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PS2  Read this, then go play a different game. 1.6
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by Johnny_G
from Toronto, ON, Canada
Oct 4, 2007
THE GOOD:
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THE BAD:
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SUMMARY:
This game plays like a how-to on pissing off experienced gamers. It has a few small positives which get buried under a heaping pile of crap, to the point where I'm not even sure where to begin with this review.

The plot is essentially that you're a helpless British girl (literally - we'll come back to this) who is in a car accident and awakens in a castle where there is evidently cannibalism taking place. Or something. Eventually you find and recruit a dog who is often quite useless, but far more worthy of life than the protagonist. Commence a not-at-all scary adventure against semi-decent opponents through an extremely repetitive, confusing dungeon labyrinth. That's Haunting Ground in a nutshell.

The concept of having a dog that you control is interesting but ultimately flawed. Hewie mimics real canines by not always listening or helping out, which wouldn't be so bad if Fiona, our non-heroine, had any balls whatsoever. That's really the ultimate flaw with the game. Fiona is detestable and by the end (if you play that long) you'll be wishing for her death.

Here's the central problem. Fiona's character (by which I mean her personality) is extremely weak. When she first awakens she is scared and confused; okay, I can accept that. It would certainly be traumatic finding yourself naked in a cage with a cannibalistic, "special-needs" handyman who's built like a brick s**thouse chasing you all over. But humans, like all animals, have a fight or flight reflex. It stands to reason at some point in her terrifying adventure Fiona would wake up to the fact that, hey, people are trying to RAPE AND KILL her and maybe a modicum of self defense is in order. Understand that throughout this castle there are any number of potential weapons. You have suits of armor holding swords, pikes and other fare. You have a kitchen with cleavers and knives. Broken glass and good-sized bricks abound. But does Fiona use ANY of this to her advantage? No. She prefers to run and hide, or occasionally throw small alchemic rocks at people. And remember, this is a game that aims for a degree of realism with the dog and his temperament, etc. So why is it that, in that final moment, when the enemy has you cornered and there's a brick or pipe RIGHT THERE on the ground Fiona can't pick it up and use it to defend herself?

Some would argue that this would ruin the central aim of the survival-horror game, which is about running and hiding. Fair enough... except that Fiona sucks at both. She can dash for about 15 seconds or so before becoming tired and slowing to a walking pace. There's maybe ten hiding spots in the game, most of which are awkwardly placed and largely useless. Rest assured that as the player you'll spend a great deal of time shambling (not running) from dim-witted enemies. This is made all the more bizarre by the fact that when Fiona finally does Panic her speed increases ten fold, to the point where you can't even properly control her.

Furthermore, puzzles cannot be solved while Fiona is being chased. It makes sense, but given that you're being pursued 75% of the time, you spend most of the game running in circles throughout the castle, only to backtrack for ten minutes once you finally lose your pursuer.

This is something of a personal pet peeve, I admit, but I absolutely despise games that try to make things more challenging by neutering the player character. Challenge should come from decent AI and proper game structure, not because your dumb-as-a-brick-which-she-just-won't-throw heroine can't pull herself together long enough to stay alive for more than twenty minutes.

Another problem... the "end" of the game drags on forever. And ever. AND EVER. You kill what you think is the final boss only to learn that another enemy still exists. You kill him, quite thoroughly I might add, but he doesn't die. You then kill him again. He still doesn't die. You think you're at the end of this nightmare, but actually, you're only about two thirds in. And then a statue falls on you and instead of slinging yourself out of the way and letting it crash down, Fiona takes the time to right it properly and ensure that it isn't damaged in any way even though the entire castle is collapsing and a flaming corpse is chasing her. But I digress....

The game isn't an total loss, I'll admit. The puzzles, while annoying to me, are probably fun for others. Controlling the dog and learning to rely on him is certainly original, even if it is frustrating. And the games first nemesis, the "special-needs" Debilitas, is actually rather terrifying (the game over screen that pops up when he catches you implies through audio cues that he is either eating or raping you, or both). In fact a lot of the game seems to revolve around the sexual violation of Fiona which I will credit for being disturbing at the least.

