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PS2  Baldurs Gate: Dark Allaince 4.0
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by Wee Scottish Lad
from , ,
May 2, 2005
THE GOOD:
.Choice of 3 characters
.Extensive choice of different weapons and armor
.Controls are easy to master
.Millions of enemies to kill
.Different enviroments

THE BAD:
.A bit too short
.A bit more freedom would have been better.

SUMMARY:
Hats off to Interplay, they managed to bring Baldurs Gate from the PC over to the console. In Baldurs Gate: Dark Alliance, you have a choice of three characters. Firstly yo uhave a Human archer, a Drave warrior and a foxy elvish sorceress.
You have come to Baldurs Gate looking to find yourself a fourtune, but the little fourtune you had was taken from you when a gang of thieves knock you out and take your gold. Yo uescape with your life and begin by tracking these thieves down with help from a few contacts. However, yo uare eventually drawn into a battle to save the whole of Baldurs Gate.

During this, yo uwill have a excellent range of weapons and armour to either find or purchase from shops. From daggers to frost bastard swords and padded armor to full plate armor, these shops cater for whatever your style.

As I said earlier, they have done a good job in converting Baldurs Gate to Console. This is thanks to the easy to master control system. You can be playing away in minutes of starting the game.

You have millions of enemies to kill. From rats, zombies, yeti, giants, ogres and even BIG SUITS OF ARMOR!!!!!
PLus there's different enviroments where yo ufight these monsters. The city of Baldurs Gate, the crypts, the mountains, the mines, the swamps, Onyx Tower. All of which are well designed and detailed.

OK that was the good stuff, Now onto the bad stuff. Firstly, the game is rather short it took me 7 hours to complete first time round. However, this is compensated by the replay value of being able to play as another character and that no two games are the same.
Also, a bit more freedom to explore wouldn't have gone amiss either.

Overall, I recommend this to anyone who is looking for a good RPG or just a good game.



10 out of 17 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Kick ass Hack`n slash 4.3
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by NyffTotal90
from , , England
Apr 14, 2005
THE GOOD:
Kick ass hack`n slash.
There`s so many weapons and armour.
It`s challenging.
An amazing fantasy rpg to while away the hours when mates come over.

THE BAD:


SUMMARY:
This is a great game. Most fantasy RPGers will find this game challenging and enjoyable. This game isn`t like in depth rpgs like Final Fantasy, but is easy for anyone to get into, even for people who don`t like rpgs. It`s great fun on two player as you and your mates will probably find that you play this for hours on end. It`s great fun picking up loads of spare armour and weapons, and then selling them to get better stuff.
The graphics are really realistic, and it`s cool killing masive creatures like yeti and Hyeana beasts and seeing them lying in a pool of blood afterwards. It`s also cool killing things like zombies and skeletons. In conclusion hack`n slash fans will probably love this game.

8 out of 15 people found this review helpful.Did you find this review helpful? YES  NO


PS2  The Alliance hath been formed! 4.3
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by 0Zero0
from Cuero, TX, United States
Feb 11, 2005
THE GOOD:
  • Great Hack 'n Slash Action
  • Decent Storyline
  • Nice Weapon System

    THE BAD:

  • Too Few Characters
  • Not Challenging Enough
  • No Replay Value

    SUMMARY:
    If you're looking to rent a fun game to pass a bit of time, this is right up your alley. It's full of great gameplay and an overall enjoyable game, but it just isn't worth buying. After beating it the first time there's a good chance you'll stick it back in the case and throw it on the shelf, where it will sit forever (just as mine is doing).

    You choose to play as one of three characters: A Dwarven Warrior excelling in hand-to-hand combat, an Elven Sorceress that can work a bit of magic, or an Arcane Archer that uses none other than a bow as his primary weapon. What's that? You want someone different? Tough luck, you choose from those three, and only those three. Plain and simple.

    Once you get to romping around in the sewers and fighting foes in every place imaginable, you'll experience the simple yet fun levelling system. Each fiend you kill will give you experience points (the tougher enemies give you more points). When you reach a certain amount of points, your character will receive a different set of points that can be used to upgrade strength, intelligence, wisdom, dexterity, constitution, or charisma.

