on the screen. by pressing triangle on your Playstation 2 Controller, Sora (the games protagonist, and who you play as for most of the game) can deal deadly finishing blows, or devastating combos.
Sora is fully customizable too. Although the game uses a leveling system, you can learn different abilities throughout the game that will help you in combat. Yet, the game has a method of making sure you don't get TOO powerful. Every ability has a certain number of AP it takes up. If an ability is strong, most likely it will deduct lots of AP. Also, you can equip items and equipment etc. to Sora, to make him stronger.
An Exciting new feature is the ability to gain an edge on your enemies during battle by using the Drive Gauge. Sora can fuse with his teammates to make different forms of himself. The drive gauge is different to the other gauges in the game. It doesn't automatically refill when you use a save point. You have to defeat enemies in hope that they will drop "Drive Orbs" to replenish your gauge.
A major downside is that the story-line isn't as grown-up as Kingdom Hearts was. There was always a sense to that, Sora HAD to find his friends in the first one-now it seems he has completly replaced them...Plus, the game doesn't seem as long as Kingdom Hearts 1.
The worlds have also been degraded by size. Each world in Kingdom Hearts had an actual puzzle in it, a good example being the grave stone puzzle from Kingdom Hearts. Now, it's a breeze to just walk through the worlds.
Kingdom Hearts 2 introduces new enemies that don't exist..nobodies, and the Organization, a group of 13 nobodies, who are trying to collect hearts in order to get Kingdom Hearts-and be able to fully exist..but, this just complicates the game further, and it seems Sora doesn't even care what the heartless do.'
Overall, the game is a must have. you just cant find a game like this, that can be played over and over, endlessly. what would've really made this game even better would have been the option to start the game again, keeping everything from a completed save file...anyway, to those who thought it would be impossible to combine kiddy characters, with grown up fantasy world heroes, and make it a big success, this game is proof.
|
| 4 out of 7 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Kingdom Hearts II Review | 5.0 0 comments |
by Xegaldis
| Apr 14, 2008 |
THE GOOD: - Gameplay - Music - Storyline - Worlds - Everything!THE BAD: - No replay value SUMMARY: In the third Kingdom Hearts game, (counting Chain of Memories on the Gameboy Advance) Kingdom Hearts II is by far one of my favourites. We're introduced to a new character named Roxas, where you play part of his life at the beginning of the game, until you find Sora and take over as the previous hero from the past 2 games.
Gameplay:
The gameplay in this title is fantastic. It's a lot more advanced than the first, as there are plenty more combos/moves, reaction commands, drive forms and different magic. The gameplay itself is a lot more fast paced than the past games, and a lot more frantic too. You're able to fight high into the air, slashing away at heartless with your keyblade, a lot faster than you would in the previous titles.
Reaction commands play a big part in this game. When you're fighting certain heartless and/or bosses, there are times where you are prompted to press Triangle to perform a reaction command. This is a short fmv of Sora doing a powerful move on the enemy, to deplete it's hp further.
Drive forms are another big part of the battle system. They make battling heartless A LOT more fun. There are 4 drive forms being Valor, Wisdom, Master and Final. These are abilities certain characters give to you throughout the game, you meet in different worlds. You have a drive gauge by your hp and mp bar that stores your drive and if it's full, you pick the drive form from your commands menu and you transform into that form. Each form is different in style, attacks and colour, but every one is beneficial and fun to use.
The magic in this game is very much like the previous game, however there are some that replace others in Kingdom Hearts 1. It all depends on which magic you prefer most, as some are liked were replaced, which I didn't like too much.
Music:
The music in this game feels magical. The opening song is once again performed by the wonderful, Utada Hikaru. She's done an outstanding job on the opening music as it fits the introduction to the game, perfectly. The in-game music through every world is also amazing and will leave you mesmerized.
Storyline:
The storyline follows from the game, Kingdom Hearts: Chain of Memories which was on the Gameboy Advanced, later released on the Playstation 2 but only in Japan. A lot of people never played the Gameboy Advance title, and followed straight from the Kingdom Hearts game on Playstation 2. The story would seem sort of confusing to some, without playing Chain of Memories, as it introduces the new enemies of Kingdom Hearts II, Organisation XIII. The storyline is a lot more indepth in this game and strays away from the childish previous games just a little, as this game is aimed at a slightly more older audience.
Worlds:
The Worlds in Kingdom Hearts II are fantastic. Some have returned from the previous games and some are new, exclusively to this game. There are some from the previous games which originally, weren't very big, but on this game, they've been extended with tons of extras. It's such a joy to be playing through your favourite Disney childhood movies, meeting the characters and helping them with their troubles.
