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PS2  Strange little game 3.4
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by Raijin1999
from HELL, MI, USA
Jun 12, 2004
This game really confused me. By the time I bought this game, which was an EARLY PS2 game release, like late 2000, early 2001, I had already played Final Fantasy X, which I hate, but know nonetheless was a true RPG even if I feel it was half assed in the area of character development and suffered from fashionitis among other squaresoft plagues. In any case, this game seemed way too simple an RPG, and I couldn't care for the graphics as they were immediatley noticably outdated, and I didn't care for any of the characters really. It had a lot going for it, but the way it is told isn't hot at all. Agetec isn't exactly the greatest company in the world. They are known for the fighter maker series, and a few other strange ventured titles and genres, but among them they are renouned for their repetetive yet somehow still satisfying Armored Core series, despite it's horrid generation one playstation 1 game control scheme. (I up and said a mouthful, didn't I?)

Well, anyway, had I bought this game when the PS2 had come out, instead of getting the ps2 and then getting games that only raised the bar on my expectations of the console, such as the 'at the time' grachical dynamo that was Zone of the Enders, I might have hailed it as a great RPG, and would have maybe continued to respect it even when it was called out of date. But I don't really. I DO know that they made a sequel, and that it had really nice cover art, but my broke ass was too poor to buy or rent it. That being said, just by looking at the cover of the sequel, even not liking the first one, I wanted to give it a go because I knew they had tried harder. How much harder I don't know. Anyway, I suggest checking out that games reviews, maybe they may be enough to bypass this one and get you to want to know the series in full.
7 out of 12 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Evergrace review 3.5
0 comments
by Zoran of the Zoras
from Hobart, TAS,
Apr 25, 2003
THE GOOD:
This game is great, the graphics, the weapins the magic and most of the other things rule especially the way they split it into 2 charicters. i have been waiting for a game like this. but

THE BAD:
the storyline is a bit complicated and some of the items are to hard to get Eg:sacred rod, ammit doesnt drop it on my game for some reason

SUMMARY:
this game is the best if it had a more detailed storyline and was a bit more believeable it would rock, another thing i dont like is the fact that you have 2 buy items 1 by 1 and the fact that there arnt enough weapons, but the baddies rule and the names are good 2, the only bad thing about thye baddies is that theyARE TO UNBELIEVEABLELY STRON!!! (EG THOSE DARN BIG KNIGHT DUDES THAT BLOCK UR EVERY MOVE OR THE GHOSTS)


I HAVE TO ADD THESE FEW MROE WORDS CUS I WASNT LONG ENOUGH CAN U BELIEVE THAT THIS IS THE BEST REVIWEW I HAVE WROTE (probly)

6 out of 14 people found this review helpful.Did you find this review helpful? YES  NO


PS2  An ok Rpg like zelda like game 3.9
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by shigatsu
from , ,
Mar 24, 2003
THE GOOD:
The music, the cusomizing the armor

THE BAD:
the graphics

SUMMARY:
Personaly i like this game. Its not perfict... And today with games like FFX and such like that, games that arnt mainstream are pegged as sucky. The game play is great, and the dungeons have there own tryickness...and easy at the same time. I think this would be a good game to start on....if you have never played an rpg before...start on this one. however...the graphics make me cringe...in the first cut scean of sharlien's story. when she layes on the bed and her clothing kinda cuts into itself...it seems that the programers could have fixed that...but im a perfectionist when it comes it images so... thats just me....

6 out of 11 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Not even close to say this is good for the weekend! 1.2
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by Queen of the fighting game world!
from York Ny
Mar 1, 2003
THE GOOD:
Nothing good about this game.

THE BAD:
My ears hurt just from hearing the music.

SUMMARY:
Ok you got a game called EverGrace and all you find out is that two count em two people trying to save a world that they don't even live in. If that doesn't sound bad to you wait till you hear the music! Now you may think I only like fighting games just because of my name, but I tried this out to see if I like role-play games. After I played the game I was going to throw yes throw this game in the trash! It was that bad! Now if you love Role-Playing games don't let this review rain on your sunshine. For the rest of you gamers out there. Go and check this off your list of good games and check out Grand Theft Auto 3. You'll be happy that you didn't buy EverGrace.