    The weapon system is also a blast. Each weapon or piece of armor you find on the battlefield has different attributes and its own weight. Some weapons are light and won't deal much damage but can be used in rapid succession. Others are big, cumbersome, and powerful, but can't be maneuvered easily. Your character can only carry a certain amount of weight, so you won't be able to hold an unlimited amount of weapons. This requires you to do a bit of thinking (and possibly even a miniscule amount of math) to manage your weapons accordingly.

    Overall, Baldur's Gate: Dark Alliance is a great game that can be played alone or shared with a friend in multiplayer mode (if the two of you don't spend hours flipping through and commenting on all of the exciting playable characters to choose from). If you're a fan of thrilling hack 'n slash action, you must check it out.

  • 7 out of 14 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  repeatative... 4.0
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    by SepheroT
    from 2d floor of hot, , damn Hell
    Dec 4, 2004
    Synopsis
    Baldur's Gate is probably considered one of the most prized games for a computer gamer... how about the console gamers? Would this appeal to them the same way or is Baldur's Gate best remained on the big PC?

    Interestingly enough, Baldur's Gate: Dark Alliance does not play at all like a Baldur's Gate, but still holds elements of the game that gives it the license. Due to Baldur's Gate: Dark Alliance being on the console world, it becomes a more linear game that progresses much faster than the vast and drawn out worlds of Baldur's Gate. Baldur's Gate holds many great qualities, and many of this will be reminiscent to gamers. However, I couldn't help but feel that Dark Alliance's Diablo-like gameplay was a bit half-baked. Mind you it holds solid qualities, amazing graphics and a game that puts D&D gaming to a tee, but the overall product just was not that satisfying. Why? Well, it's not that 'Baldur's Gate: Dark Alliance' has bad qualities, it's that the good qualities end up short...

    Gameplay Elements:
    If you've played Diablo before, Baldur's Gate: Dark Alliance will seem all too familiar. Like its computer brethren, Dark Alliance uses a top angle view where you will see your small character go through dungeons and slash down gruesome monsters. However, you must have interest in your character to really do anything with it, so Dark Alliance has given three selectable characters, each with stereotypical qualities that will prove appealing to different gamers.

    We have the dwarven fighter, who kills first, asks questions later. He is basically all brawn with a courageous brute strength that makes his axe a thing to be feared. Next comes the sexy elven sorceress, who's mystical energy is one to behold. She's terribly weak, but as her magic increases, she becomes a dangerous threat as bolts of lightning fly everywhere. Finally, we have the humble human archer, his balanced skills putting him in the long range, using arrows to answer his problems.

    If anything, this bunch seems a lot like the bunch from Diablo, if not exactly the same. This is, in fact, a very good thing as it remains faithful to the type of games of its genre (Diablo) and many veterans will immediately familiarize themselves with its characters.

    Now, how exactly does this game work? Well, it's an all-out slaughter, as characters will wield weapons or spells to brutally kill monsters through melee, long-range or mystic. Characters will be given 'feats' ranging from the passive to the more impressive. Generally, they are skills or abilities that a character uses to increase efficiency throughout their voyage through the game. The passive feats are as expected, including increased critical damage, increased mana regeneration and the like. The more boasting feats include whirlwind attacks that slaughter a group of enemies, ball lightning which electrocutes everything in the area and exploding arrow which pummels enemies in a group with its explosion.

    Gamers will need to consider three bars on the top corner of their screen, which determines their experience, their health and their mana. Their mana, of course, determines whether they can perform said feats properly. Health is obviously their life energy which, when dissipated, the character dies. The experience bar, when full, will grant the gamer a chance to put points into their feats, which becomes the initial 'growth' system of this game. However, stat points (strength, dexterity, constitution) are only so often given to you, so don't expect your sorceress to be as powerful as a dwarven fighter in melee combat anytime soon.

    Weapons and armor are one of the more exciting aspects of Dark Alliance. You'll be introduced to the typical Flaming Long Sword +2, which determines a weapons strength and the effects and elemental strengths it may inherit. However, I was rather disappointed at the disadvantage a sorceress would have with the weaponry/armor system. The equipment offered are mostly melee-based, including the staves, so the sorceress does not have an exclusively valuable weapon of which she can increase her magic. However, this may have been because I played Diablo for too long. Do not expect as much complexity in the weapon/armor system as you would in a computer game of this kind.