Overall:
My final comments on this game are all positive. I really had very little problems with this game, as I fell in love with it the first time I saw the trailer. I bought the game on it's release and loved every minute of it. Effectively, the only real problem I had was there was no replay value, much like any other adventure game, you know everything, the story etc. and it's just nowhere near as fun the second or third time through. Apart from this, it's really a beautiful game and definitely worth it! |
| 4 out of 7 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Good for a rainy day | 3.8 0 comments |
by xiphos from Tripolis, , Greece | Mar 8, 2008 |
THE GOOD: Here are the things that I think are good: Drives/Fighting View Worlds Graphics
THE BAD: Here are the things that I think are bad:
Story Magic system Way too easy
SUMMARY: I'll start off by explaining my reasoning behind "The Good."
I'd like to start with the drives and the fighting system. I like how the developers brought the drives into the game. It makes it easier to defeat harder bosses, and also encourages you to keep Donald and Goofy alive. Now for the fighting system. I like how it is, mostly because it isn't much different from KH, so it's not too hard to understand.
Along with the fighting system, I like the worlds that are in the game. I like how your able to go to Beast's home world, Beast's Castle. I also like how there is more to explore in the older worlds, such as Hollow Bastion, Halloween town, etc.
The view in this game is much better than it is in KH. It is easier to look around with the left analogue stick than it was in KH with the left and right bumpers.
I also like the Graphics in this game. I think they are a lot better than in KH. Everything looks better, than it did back then.
Now, It's time for me to explain my reasoning for "The Bad".
Unlike KH, I really don't like the way the story plays out in this game.
In KH, there was reasoning behind the story, which was Sora's quest to find Kairi. In this game, however, there really is nothing to look forward too.
In KH, there is only one enemy, which makes the game a little easier to understand. With the introduction of the nobodies, it complicates things a little more. Also, the fact that it switches between nobody and heartless enemies doesn't help very much.
I think if square would've eliminated Heartless from the game, the story would've been much better. Since there is more heartless action, the nobodies really miss out on a lot.
I don't like how it plays out as an all heartless game, then, suddenly, it switches over to nobodies.
The magic system is a major flaw. I like how in KH "cure" doesn't take up all of your magic, like it does in this game. Also, "fire" isn't as good in this game, like in KH.
Lastly, I think the game was too easy. In KH, it was a challenge for me to figure out what to do next, and it still does after playing it a couple of times. However, in this game, i found it was too easy. I was able to go through worlds with ease. There were only a few parts where I needed to consult a guide.
|
| 4 out of 7 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
A Rare Improvement on the Original, Kingdom Hearts II Still Kicking! | 4.7 0 comments |
by Narphinean from The Big City, NE, United States | Feb 2, 2008 |
THE GOOD: ~ The storyline is great, and gets deeper with the introduction of Orginization XIII ~ Reconstructions of Disney movie scenes are very accurate and detailed ~ Graphics are significantly improved ~ A new Skip Scene function makes sure you won't get annoyed listening to the same thing over again ~ Addition of mini-games and Gummi Ship missions ~ Voice cast employs some well-known celebrities, all of whom play their part masterfullyTHE BAD: ~ Reaction commands make some battles too easy for a seasoned video gamer to fight ~ Loss of Trinities and Atlantica's Heartless ~ Keyblades aren't as attractive as in the last game ~ Corny moments detract from the overall story ~ Final battle sequence is just too long without a save point for many people to stand SUMMARY: It's rare that a sequel to anything - a movie, video game, or whatever - can quite live up to its predecessor, but Kingdom Hearts II is an exception. The reconstructions are as masterful as before, taking scenes from such movies as Aladdin, The Nightmare Before Christmas, Pirates of the Carribean, and Beauty and the Beast. The game even has a world based on Steamboat Willie, complete with mono sound and black-and-white graphics. Sora, Donald, and Goofy move seamlessly through the worlds, sometimes almost seeming as though they were a part of the original movies themselves.
The storyline introduces Orginization XIII, a group of Nobodies - beings that are made when a Heartless is born - who want Sora's Keyblade for themselves. In addition to the Heartless of the last game, Sora will also face Nobody minions and the remaining Orginization XIII members (some were killed off in Chain of Memories, the Game Boy Advance game). Some baddies also come back from the first game, including Maleficent, Oogie Boogie, and the return of the optional Sephiroth boss fight.
The voice cast is superb, especially in the case of the Disney characters, because many of the original voices have been used. For example, the "official" current voices for Mickey, Donald, and Goofy are present in the game. It really adds another level of authenticity. Other celebrities contribute their voices, including Haley Joel Osment as Sora, Hayden Panettiere as Kairi, Jesse McCartney as Roxas, and Brittany Snow as Namine. Cameo appearances from Final Fantasy characters are also present again in this game.
