Army Men: Green RogueTHE GOOD: Pick it up and rip tan plastic. No fuss, easy access to gameplay, brainless and blasterific.
THE BAD: The high poly count of the shadows and complex skinning implementation burn CPU cycles that could have been spent on even MORE particles.
SUMMARY: I don't have a lot of time to play games, and I work hard enough with my head during the day, the last thing I want to play is some mind bending RPG or Strategic thingamabob. I want to sit in my comfy chair and press one or two buttons for a couple hours before the spouse calls me to bed.
Army Men: Green Rogue has no concept of taxing the thought process. Joystick to aim, Joystick to move, and fire button. Oh, and a nuke button and an aim high button for those pesky tan on a ridge or cliff or as you're climbing. Power ups for four basic weapons lead to some amazing effects, and super kill ratios, including a big bad ass mode.
Some of the bosses could use bigger brains. I thought I was the most brain dead character in the game. I was proved wrong.
The only wierd thing I noticed was the blue eye shadow in one of the interface screens. Go figure.