    Pretty much through and through, you slaughter monsters through different environments until you reach a boss, of which whom you'll be slaughtering as well. However, while I make this sound awfully dull and redundant, it never really gets a chance to be. I really loved this game but everything offered was far too small in quantity. I may be a selfish snot in this respect, but the game had three acts, two of which seemed awfully short. Granted, there are three characters that vary in gameplay, but the quantity for that could've increased as well.

    The feats, of course, may also be used to argue that the game would be played differently, but the feats are indefinitely too unbalanced to actually prove a 'different experience' the second run-through. Take the sorceress for example: her repertoire of magic is so unbalanced that it almost begs you to save the points for ball lightning and leave the god-awful Otiluke's ice sphere. You may not know what I exactly mean, but skills like ball lightning can slaughter an entire room, while skills like otiluke's sphere are thin ice projectiles that tickle ONE enemy's funny bone. The feat system, in that respect, is rather unbalanced.

    The game never really gets boring though, as you'll be fighting various enemies through the three acts ranging from the large and intimidating snow giants to the undead zombies lurking the crypts of Baldur's Gate. You'll be having much fun going treasure hunting, but this type of gameplay needs some GOOD treasure to actually mean something. The treasure, in that respect, is truly lacking. There is no truly outstanding piece of equipment that one must own, save perhaps the Onyx Sword, a powerful sword with high attack, but other than that, random equipment found lying on the ground usually amount to not much (except the last stage, which I won't spoil for you).

    One major gripe, however, is the leniency. You can't sidetrack off of your initial quest to go do some optional quest (if there is, please tell me!). You usually find yourself following a dungeon-to-dungeon pace where you eventually end up in a boss fight. Perhaps that's careless wishful thinking as a lack of direction is also a matter of frustration, but I just wished Baldur's Gate: Dark Alliance, allowed you to explore a bit more... just a bit more. Then perhaps I would feel that I completely and thoroughly slaughtered the entire dungeon, instead of it being spoonfed to me.

    I may sound like I'm griping at the moment, but I'm not, as this game provides amazing fun, amazing attention to classic D&D gameplay, amazing monsters with amazingly different amazing qualities. But once you're amazed, you sometimes beg to continue being amazed. However, this seems not the case here, as amazement is far too short to be enjoyed. This game was far too short, far too lenient and far too abrupt. With bad games, I would say this is a good thing because I usually adore when bad games end their game in a 4-hour span, but Baldur's Gate: Dark Alliance oozes with quality. So why am I not satisfied? Because I want more than the stuff they gave me. Its quality surpasses many games for the PS2, but for such a quality game, it should not have ended as quickly as it did, it should not have been as simple and linear as it was and it should not have had as uninteresting a repertoire of equipment as it did. The gameplay is excellent as it is... it is its lack of it that becomes the apparent problem. 7/10

    Visual Presentation:
    The visual presentation still impresses me as of now. This game, however, was released long ago. So why am I still impressed? Because that's how impressive the visual presentation really is. Let's examine it:

    We have the environments which although zoomed relatively far away, are extremely well detailed, with lighting effects and small attention to detail that show that the environments worked on. Look at the trail of rippling water that seems to create an arrow in your wake. It just gave me great joy watching my character interact with water in such a smooth and although unrealistic, 'cool' fashion. Look at the barrels as you smash them open, as the dust settles from the recently smashed wood.

    Then let us examine the monsters, which were one of the best aspects of the game. There are many of them, and many of them look truly threatening. While some aren't as impressive as others, they all hold some interesting animation to them. For example, you'll love slaughtering the rats right in the beginning, where their body's fly hear and there when you rip and vivisect their stomach with your... rusty dagger. Then there is the oh-so large ogres which die just as quickly and just as interestingly. The iron giants, for example, will pause for a second, drop to their knees and then fall face flat onto the snow when you kill them. The animation and monster design is remarkable and one of the more enjoyable aspects of the game. My one gripe is the jello-like monsters which lurk the first act. Did they have to look so... bright and jiggly?

    And finally, let's look at the animations of your character's skills. They range from the crappy to the magnificent. Skills like repulsion will get the job done but nothing more than a circular energy shock will pulsate out of your character. Other skills are more extravagant such as the sorceress' meteor swarm which truly looks amazing as it rains down on characters. While these animations can easily be compared to the sorceress' nova and the druid's meteor shower attack (armageddon, I think?) of Diablo II, it is still nice to see some references to classic spells that the audience will most obviously recognize.