Of course, even the best of games have their flaws, and Kingdom Hearts II is no exception. Reaction commands, the pressing of the Triangle Button at a certain time for a special attack, make some battles just not challenging enough for some players. Trinity Marks, a major feature of the first game that was a favorite of many, have been taken away, as well as any fighting in Atlantica (The Little Mermaid). Some of the Keyblade designs are disappointingly unattractive, and deciding what Keyblade will work with what Power-Up Form (another new feature of the game that gives Sora special powers) can be frustrating. Although less present than in the first game, corny moments make some shake their heads at the ridiculous ideas some of the storyboard writers must have had. And the final battle sequence is a doozy, and, even if you can fight through the whole thing without dying once, takes a long time to complete.
All in all, this game has already sold about a million copies, and looks to sell many more. It's well on its way to becoming a classic, much like its parent series, Final Fantasy. Combining the old-time charm of Disney that we have all come to love with the excitement of Square-Enix's battles and storyline, Kingdom Hearts II is a hybrid of a game that I personally would like to see more games develop. Now, buy this game and let the memories wash over you, just as Kingdom Hearts I did before! |
| 6 out of 9 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Kingdom Hearts II: Did Sora come back for Kairi? | 4.5 0 comments |
by Heavens Grudge
| Nov 2, 2007 |
As we begin our journey, we meet a new character named Roxas. Roxas, who lives in Twilight Town, has been having special dreams lately. Dreams of Sora, Donald and Goofy, fighting their way through armies of heartless with the sacred Keyblade. It turns out that even though Roxas doesn't know who Sora is, the two have a closer bond than they could ever imagine.
After a year long slumber, Sora, Donald and Goofy have been awakened. This time the fearsome threesome are sent out to dispatch the evil Organization XIII (13). Who is their leader? What are their motives and objectives? How do they relate to Ansem? Sora and the gang make it their mission to find the answers to these, as well as other questions as they travel world to world, destroying heartless, and looking for the King (Mickey Mouse) as well as Riku (who was trapped in darkness after Kingdom Hearts I). Can Sora, Donald and Goofy rescue the worlds before Organization XIII completes their mission? And is the all-powerful keyblade the harbinger of Kingdom Hearts itself?
Kingdom Hearts II utilizes a much simpler battle (fighting) system than its predecessor, sometimes making the game a little bit too easy. I find that Kingdom Hearts' original fighting style required much more strategy in when and how you attack, versus Kingdom Hearts II's which you can just jump in and hack and slash away without much thought. Along with physical fighting, the magic fighting has been changed as well. Insteading of having to upgrade your spells like in I (ex. Blizzarad to Blizzaga) you receive a spell and it doesn't evolve beyond that. Many, including myself, feel that was a step backward in the series, as KHI's magic style was more enjoyable. Alongside the changes in evolution of the spells, the healing spell Cure now consumes all of Sora's MP, unlike in the previous version where it only took out a chunk. This can make up for the easier physical system, as you need to learn when and when not to heal. If you heal too early, you're out of MP, and if you receive massage damage it could all be over.
Drive Forms - When you meet with master Yen Sid in his tower, the three fairy godmothers from Sleeping Beauty give you a new makeover. With your new clothes comes new powers. With the help of one or more of your party members, transform into different Drive Modes where you gain either Physical or Magical boosts that help eliminate anything standing in your way!
With the help of Goofy, Sora transforms into Valor form which gives him a great boost in physical attacks.
Many of the worlds are back and better than ever, however some were lost in the changeover from 1 to 2. Deep Jungle, Wonderland, Neverland, Traverse Town, Monstro and End of the World are not able to be played in Kingdom Hearts II. However, new worlds have been added to compensate for the loss of the oldies.
Twilight Town - The home of Roxas, Hayner, Pence and Olette. A quaint town which holds the mysteries of the "Nobodies".
Beast's Castle - You finally have a chance to visit Belle and Beast in their own home. Fight alongside the large brown ball of fuzz and help get one step closer to solving the mystery of Organization XIII!
Disney Castle - My personal favorite world. Fight alongside Queen Minnie and help eradicate the heartless!
Timeless River - Deep inside Disney Castle you will find the old, black and white world of Timeless River! There you'll meet characters from Disney's past, and even get a meeting with King Mickey when he was no more than a curious little mouse working on a steamboat. Fight off Pete and the heartless to rescue the Cornerstone of Light and ultimately save Disney Castle from Maleficent's grasp!
The Land of Dragons - Team up with Mulan to put an end to Shan Yu's invasion of the Imperial City and save the Emperor!
Port Royal - With the help of the infamous Jack Sparrow, fight your way through heartless and undead pirates to find and foil the plans of the evil Captain Barbossa!
Space Paranoids - A world found in a computer deep in Hollow Bastion. Help Tron defeat the MCP and save Hollow Bastion from the deadly virtual threat!