6 out of 12 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Bastards 5.0
0 comments
by Gamer_God
Jan 27, 2003
THE GOOD:
MUSIC

THE BAD:
other...crap

SUMMARY:
the music in this game kicks.
you guys are friggin idiots.
suck a cock or two asswipes.
eat my shit you fuc|<ing queers.
Will this thing ever let me submit
stupid character length bullsh!t people who criticize games like this should be shot. i'll kill your dog.....a$$
jackass.
may i continue? no? good because im sick of typing
faggots

9 out of 19 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Evergrace Review 2.8
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by RPG_Master44
from Still drunk, , and stoned...
Oct 3, 2002
Evergrace is the first RPG I've allowed myself to play on the Playstation 2, since I'd had very bad reports about most (if not all) the others so far. Evergrace at least looked vaguely promising - a Zelda-a-like, with 2 characters, an almost Pokemon-esque array of weaponry and armour, true paperdolling (something I've always, bizarrely, liked - I think it's in defiance of the heroes always looking the same), a character 'development' system based upon what you equip, where equipment changed your base stats, and it looked real pretty in the box's screenshots. And then I took it home.

Now, let me set the scene here, for the purposes of the review. My house is the local gaming haven. My housemates each have a PC, I own the three major consoles (PlayStation, PS2, Dreamcast) and we often have friends around. For the first playing of Evergrace, present were Huw, my anime-oriented housemate, and Steve, my technically-minded friend. Together, as a trio, we reviewed the game in a bizarre kind of MST, and thus I present some of our findings. I turned the game on, and we watched the rather pretty introduction sequence, which showed rolling hills, bright forests, an incredibly large number of flying things, and, of course, the main heroes.

Then we hear the music, and all three of us simultaneously winced. It's very hard to describe Evergrace's music, but I'll give it a go. Take an orchestra, and divide it roughly equally into 4 parts (as in, the different sections, not the actual people, although you would have to feel sorry for the single triangle guy.) Give each of them a different musical score, designed so that when played together, the sum effect is to make each separate bit sound as bad as possible. Then, just to put the icing on the cake, make them start at very slightly different times and with different tempos, just for that extra grating effect on the ears.

Not wishing to spend any more time than necessary, we start the game, and choose Sharline, not opting for Darius because the manual states Sharline has more of a focus on long range weapons, and we figure they'd be more useful until we have the hang of the game. Then, we watch the character introduction. According to the manual and the blurb, Evergrace has a rich, multifaceted story, full of intrigue and wonder. So imagine our surprise when, amidst poorly-dubbed speech, Sharline summarily faints, wakes up in a strange bed, and watches the woman who saved her get kidnapped.

Now, what would you do? Well, like any young girl who's in an unknown land without weapons or armour, Sharline decides to eschew finding her way home and instead decides to go and save someone she's known for about approximately 3 seconds. So, she goes (or doesn't, if you don't rigorously check it) around the ruined house, finding a bow and a pot. This is where one of the few strengths of Evergrace comes into play: the characters evidently have a little common sense in there somewhere, because a couple of button clicks later, and Sharline is wearing the pot as a makeshift helmet.

As I head through the first area, fighting away, I'm suddenly alerted by Huw that my weapon's about to break. Sure enough, I swing at the next enemy and I'm suddenly wielding a broken sword, severely damaging both my stats and my effectiveness. This is a major problem, not just at the start but throughout the game: it's far, far too easy to break your equipment, particularly if you use certain pieces. For instance, Sharline's best armour has, say, 350 durability. However, it sucks away 6 durability a half-minute just through wearing it, and if you don't keep a close eye on it you'll be spending an immense amount of money on repairs.

The only lead Sharline has to go on is a name: The Human Research Lab, and she bravely sets off to find it. After about 2 minutes of aimlessly running after the monsters that randomly spawn, we find that every route is blocked, and we decide to enter the shop. Note that there are no towns in the game, despite the loading screen telling you any amount of information about them - in fact, there's barely anyone to interact with, and when you do find someone, it is nothing more than a simplistic fetch quest. The shops, instead, are mythical little places that you warp to at every save point, which will sell you armour and weapons and items, repair them, buy them back from you, and sell you monster descriptions, which then go into a separate section at the main menu along with items you've gained.