    Even the NPC's are impressive. I think every review has mentioned a certain big-breasted elf that's worth mentioning, but I won't here - doh! Too late! But yes, the characters are very well detailed, some more detailed than others (as previously mentioend). They, of course, look very lost of life, but they suit the situation nicely when it's close up.

    Let's sum this up quickly... the graphics are dated compared to the glorious GTA: Vice City or the magnificent Final Fantasy X, but you will nevertheless be satisfied with the graphics. 9/10

    Audio Presentation:
    Before starting, there is one song that I would like to mention, of which I felt was rather exhilirating. This is the theme song when you fight the last boss, as well as the song you hear the minute you enter the game's menu screen. You'll be introduced to a roaring operatic theme accompanied by vigorous strings. What does this sound like? EPIC. That one piece is one of the most memorable songs I've heard in Dark Alliance as it enforced an epic adventure. However, this epic adventure will go downhill from there.

    The Elfsong tavern is introduced with a slightly annoying ghost elf of which I pray that it rests so I don't have to hear its annoying song anymore. The music, however, is all ambient, and that's all fine, but you won't find many memorable song selections in this game. The only song I found was worth truly noting was the song I previously mentioned in the beginning. In other words, this game's music is all about ambience, not about epic song selection.

    Now, let's go to character voice acting. It's all believable and very well done, except for one major MAJOR gripe. Stupid fat weapon-selling oaf in elfsong tavern is my major gripe! While his voice acting is done marginally well compared to the others, he will consistently repeat the fact that you reek of fish after 12 seconds of rummaging. It is absolutely irritating, and if this was a real life sim, I would literally strike my arrow into the chest of that bumbling oaf!

    Ultimately, the squeaking sounds of dying rats and the scowls of the kobolds are all done very well, including some less worthy-noted sound effects ranging from the explosion of a gunpowder barrel to the slashing of a sword.

    Overall, audio presentation only shines through in one criteria, and this is the character's voice acting. However, this area is also ruined by repetition from the weapon sellers in every act, constantly reminding you that they have the best wares and the best store in town. Perhaps if they didn't constantly remind me, I may have actually believed them. 7/10

    Story and Composition:
    This area is truly lacking. The ultimate plot is offered through the manual on the second page. Oh joy, you just discovered the entire story! I didn't even have to spoil it for you, because Dark Alliance just goes ahead to show you the entire plot. I'm sorry, this is being unfair and rather grim. But the story is pretty much entirely offered to you in the beginning. Initially though, you won't be given anything more than save town, save town, save world, save and save. Storyline rehashed? Yes. Storyline cliched? Yes. Storyline needed? Not at all!

    However, you have no actual bond with your character, not even a remote sense that you just don't want him or her to die because he's nice or she had a father/daughter complex or they called him fat when he was a kid. Granted, I'm over-exaggerating in here, but some sort of communication between your character and the non-playable characters may have been better for the story and composition.

    Overall, this criteria is NOT necessary at all. Truthfully, they are only there wrapped in pretty graphics and pretty voices to simply tell you who to kill and where to kill it. However, a good storyline would've made an impression. Oh, and before I end this, I have to say that the ending of this game was utterly disappointing and almost disgusting after the work you went through to finishing it. I won't spoil anything for you, but I have to say that if Dark Alliance does not release a sequel anytime soon, my respect for this storyline will dangerously drop. 5/10

    Replayability and Extras:
    Replay and Extras is one area in Baldur's Gate which could've been improved. For an RPG game of its genre, an optional dungeon of which one can just roam off and explore would've been nice. Maybe you just didn't want to go off to the next boss and straight off kill the guy. Maybe you just wanted to kill some more monsters and get your kicks in leveling. Unfortunately, no optional sidequests are given.

    However, one mode IS offered, which is a linear direction-enforcing game called The Gauntlet which makes you play as Drizzt (many vets may know him from previous games) who combats against a series of enemies ranging from the easy spiders to the annoying robots in a time period of 15 minutes.

    You may want to play with another character other than the initial one you selected, be it dwarf, elf or human as the gameplay experience is slightly different. However, with its short length and the awful ending one receives, I don't think I can have my dwarf pass the game after the fate of my elf and human.

    However, if you have a friend to join you in the long run, you will find yourself enjoying this game far better than going solo. The duo-team experience beats a solo-team, and it becomes apparent that the game offers far more when shooting, slashing and 'spell'-ing the ugly bad 'uns with a bud.