Pride Lands - Fight with Simba (who was only available as a summon in Kingdom Hearts) and defeat Scar to give Simba his rightful place on the throne of the Pride Lands!
The World That Never Was - The setting of the final battle with Organization XIII. Be strong and close the door of Kingdom Hearts for good!
Nomura provides an extravagant blend of graphics and audio recording to give your eyes and ears a pleasant treat. Squeenix really outdid itself this time around. The graphics are wonderful; you can see every detail of your surroundings and just makes the game that much better. Alongside eye-candy, the voice overs for the characters were all well done: the Disney characters sounded genuine and like the originals, and the acting of Sora and the others was top notch.
All in all I'd recommend this game to anyone looking for a wonderful mixture of graphics, storyline and fighting, as well as meeting up with some childhood friends like Mickey Mouse and Donald Duck. Fight your way through the heartless and nobodies that stand in your way, and finally uncover the secret of Organization XIII, Kingdom Hearts, and reunite with your longlost friends, Riku and Kairi. Finally be able to live in peace of Destiny Islands with your old chums.
Or will you? |
| 8 out of 11 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
KH2: A Worthy Sequel…. or Not? | 4.5 0 comments |
by Big_Burta from , , Imaginationland | Jul 20, 2007 |
THE GOOD: -Unbelievably beautiful graphics, heavily packed with detail -Perfect, problem-free sound, music, and dialog -Great characters -Perfect camera -Great controls (the Command Window is so much more efficient) -Reaction Commands were a nice addition -Still gets addicting, for a while -Pretty long -Still has plenty of sidequests, for the most part -Lots of little improvements (playing in first-person, Drive Forms were cool, summon spells were improved...) -The journal system is cool (it keeps track of everything, tells you what to do next, has stories and photos, etc.) -Better Gummi Garage overall, usually -Never gets frustrating -Better weapons -Sora has better abilitiesTHE BAD: -It's far too easy to be an RPG -Mostly mindless combat -Despite being entertaining, it gets boring more easily -Lots of little pleasures were removed (no more Trinities, swimming, climbing, picking things up...) -Terrible story (it's basically the same story, but with a twist from Organization XIII and a different goal) -The Gummi Garage also has more limits and disadvantages -TONS of scenes, many of which are pointless -A few pointless worlds -All of your allies are useless except Auron and Riku (they just stand around, get in the way, and use extremely weak attacks) -You tend to run through the worlds instead of actually doing stuff (most of the other tasks you can do come from sidequests) -More linear than KH1 (you just run through the worlds instead of exploring them) SUMMARY: We all know and love the enchanting Kingdom Hearts, and for a while it was the one and only. But now there’s the sequel, Kingdom Hearts II. Is it really possible to match the one-of-a-kind feel of the original, and if so does this game manage to do it? There is quite a lot to say about this one, so feel free to skim through.
Graphics: 10 -- Wow, I can’t believe how much detail Square Enix was able to cram in every individual world and character. Each model has tons of specific details not found on other characters. You can even see the folds in their clothing and textures in their hair. There are a few little bits that don’t look too great; their mouthings look like stickers during word bubble scenes, and it looks a little awkward under the sleeves, but those are the only problems. The animations are spectacular as well. Everyone, including background characters and enemies, moves so smoothly. And none of the movements ever felt slow or out of place. There are also things like realistic hair and cloth movement with appropriate physics, something that most other developers often miss. I don’t like how agile and jumpy some larger enemies are, but then again no one ever seemed to care. The shading is only a mere shape underneath each character, but most games have a big black circle. Besides, the shadows’ movements match your character’s, so it’s no big deal. The environments are amazingly detailed beyond words. Every little inch of every single area is detailed right down to cracks in the sidewalk. And unlike the first game, you can see way out into the distance, even out to other parts of the world you can reach, all equally as detailed as the area you’re in. The texturing is good enough to kill for. You can see the rough paint job on buildings, individual leaves and twigs, tiny ripples in water (including puddles)--you get the picture. And I’ve never seen shading or lighting done better anywhere else in the PS2 universe. The main light source is given its location, and every little detail is shaded accordingly, including little bumps on a rock. But when you have another light, such as a lantern, the area lights up as it would in real life. I’ve seen this done in tons of other games, but nowhere nearly as impressive. And the effects are simply breathtaking. RPGs aren’t known for blasts and flares like action games are, but this one in particular has effects good enough to make Insomniac (the explosion king) blush. Even simple attacks will create colorful yet sensible lights. Magic spells, such as Thunder magic, look like the real thing as well. And some finishing combos can light up the entire screen, creating an unforgettable cloud of light and flares. Even particle effects, such as background fire, water, and grass, all look incredibly lifelike. I wish the sidekicks could create ripples in the water like Sora does, but they’re so useless it doesn’t matter (I’ll get to that later). And when you see the fire, you will without a doubt think it is real. Even insignificant background candles move like real flames. The graphics in this game are so amazing, it’s a wonder they didn’t overload the PS2.