The array of weapons and armour you can purchase (and find, though I'll come back to that later) in the game is, indeed, an impressive one, and to our surprise none of Sharline's armour was ridiculously revealing, which made for a refreshing change and slightly reinforced the Character Common Sense Quotient, which had taken a big hit from the preposterous plot hook. Quitting, I had the clever idea of running around, finding the spawning monsters and getting the best available weapons and armour straight away. And indeed, it worked, much to my dismay; the balance factor in Evergrace is minimal. It's quite possible to buy up the best stuff at the start and upgrade it to the point where you won't use anything else for the first 75% of the game.

You might, however, be tempted to use other things simply for the weirdness factor. Late game, a bonus dungeon is available, where a large number of 'rare' items can be found that can't in the normal course of the game. Looking at the item list that I have after completing the game with Sharline, I can see swords, clubs, claws, frying pans, a large squeaky toy hammer (if you've ever seen the anime Child's Toy, you'll know exactly what I mean.), a bunny hat, a large halo, a hat shaped like a penguin, an entire bird's nest (with birds), and rather worryingly, Sharline's best armour, which all looks straight out of some cheesy robot / superkid series, transparent visors and all. Think a human version of a PSO RAcaseal, and you're getting there.

Thusly equipped, we face the first puzzle: a gate, stating "Do not lift your arms in anger to pass through here.". I de-equip my weapon, the gate opens, and that's the general level of puzzles throughout the game. I also come across a signpost, which states "Human Research Lab" and almost appears to be pointing off the cliff next to me. In a spirit of happy inquiry, I throw my character off the cliff... and I'm treated with a Game Over sign. No health loss, no returned to the entrance of the area, but a straight out Game Over. And there are a lot of cliffs and pits in this game, which soon become absolutely infuriating, particularly when you're forced to fight on them - one hard sideways swing from the enemy and it's game over. In addition, if you're, say, fighting at a doorway while on a bridge, and do a lunge attack with a spear, the game has the worrying tendency to assume you want to lunge towards the bridge edge rather than the monster right in front of you, and consequently hurls you off the edge itself.

As for combat, it's a Zelda-a-like: face swing direction, press button. However, it does make good use of the PS2 pad: You have a stamina bar, which will slowly drain when running and slowly fill the rest of the time. Lightly tap the attack button, and you'll use, say, 10% to do a light swing. Ram the button down to spend all your bar for lots of power. If only the swings actually looked different, I'd be happy, but there's no visual difference, save looking at the bar, to see how much you used. In addition to normal swings, weapons and armour have Palmira Actions, which will suck away at a weapon's durability and your stamina bar but, say, cast a spell or do a large combo.

Moving on, we pursue the nasty villain to the top of the Human Research Lab, and are forced to take a serious credibility hit as the Big Bad Nasty Guy makes you fight a doll-like boss character, and then taunts you to follow him, teleporting you to a lava cave not far from where he has gone. Quite why a villain would do this, I don't know. But, as ever, it's useless to argue: there's no way whatsoever to get back through the game to the easier areas, in case you're finding it tough going. Simply put, you're stuck there. This is particularly annoying as you reach the final boss - the entrance teleporter gives you no warning it's the last area, and once you're there all that remains is a Save crystal. If you have no money to upgrade your armour and weapons, or no way to enter the Secret Dungeon, then you have to fight the boss with what may be woefully underpowered items.

Note, I said no money to upgrade your items. There is minimal character development in this game - the only stat building you, as a player, do is by collecting disposable items that give you a bonus 5 or 10 points to spread around, with a max of 200 on each stat. Given that, late in the game you'll be running around on, say, 600 strength anyway, it's a fair increase but you're rarely likely to get anywhere near that amount of stat items. In consequence, you have to make do with the stats your weapons and armour give you, and to get better, you must upgrade it. This further reinforces the method of going through the game with the same, constant, equipment: after all, if it's upgraded to the same level as everything else, it's still going to be what you use. A HI-level starting item kicks a LOW-level item from near the end of the game into a dumpster.

Once you've trudged through the entire game with one character (and believe me, trudging is the word, here - it's slow, tedious, and although it's a short game the sheer unforgiving nature of the game makes it a long slog) you're not even allowed to sit back and watch the credits. As you enter the boss room, the screen fades out, and you're switched to the other of the two characters. Forget making your first character ready for battle: whatever he or she entered the room with is saved, and that's the state they'll be in when you finally reach that point with the other character.