But even that gets a bit strange... I have this sense that the whole rape theme is more the fantasy of the creators than an actual aim at dissonance for the player. You see, Fiona's personality is that of a demure, extremely weak young woman. And yet her chest bounces harder than Lara Crofts, and the alternate costumes you unlock at the end of the game include a half-naked cowgirl outfit and a dominatrix costume, complete with whips.

This review has been written in a disjointed fashion to mimic the gameplay of Haunting Ground. If you're into helpless, over-sexualized British women running around with dogs, maybe this title is for you. If you're into video games, stay far away.

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PS2  Haunting Ground 4.5
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by yugioh girl
from New York, NY, United states
Aug 4, 2006
THE GOOD:
Great variety of music
Great in depth storyline
Serveral different unlockables
Multiple endings

THE BAD:
Backtracking
Repetitive
Dog is hard to handle
Too easy

SUMMARY:
If Survival Horror fans are into games that involve guns shooting at zombies, and strange creatures, then this is not the game for you. If you like games like Clock Tower, then your in the right place. In this game there are no guns or weapons involve. You are mainly running from your enemies and hide. Haunting Ground holds a suspenseful with somewhat mystery storyline then a thrilling, action, gory, and horror game like Resident Evil.

The game begins by, Fiona waking up in a cage with only a blanket on her. The only memory she has is a car accident killing her two parents with only her surviving. Later on, she wanders about the castle meeting a stray dog who is the only key to survive from the evil villains running amok. The storyline is very confusing since you don't learn much about what's going on, until very later in the game. Even still, the storyline is well written and very suspenseful, making you want to know more.

The dog can help Fiona escape by attacking the pursuers distracting them, in time for Fiona to hide. Although he won't trust you and listen to you when you first meet him. You must bond a friendship with him in order for him to help you. The bad thing about the dog is sometimes he will ignore you, making it harder to go through the game.

There's a huge variety of music to enjoy while playing. Including each song for the characters, which I think matches with their personality. The music really catches what is happening in the game.

There is tons of backtracking in the game. This is caused when a pursuers is after you, you must escape, go back and find a hiding spot. Once the pursuer leaves you, you have to run back to where you started.

Run,Hide,Run,Hide, is mostly all you do in the game. (Besides solving puzzles.) But, people who love Clock Tower wouldn't mind this.

The game lasts only 8 hours, but has several unlockables including several endings to make up for it. If your a fan of Clock Tower, then you'll enjoy the game and be familier with the gameplay. But if your not, you'll find the game boring or just something you should kill time.

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PS2  Probably my favourite of all time 5.0
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by Spyro Princess
Jun 17, 2006
THE GOOD:
Characters, Music, Environments, Puzzles, Story, Cutscenes, Loads of unlockables, Multiple endings, A dog sidekick.

THE BAD:
Sometimes Hewie doesn't listen, which gets aggravating. The stalkers seem to pop up a lot. It also may take a while to figure out what your supposed to be doing, and there's a lot of backtracking.

SUMMARY:
This is probably my favourite game of all time. I pretty much loved everything about it. You get no weapons except for a dog to protect you, which isn't that bad; actually sort of fun watching the dog attack. You do get items that can stun your enemies for a short time, though. And the characters are awesome, the music is awesome, the story, environments and puzzles were awesome. I liked how each stalker had their own reason for wanting to chase Fiona, and the reasons they had were disturbing, yet so great... The music also suited each stalker perfectly when they chase you. And I liked how each of the rooms looked, especially the Gothic hallways. The scenes in the game were great, especially the death scenes. Panic mode was cool, I liked the gray and black grainy screen. The game does however, have a lot of backtracking. The puzzles can take a while to figure out too. The game itself is actually really easy. Except when Hewie wont follow orders, that can get aggravating. Although sometimes when being chased by an enemy it can be aggravating, too. Like when the place your in is so small and there isn't a lot of hiding places. A really good thing about the game is there are tons of unlockables. There's costumes you can unlock for both Hewie and Fiona. The costumes were great because some can actually make Hewie and Fiona stronger. You can also unlock a bunch of artwork and character models. There are also eleven different "Play Types" you can unlock, they are very fun to do. And I liked the four different endings. There are also two new cut scenes after you beat the game. So the game is worth playing over more than once.

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