Sound: 10 -- The whole entire sound concept is priceless. I absolutely loved the music. Every song is perfectly appropriate for every world, and it always changes during important events, scenes, and battles to an even more suitable track. And it always fits the mood perfectly, including the whole theme of the worlds (and what movie it may be based on). When there are enemies about, it still changes to a faster version of the song with the smoothest of transitions. And there is not one song I didn’t like. Some of this is some of the coolest music you could ever hear in a game. Despite this, it never became even slightly distracting. I’ve never heard better sound effects, either. Where to begin. Well, when you attack, your weapon creates a cool, lifelike sound, and the sound you make changes with each weapon. The specials and special combos also have cool sounds, without going overboard. Casting Fire actually sounds like something burning. Such realistic sounds aren’t always easy to match. The fighting effects are totally ordinary yet very well done. However, it’s the background noises that really impressed me. When you walk, the sound of steps actually differs depending on the surface you’re walking on. If you walk on stone or concrete, it sounds exactly like a person walking on concrete outside. If you walk onto some wood, you’ll hear the same sound that you would if you were to walk on a bridge. And if you step onto metal grates, it sounds just like something hitting a metal fence. Even the most insignificant, individual surfaces (such as an air vent or wooden board) will create their own sound when it’s surrounded by something else. The only other game that’s done that is KH1. The dialog is very extraordinary as well. Despite the huge release date difference, almost no characters have new voices unless it would be appropriate (like Sora’s). Not all the scenes have spoken dialog, but that’s good for situations when something is being explained. Plus, there are so many (excessive) scenes it would be too much. Even so, it’s perfectly rehearsed. In all the emotional events, the characters sound just like real people would in a similar situation, almost like the voice cast was really feeling it. Not one character voice sounded lower than great. And all the different personalities are great as well. The audio in this game is so perfect it’s unreal.
Handling: 8 -- Like almost everything else in this game, this is some of the best gameplay I’ve ever experienced. The camera has vastly improved from the first game. Instead of the lower shoulder buttons, now it’s Analog controlled, and you can even adjust the settings so it holds the position. It’s faster, more focused, at a better distance, and now you can move it while you’re locked on a target. When you don’t adjust it, it always seems to know where to be in most situations. Not once did I have even a slight issue with the camera. The controls are topnotch as well. CIRCLE still jumps, SQUARE is used for special abilities, and the shoulder buttons control lock-on and shortcut features. The handy command window is new and improved. Instead of four options (Attack, Magic, Item, and ? for various actions), you get seven options (Attack, Magic, Item, Limit, Summon, Party, and Drive). So now you can use special team-attacks with allies, summon a few characters, swap party members, and activate alternative forms for Sora. It’s also harder to use the wrong function by mistake, too. All you have to do is select a function and hit X. And I really liked the new Reaction Command feature. During combat along with regular gameplay, you will see a TRIANGLE command appear on screen. These commands let you do many things. You can talk to NPCs, evade enemy attacks to your advantage, or use certain items. But there is a slight, no, critical problem with difficulty. The new and improved controls have nothing to do with it, though. The first game gave you lots of unique boss battles and objectives. This game still has a bunch of cool tasks, but you’ll also go from place to place and talk to people in every world. Sometimes the tasks are pretty challenging at that, like defeating a number of enemies before you run out of Morale or defending Queen Minnie Mouse, although they rarely take more than a couple of attempts. But the boss battles are sadly effortless, which is a major shocker since the last game’s bosses were amazingly clever and viciously challenging. You can look forward to unleashing mindless combos while dodging attacks, occasionally using Reaction Commands or healing your party. Little strategy here. A few bosses had tactics, but that's just pathetic considering KH1's battles always kept you alert. You had to rely on machinery to defeat Halloween Town’s Oogie Boogie (from The Nightmare Before Christmas). But most bosses have no real strategy. It takes some effort some of the time, but I beat every baddy in a few minutes without problems. The same problem persists with enemy combat. Before, you couldn’t just go and violently demolish every creature in sight; each one had their own, little strategy. But now it’s mindlessly slaying the creatures before they can even attack, let alone move. Actually, sometimes the enemies are so frequent it’s actually a good thing. But the overall difficulty is ranked as too easy for two main reasons: Sora level-ups too quickly and becomes too strong, and most enemies and bosses are wimps. They usually cause little harm, while Sora can inflict massive damage in one blow. It comes in handy for tough final bosses, but it ruins the thrill quite a bit in the long run. Another thing I don’t like is the uselessness of your allies. They can’t get as many hit points as Sora can, nor can their stats go as high without stat-enhancement items. Also, they can hardly even fight. They’re just as active as Sora, typically, but they barely damage most enemies. Little ones are nothing to them, but with medium and large ones, they can only deduct on HP per hit, even with their most powerful attacks. Plus, they have almost no abilities compared to Sora. The only purpose they served was for story reasons and to stay true to the series, I assume. The only allies who weren't useless were Riku and FFX's Auron, because they can actually fight and have some kick@$$ moves. The difficulty is extremely lagging, but the fact that the controls and camera are vastly improved makes up for it.