    Overall, replay is an acquired taste. If you really enjoyed the acts and scenes one is provided and wish to experience it again (NO alternate storyline per character), then a different character may suit that purpose (doing this with a friend would far increase the experience). However, if you wanted to explore newer regions or a secret world... I have yet to find it and this type of game desperately begs it. 7/10

    Conclusion
    Baldur's Gate: Dark Alliance is an amazing game when it comes to quality. It reeks of it while it lasts. But the length truly disappointed me. I never thought the adventure would end so soon, so abruptly and with such a rotten end.

    So what do I mean when a game is of good quality but lacks it as well. No, it's not an oximoron. The game is addictive and immersive from start to finish, from beginning to end. But unfortunately, the line that separates the start and finish is relatively short and the amount of feats and variable weaponry don't amount to much. In the end, you don't accomplish a great deal of success because you found the ultra-rare sock or killed the super-dangerous monkey. It's a linear game where you approach it as a great experience with friends. However, there is nothing truly oustanding or remarkable that you have to achieve. There's no secret item, there's nada.

    Alas, I will say it once again, Dark Alliance is amazingly fun and it reeks quality and this quality is excellent from start to finish. However, I will say this again, this margin from start to finish is rather short and its offerings are rather small.

    How it stacks up!
    (average is determined through the importance of the criteria)
    Gameplay Elements: 7/10
    Visual Presentation: 9/10
    Audio Presentation: 7/10
    Story and Composition: 5/10
    Replayability and Extras: 7/10
    Final Score: 7

    wheeew...it was very huge one....

    6 out of 12 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  Black Isle Studios Bring A Classic Game to Life, that will not dissapoint. 4.0
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    by NSX
    from , WA, United States
    Aug 27, 2004
    THE GOOD:
    The graphics are absolutely remarkable. Black Isle Studios has really outdone themselves with this one. Sound is great, and has medival feel to it, which is a definite suprise.

    THE BAD:
    Not a lot of great weapons, can get repetitive, and there are only three characters to choose from.

    SUMMARY:
    Baldur's Gate has come along way since it was first released. Dark Alliance is a game that would really be a good idea to consider. The story begins when you are struck from behind by two unknown men, possibly accused for an assault earlier. Thus, what happens next, can come totally unexpected. One of the more wonderful factors about it is the fact that you can actually play a Story Mode 2-Player, which is a rarity among these kind of games. When you see the water in this game, it is exactly like reality, no wonder it has been acclaimed the best graphical game of its time. If you like medival, and love to have a wide selection of weapons, which totals up to the triple digits, this is a game you might consider picking it up.

    7 out of 14 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  Surprisingly good 4.6
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    by Deathman48
    Aug 2, 2004
    THE GOOD:
    Good hack ‘n slash game
    Plenty of weapons and abilities to keep you going
    Fairly difficult and some bosses will take several attempts to beat
    A good storyline

    THE BAD:
    Quite boring on 1-player mode, 2 players are better
    Only 3 characters
    If you don’t like hacking and slashing a whole lot you won’t like this
    Easy final boss

    SUMMARY:
    Baldur’s Gate surprised me as a game. I didn’t really expect too much out of it and I’ve never played a game by this company before. After playing a few levels I got a bit bored as there didn’t seem too much to do. Then I played with my brother and the game took off.

    The basic storyline is that a female warrior, who was the most feared in the land, has returned to Baldur’s Gate in order to get revenge on the people she feels betrayed her when she was alive. She’s somehow been brought back and you have to stop her. There’s a better description of the story in the booklet.

    You start off by having to clear some rats from a sewer and eventually you become a mighty warrior capable of destroying any enemy in your path. There are 3 characters to choose: a Human Archer, a Female Elf or a Dwarf Warrior. They excel in Archery, Spell-casting and Melee combat respectively. Each of them has different abilities to use and most can be upgraded 2-4 times.

    When you kill enemies or complete tasks you will be given experience points. When you reach a certain amount you will go up by one level and be given separate points to spend on upgrading your abilities. Unlike some games where you can carry an entire arsenal on your back, here you are limited by the strength your character has. Each weapon, item of armour and item has a weight and once you reach your characters limit you have to either drop or sell current items or weapons to pick up more. The limit can be increased though.