Overall there's barely any sign of the rolling vistas and the pleasant locations seen in the intro: in fact, there aren't any pleasant-looking locations in the game. The design is often simplistic and bland, with a greyness pervading throughout the game. About the only well-done thing graphics-wise is your character, as if they'd paid more detail to the paperdolling of the character than to anything else, which is very likely what happened.

So. That's the game, what about the Secret Dungeon? Well, the Secret Dungeon's nice and simple - you work your way down through a labyrinth, effectively, as monsters spawn and you find unique items. The level design is immensely simplistic, consisting of square 'rooms', with a barrier so you can't fall off, connected by small bridges, some of which you have to fill in by killing monsters in order to drop blocks down into them. Some of the bridges fade in and out of sight, making them even easier to fall off. Simply put, this part of the game looks and plays even worse than the rest of the game: simplistic geometry and yet firing an arrow caused slowdown to such a point the arrow looked like it was moving through tar. (Oh, yes, Sharline, the "long-range" character, out of 15 different weapons, had 2 bows and 2 spears. If you count, that makes 11 weapons that aren't long range. Darius had more than Sharline.)

To sum up Evergrace, well... to do so, I'd have to use the line Steve came out with after a few hours play: "Alan, are you sure you put this disc in the right console?" And you know, he's right. As I look at it, all I can see is a Playstation game that has been both rushed and burnt onto a Playstaton 2 disc in order to try to make it sell better, and trying to use the gimmicks of the paperdolling, the immense amounts of weapons and armour, and the secret dungeon to try to get by. In that sense, it fails miserably. With more time, more thought, and more content, it could have been so much more. I haven't actually completed the game: I can't bring myself to, Darius is partway through his quest with exactly the same problems in gameplay and design I encountered in Sharline's quest. An ultimately uninspiring and underachieving game.
13 out of 18 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Your thumbs will not move from the controller when you play this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 5.0
0 comments
by Haschel
Jun 30, 2002
THE GOOD:
Everything was good in this game.

THE BAD:
Nothing was bad in this game

SUMMARY:
This game is PERFECT. The graphics are great, the game play is nice, and not to easy and just to make it more interesting there is 2 storys to play in. Darius and Sharline. The Plot of the storing is interesting and not to hard to understand. There absoulutly NO glitches or bugs in this game. I would recommend this game to anyone who loves fun filled RPG's. I rated his 5.9, cuz that was the limit but i would have rated it 10.

6 out of 11 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Sucks 1.0
0 comments
by CheapPersonAgain
from Moon, Yellow Drop, Moon Sea
Aug 3, 2001
THE GOOD:
The gaphics

THE BAD:
everything

SUMMARY:
im at the castle or something, and i just heal people when i hit them(with darious)i have the globe, and im turning to stone. and the frieken parlmerioun things. they suck.

6 out of 15 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Dress For Success 4.6
0 comments
by SerialZero
from Pumpkin Falls, AZ, United States
Jun 9, 2001
THE GOOD:
Customizable equipment, vibrant environments, detailed enemies.

THE BAD:
Occasional instant deaths, jerking camera movement

SUMMARY:
Evergrace is the embodiment of everything that is good about platform games and role playing games. You've got a classic "Cursed Mark" plot mixed in nicely with a twisted "Nowhere World" story.
You've got a gorgeous set of main characters, each with their own spark, and a wonderful array of inventive weapons, armor, and accessories to wear.
I think that Evergrace is the understated prototype of what could be Playstation 2's hottest fantasy game blueprint. Work out some of the bugs, and it's golden. I highly recommend Evergrace to any new Playstation 2 owners. You won't be disappointed. It's easy to get in to, addicting to play, and hard to put down. I give it a 4.6

8 out of 12 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Evergrace 3.6
0 comments
by ryan
from ny
Jun 6, 2001
THE GOOD:
Great rpg. I mean you swords and armor wear out. I think it is a good adventure game.

THE BAD:
Can't play darius and sharline 2 player missions

SUMMARY:
I really thought this game sucked til I got far and got a game guide Its awesome buy it

7 out of 12 people found this review helpful.Did you find this review helpful? YES  NO


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