Entertainment: 8.5 -- The dangerously addicting fun in KH1 made it impossible to put away for a while. However, this isn’t so with KH2. At first, it’s so fun you can’t stop playing it. It doesn’t manage to keep the feel of the original title, but it has a style all its own to stay fun throughout, most of the time. While I enjoyed visiting familiar locations and exploring new worlds, some of them were pretty boring. It was only due to the lack of activity, though. But most of the game is very fun to play through. Completing each world was always satisfying, and I always loved to revisit most of them. Even after the game is completed, it’s still fun. How does the game do it? It offers loads of side quests, and it allows you to free roam and do your own thing. All the side quests are quite fun to do. Like, in Winnie the Pooh’s world, there are five minigames you can complete. Two of them are more bothersome than fun, but the other three are pretty deep and rather addictive. However, I’ve noticed this game tends to get boring more easily that before. It has the best of intentions like before, but somehow it just doesn’t have what it takes to be endlessly fun. It doesn’t happen right away, but it’s not easy to play this game for long once everything is done. So please, try and make it last, and you will love this.
Features: 8.5 -- Oh boy, do I have a lot to post here! Now where do I start? First of all, I’m impressed by the length of this title. I don’t like how there are only fifteen worlds, most of which aren’t that big. A few are rather large, and those are the ones with impressive details. But many, many areas are very small and crammed. It doesn't help that most worlds don't have many areas to go to. Also, some worlds are just pointless. Agrabah (from the first) game was boring and served no purpose in the storyline; Organization XIII never showed up. Atlantica was transformed into an orchestra world. All you can do there is sing stupid songs! There’s no combat, no exploration, and it didn’t let you do the random tasks like collecting a statue. Luckily, neither of those worlds really need to be completed to move on. But the game gets its great length because you will need to visit most worlds more than once, for an entirely different storyline, resulting in a very long game. Speaking of stories, I don’t like how this one turned out. It was a really cool idea with Organization XIII and Nobodies, but because the same enemy race from before has returned, it spoiled the new fiends. Everywhere you went, it was just like the first game, “Oh no, more Heartless! Let’s fight them just like we did in 2002 and completely forget about the real point of this journey!” and you basically relive the KH1 storyline. Occasionally the game would pathetically have someone ask about someone in a black cloak, but that’s really it. The excessive number of scenes only made it worse. Every single time you entered another area, you could only expect a quick, pointless scene. But because they usually had Heartless topics and only briefly mentioned Organization XIII, it made them even less necessary. Some of them were helpful for the next objective, but the rest were pointless (except for the major climatic ones). You barely moved on with the story until you were halfway done with the game. I mean, come on! Every other game I've played sticks to the story with no fuss, and without referring to previous games. I liked how some Organization members would ‘invade’ a world or two before you fought them, but why didn’t they let you encounter all 13 members instead of a lame 7? I know the Heartless had something to do with the story, but they basically went back in time about four years ago, in an attempt to relive the KH1 glory days. So, in the end, I never got a feel for what the Organization was really like. But let’s get back to the gameplay. There are tons of ways to customize your characters. You can still select your abilities and adjust your allies’ behavior, but you can also decide how frequently they use each attack. And there are even more weapons and accessories to choose from, many with their own abilities or stat enhancements. Also, there are tons of things to do throughout the game. Few worlds offer no side quests. The list of extra tasks is incredible, ranging from odd jobs like mail delivery to skateboard tricks to optional bosses and tournaments! You can even play with that skateboard freely in various environments, and it’s one of my favorite things about this game. However, those tournaments I mentioned have a few flaws: they do NOT give you experience (wait, isn’t that the whole point entering tournaments?), you have to go with whatever rules it has, rather than choosing rules like the first game did as you move on, and too often do you have to be alone. But some of the prizes you win can make up for it, like rare, useful items and powerful weapons. Oh yeah, you also get these cool forms called Drive Forms, in which you fuse with another character and temporarily become nearly indestructible. If you level up each form high enough, you get a really cool ability from it, including high jump and glide abilities from before. Your summon spells are improved from before as well. Each character has their own set of combos and Reaction Commands, and they’re all useful for something. And then there's Jiminy Cricket's Journal. It has all the basic info from before, but it also keeps track of all your items, and it has a photo album of important events. And there are lots of extra challenges you can complete for it. Achieving 100% completion in certain modes will unlock a special sequence at the end of the game. It's always satisfying when something is added to the journal. But there are lots of little goodies I miss from the first game. You can only swim in that rip-off world Atlantica, there are no objects you can pick up or climb, and there are no Trinities to activate. I don’t miss the Dalmatian puppies, though, because that would be very uncreative to have them get lost again. Oh, the Gummi Garage is back as well, this time with even more blocks, better customization, and more creative ship routes. But there are three problems with it: it’s hard to understand at first, it has lots of disadvantages (you can’t erase an entire ship you don’t want), and there is a Gummi limit set up by a cost meter, which becomes a problem because almost every block has an unfair price. It is pretty easy to get around all that, though. But it’s also more customizable because you have more Gummi types and shapes, more colors and styles, and you can unlock even more Gummis every time you complete a Gummi mission. It’s quite impressive. This game may have a lot of content, but the story was weak, and too many simple pleasures were removed. Even so, you won’t be disappointed.