    As you go on the enemies get progressively tougher and you need to call upon your skills and abilities to try and exploit any weaknesses. This is where two players comes in handy. While one of you may be in the thick of a melee battle the other can be shooting arrows or casting spells from afar and causing additional pain to the enemies. You are both on one screen, there is no split-screen in this game, so you can’t go too far apart. This might seem like a bother at first, but a bit of teamwork later and you’ll hardly notice it.

    The weapons, armour and items you can buy at the shop getter better as the game goes on and eventually you can get weapons that would have killed earlier enemies in just one hit. But these are needed because the further you go the longer it takes to kill enemies and having a shield to block will become invaluable, especially on harder difficulties.

    One of the strong points of this game, which others tend to lack, is that there is actually a good storyline here and there seems to be a purpose to what you are doing. True, once you’ve done it once you’ll know what to expect again only harder, but even then there is a desire to beat the game on the hardest mode as you then unlock Drizzit. So there is good replay value here.

    Also, should you want to, you can import a character from another game, or even another memory card, and then use them in your current game, although you can’t have two of the same character. But if you manage to utilise your characters special talents then you will become very deadly when playing with someone else instead of just mindlessly hitting anything that comes your way. If you just plan your attack for a few seconds then you can find yourself saving tons of time and money in the long run.

    The only major downside I can think of to the game is that the end boss doesn’t take much thinking to beat. A few blocks and timed hits is enough to beat her even on the hardest mode. Once I got there and beat her it was a bit of an anti-climax as I didn’t die once fighting her. So in a way it doesn’t really do the game justice as you will have a much tougher time with earlier characters.

    But if hacking and slashing doesn’t appeal to you then this game won’t do that much to change your mind. You can pick characters that rely more on distance fighting if you like, but at some point you will need to break out a sword and whack people with it. And also if you have someone to play this with then you will get far more excitement out of the game.

    8 out of 15 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  Normal RPG fun 4.2
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    by Dark Elite
    from , , Australia
    Jul 11, 2004
    THE GOOD:
    ~The graphics
    ~The game play
    ~The length
    ~Co-op mode
    ~The characters

    THE BAD:
    ~Dumb AI
    ~Sometimes repetitive
    ~Extremely linear

    SUMMARY:
    The PS2 is very lucky to get this great game, it's a fun and enjoyable D&D game, and should do well in your pile of games (if you have any).

    The game starts you off with the choice of 3 different and unique characters. These characters are the Arcane Archer, Dwarven fighter and an Elvin sorceress. After completing the game with one of these characters you can go back to the start and play the game over with the same character or chose another one. This adds to the lastibility of the game.

    The graphics are out standing considering how old the game is. Though the unfortunate thing is the camera angles, which really don't give you a chance to marvel at the graphics. The only time in where you get a close up of the graphics is when you are in a conversation with some one.

    The game play is incredibly addictive which will get you hooked on it for hours. Though after those many hours the hack and slash fighting can get a bit repetitive. Though in a brighter view you are getting more and more experience to level up.

    There are many unusual monsters you need to battle through and even bosses. The landscape in some areas is wonderful to look at but in other areas it feels depressing. You'll be fighting through dungeons and right up to mountains where it snows.

    Whilst defeating these monsters you can get weapons, amour, potions and miscellaneous items. These items can also be obtained by visiting traders that can be found through out the region.

    There are some side quests (not much) in which you can do for people but they aren't much as you will most likely encounter something of there troubles a long the way of your journey as this game is extremely linear.

    This game has an array of difficulties that can be quite challenging. This also adds to the lastibility of the game. At first this game has 3 difficulties but there is an extra one, which you can unlock along with a character.

    As the AI of the enemies are pretty bad. For instance if your smart you can make the game so much easier as the enemies that may be chasing after you might get stuck on something and all you have to do is, say shoot arrows at the enemy.

    At the end of the game there will be a cliff hanger that will leave you wanting more and more. At the same time you'll be saying damn I finished the game now I want the second one.

    The music and sound are at an average standard, nothing too great, but nothind bad. As this game is extremely long there isn't much different in the sounds.

    The other thing is that intrigues a lot of people is the Co-op mode in where you can have a max of 2 people. This adds a lot to the game and makes it more fun and enjoyable. The great thing is if on player dies all you have to do is import another player and you back to playing 2 player.

    Results:

    Graphics: 9 /10
    Gameplay: 8.5 /10
    Sound: 8 /10
    lastibility: 8.5 /10

    Overall: 8.5 /10

    Overall this is a satisfying game if your an Rpg lover, so I recommend it to you.