Replay Value: Moderately High
Overall: 9 -- Even if the score is lower, this is one heck of a game! The only true problem here was the neglected storyline, but perhaps the difficulty could have been higher, and maybe the worlds could have been bigger and not so linear. Everything else is still impressive, I guess. But does this game hold a candle to the wonderful Kingdom Hearts? I wouldn't say yes, because this game isn't quite that great, but that’s entirely up to you. |
| 7 out of 10 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Easy to pick up and play ... over and over ! | 4.5 0 comments |
by Cruxis Mana from Newcastle, , England | Jun 28, 2007 |
THE GOOD: The Fact that you could play this game as many times as you wanted and never get sick of it ! Fast, thrilling battles Brilliant storyline that carries on beautifully from where Kingdom Hearts I and Chain of Memories left off ! Lots of cut-scenes that continue to develop the storyline right until the end !THE BAD:
During some battle scene's your Camera angle can get stuck making it hard to see where all the action is. Lots of Cutscenes : You either love them or hate them (( So I thought I'd add this in both )) A lack of depth in some worlds (( You just seem to run through them, rather than helping them, like during Kingdom Hearts 1 ))SUMMARY: You start off the game playing as a Character called Roxas, in a seemly natural world called Twilight Town. You happily talk to your Friends Ollete, Pence and Hayner without a care in the world, until everything seems to take a turn for the worst and your throw into the fast paced battles against the evil Heartless and your new enemy : The Nobodies ... But, you'll be able to work the battle system very quickly, so this game really is enjoyable for all ages ! After a while you'll start to play as Sora, the main character from the previous installments ! You'll then be able to travel to all the Disney worlds via the new and much improved Gummi Ship. You'll be able to visit old favourites, such as :
Halloween Town Agrabah Altantica and Hallow Bastion
... But new worlds will soon became available to you, such as :
The Pride Lands Twilight Town and Disney Castle (( The home of the one and only King Mickey ! ))
This game will be able to keep you occupied for hours on end as you'll feel the need to explore every world and also to defeat all of the secret mini Quests that become available ! (( ... such as finding the missing pages of The 100 Acre Wood ^^ ))
The only problems seem to be that some of the worlds are far too short. Halloween town is now only a fraction of the size it used to be and some may not like the Sing-a-Long approach to Atlantica. The game can also be surprisingly short if you don't go through and complete all of the mini games. But to be honest, none of these things really make this game a disaster and you can still enjoy the game to its utmost !
I much say that I thoroughly enjoyed this game, with my favourite part being the battle of 1000 Heartless ! It has plenty to keep it going for years to come as it just keeps on bring more and more to the table. So I'm going to give this game a very good 4.9/5. Brillaint in almost every way, but there's still some tiny points that they need to pick up on ! |
| 5 out of 8 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Almost better than the first | 4.7 0 comments |
by Seung from , WA, USA | May 30, 2007 |
THE GOOD: Fast paced fighting gave you the feel of being control throughout the whole game. The addition of the new Drive Gauge system which let you transform.
A really good thing to happen was the improved Gummi Ship System, I wasn't fond of the previous one but on Kingdom Hearts II you would probably be liking this version much more.
Once you beat the final boss there is still so much to do and it could keep you playing for possibly 60 hours or more to fully complete the game.THE BAD: The Olympus Coliseum on Kingdom Hearts II didn't get you any experience like in Kingdom Hearts and the matches weren't as fun either.
Some of the worlds were smaller, probably to allow for more worlds.
Not as many summons as in the previous installment but as an upside they turned out to be a bit more useful. SUMMARY: The story is set about a year after Kingdom Hearts. This time Sora, Donald, and Goofy are trying to find King Mickey and defeat the new Organization XIII who control nobodies the other half of the heartless.