    7 out of 14 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  Baldur's Gate: Dark Alliance rules!!!!!!!!!!!!! 4.3
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    by mixman99
    Jun 14, 2004
    THE GOOD:
    Almost Everything except...

    THE BAD:
    Only three characters, swords and weapons are pretty much the same, and the view got quite annoying(birds eye view)

    SUMMARY:
    When I first popped this game in I was skeptical. THe first mission was kind of shall we say wierd. You had to rid the basement of giant rats. But as you progressed the game got more and more in depth with new enemies.(some of which look very cool) SOme of the enemies like the giants werequite weak in the beginning of the game.For the characters there are dwarf, human, and elf. The dwarf is your basic axe swinging shorty. The human is not what youd expect... he is an archer. And the elf(woman)is a sorceress. Thats it and that is the problem. Every game usually has a good amount of characters to choose from, but 3 characters not good enough for me. But if your looking for a solid Rpg/hack'n'slash game pick this one up. But whatever you do do not pick up the sequel may appear to be better but not worth the cost. If you like this game pick up Champions of Norrath.

    8 out of 15 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  The Alliance is Forged 4.2
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    by Raijin1999
    from HELL, MI, USA
    Jun 10, 2004
    THE GOOD:
    BG on the PS2! F* yeah!!!

    THE BAD:
    Only 3 characters And only two players.

    SUMMARY:
    I've played (but never finished) the PC baldurs gate titles, and loved them. I got this one thinking it would be more or less the same thing, and it turned out to be a birds eye view dungeon exploration type game, nonetheless, I quickly loved the game.

    You play as either an Elven Sorceress, a Gnome with a love for rough housing, or a Human Archer, who well....ptheeeeeeeeeew...THUNK!

    *gets arrowed in the head*

    Anyhow, the story is simple. Baldur's Gate is a town under crisis, and whenever Towns in the Dungeons and Dragons world are under crisis, heroes come to the rescue, enter your character, who waltzes into BG, then gets jumped by some theives. You wake up in a nearby tavern, and having been stripped of your ass kickin' materials, you take your first job (for money of course, and fame perhaps) offered by the tavern host, and from there things lead up to you figuring out what's going on in "tha gate", and stopping the evil forces behind it.

    It plays pretty easy, the controls are easy to learn, and messing around with the tons of inventory items, from weapons to equipment can be just as fun.

    Great graphics, sounds, great epic battle music, decent D&Dish story, and has some replay value to it. Unfortunatley, I found the three characters to be a bit less on the side of good variety, and I also wish the game was 4 players. It has 2P Co-Op, yeah, but I dunno. I just don't see a lot of 4 player ps2 games, and D&D stuff is always meant for multiple heroes slashing evil.

    It's also one of the greatest hits on the PS2, so i'd recommend ya pick it up if you think it's worth it.

    Anyhow, that's my two cents!

    8 out of 16 people found this review helpful.Did you find this review helpful? YES  NO


    PS2  Hack 'n' Slash-Tastic 3.5
    0 comments
    by Laura J
    from Miami, FL, USA
    Oct 14, 2003
    THE GOOD:
    variety of enemies, two-player feature, above par voice-acting, scores of weapons to choose from.

    THE BAD:
    too addictive to last long, no replay value, not very original in any area, no character development.

    SUMMARY:
    This is a decent game all around: fair graphics, good length, adequate plotline. Alone it's pretty challenging, but it also can get pretty boring due to the repetitive gameplay. Dark Alliance is best played with a friend. Each of you can choose from three races (elf, human, or dwarf) all of which possess strengths and weaknesses that compliment each other nicely on the battlefield. You’re given a fair say in your character’s development since you’re granted a number of points for distribution after each level-up to use towards gaining new spells, abilities, or improving areas of weakness.
    Despite the eerie déjà vu that the game incurs, Dark Alliance does a good job of capturing all the positives of the dungeon-crawling genre, but doesn’t manage to make any significant innovations (other than the aforementioned two-player option). And the stale story isn’t a major concern when you’ve got someone else playing with you. So, though you’ve done it all before, it’s worth doing again with a friend this time. I recommend a rental--due to the lack of reply value.

    9 out of 16 people found this review helpful.Did you find this review helpful? YES  NO


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