The games starts out with a new character... Roxas he is later discovered to be Sora's nobody. But as time goes one you will gain control once again of the Sora. The plot is one of the simplest I have seen yet it makes an interesting story and isn't boring at all.
Image of Roxas, Sora's Nobody. The graphics aren't to bad either.
I expected to some better graphics only because Square Enix made it but they weren't bad at all. They are up to the standards of the other current games though. The only time the graphics are similar to that of the Final Fantasy games is the first cutscene and the final cutscene.
The battle style on Kingdom Hearts II is very interesting. As you level you get points known as AP points you can use these to add certain combos or actions to your character to try and make him perfect. The commands are simple to perform and are easy to learn.
The new Drive Gauge system allows Sora to transform into a stronger form using the help of one or even both of your supporting characters. Now I won't give you any details on how they are so as not to spoil it but I will tell you that there are four of them and the fourth form is the strongest. When I first saw this addition I was amazed (and I still am) each gave you special attributes which made each one of them unique.
One of the drive forms.
Gummi ships saw a big improvement in this installment because it gave you a more interactive feel during one of the battles you would have with other ships. I'm glad it was improved because the previous version was not good at all in my opinion and the gummi ship building was actually easy to follow.
The nobodies at work, powerful, huh?
The coliseum matches were fun but I wasn't happy that experience couldn't be gained by completing the matches. Sure you got more tournaments than in Kingdom Hearts but they were not as fun in my opinion, either way I was still happy that these were still included.
One of the coliseum matches, recognize him? Hercules anyone?
This game will keep you playing for a long time. I just made it to about 38 hours and I would say that I'm about 75% complete. At one point you can choose to go to the final point of the game, and if you are like me you would go straight for the final battle. Once I beat it though I found I wasn't near completing the game as I still needed to complete the mini-games, all of the coliseum matches and fully level all of drive forms, so you will be really busy with the game.
All in all this is a must for fans of Final Fantasy, Disney or even just Kingdom Hearts. You will be occupied for various hours and you will come back to often. |
| 8 out of 12 people found this review helpful. | Did you find this review helpful? YES NO |
|
| | |
Worth the Wait. | 4.3 0 comments |
by Wing Zero
| Jul 14, 2006 |
Four years ago, Kingdom Hearts impressed everybody, even those who didn't think the Square Soft-Disney alliance would ever work. Now we have the long awaited sequel to Kingdom Hearts and Chain of Memories: Kingdom Hearts II.
Story:
I personally felt that the story was agonizingly slow, but it picks up soon after you gain control of Sora, before slowing down again, with the only truely important scenes taking place in Hollow Bastion, Twilight Town and The World That Never Was. The story does pick up again in the final hours of the game, and it does rap up a lot of questions from the previous games. The story just isn't as well spread out as the original game.
7/10
Characters:
Everybody just has a lot more depth than in the previous game. I think the characters are all much more well done than the previous game.
9/10
Sound/Music/Voice:
Let me just say it's all very well done. The song at the beggining is... I need to listen to it again, but I know it was top notch. The music fits each area, and some music has even been brought back from Kingdom Hearts and made much better. The sound effects all seem to fit, and except for a few voices (Aerith I'm looking at you), everyone sounds just right.
8/10
Graphics:
The animation that plays at the beggining and ending sequences are brilliant. I'll tell you this - Donald and Goofy actually look more realistic than cartoony in these graphics. That's just how good they are. The in-game graphics however, let me down. It all looks a lot like they just used the same graphic engine from the previous game from afar. Close up, I could tell easily that the graphics have improved, but it doesn't look as good as it should. None of the keyblades look all that great. The best-looking ones in my opinion are those that came back from the first game - the Kingdom Key, Oblivion and Oathkeeper.
8/10
Gameplay:
The game is too easy. Even on proud (hard) mode. Thankfully, that doesn't detract very much from the gameplay itself, and the final bosses are still pretty tough. Magic is back with a big twist - Cure spells take all your MP. That makes magic less helpful than in KH1. Battles mainly consist of you mashing the X and square buttons, and pressing triangle to activate Reaction Commands. The only problem is that there is no penalty for simply mashing triangle until a command pops up like there was in KH1 for mashing X while using special techniques such as Strike Raid. Another new thing to the series is the Drive system. Sora's new clothes have magical potential that allows the wearer to fuse with a comrade. Drives allow Sora to fuse with either Goofy or Donald (and later both of them) for a limited amount of time and lay havoc on your enemies. They are fun to use, and unlike the reaction commands, you will pay for using them too much in battle.
9/10
Overall, Kingdom Hearts II manages to improve the original game in many ways. You must get this game for your collection. |
| 20 out of 27 people found this review helpful. | Did you find this review helpful? YES NO |
|
Pages: 1 2 next»
|
|