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PS2  Reyvateils, Songs, and sexual innuendos. Oh my. 4.2
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by PeTeRL90
from Jacksonville, North Carolina,
Jan 27, 2008
Let's face it. In today's gaming world, a lot of people have ripped on games that are on the 2D surface. Games like Atelier Iris 1 and 2 come to mind as good examples of this. However, just because a game has 2D Sprites doesn't mean it's going to be a bad game, and I wish people would accept that fact. Enter Ar Tonelico: Melody of Elemia.

Ar Tonelico follows the story of a young knight, Lyner, as he sets out to search for a crystal called a Hymn Crystal to save his homeland, Platina, from a virus (enemies, not disease) attack. While the story might start out pretty slow, it quickly starts to pick up, and doesn't really let up at all as you progress through the game. The story I believe is told really well, and since there are actually two paths you can take during the main course of the game, it just expands the story a little more so you can fully understand it.

As I already pointed out, this game is in 2D, whereas the world is a 3D interface. I really do think the sprites look really well detailed, and are probably some of the best sprites that I've seen in a game. While some of the animations aren't there (if you run away, your Reyvateil simply jumps backwards without any movement), it's hardly anything to nitpick at. The environments, on the other hand, are a bit repetitive. Though they may look nice, the same kinds of scenery are used all too much for the towns and dungeons in the game.

The soundtrack to the game is a good one. There's a lot of tracks in the game that will remind you of either the Atelier Iris games (if you played them), or of an old RPG back from the SNES days. There's something in the soundtrack that everyone can like, though I can do without the rapping in a couple of the battle themes.

The voice acting is good for the most part, but it's not on the same level as the Digital Devil Saga games. The majority of the voices do fit the characters, and the emotions are done pretty well, but at some part of the games, I felt that the VA's could've done a better job.

Ar Tonelico is a turn based RPG. At the top of the screen, you have portraits of your characters and enemies with a blue bar next to them. The blue bar represents when you can take your action. Once the bar is filled, that enemy or characters turn to act comes, and you can select your action to take. After it, your portrait is moved back a specific number of spaces, depending on the equipment you have on and the characters agility.

During battles, you have your front line characters, and your Reyvateil at the back singing their songs. Once they start singing, a Burst gauge will appear, which is basically telling you how strong the song is getting. Singing a song will consume MP for a Reyvateil, and once their MP reaches 0, the song will activate automatically. MP Regeneration for the Reyvateil is quick, so you don't have to wait long to start up your next song. However, Reyvateils are physically weak in the defense area, and therefore need proection if an enemy targets them. You get a warning if an enemy is going to target your Reyvateil, in which you respond with guarding them with one, two, or three characters, depending on how many rings appear around the Reyvateil.

Also that's something a bit fresh is the Harmonic Gauge, which is at the bottom of the screen. There are two bars: a Blue bar, and a Pink bar. The blue bar represents the "excitement" of your party. Whenever one of your front line characters attacks, the blue bar will rise. Using skills will raise the blue bar even further. The pink bar raises on its own even if the Reyvateil isn't singing. Once the blue and pink bars touch, your Harmonics will gain 1 Level. You can do this until it reaches Level 4. The Harmonic Gauge is basically there for you to gain more items in battle, and to make your physical attacks more powerful. You can gain up to 4 items per battle, with the Grade 4 items generally being rare items late into the game.

What I liked most about the game was the indepth character interaction you can do with your Reyvateil, or singers. Basically you have Reyvateils that will get close to you in the game, and they normally don't tell you much about them. In order to learn more about them, their fears, embarrassments, happy times, or any other feelings, you need to Dive into that Reyvateil and make your way through their Cosmosphere, helping them regain confidence or help them recover from a fear they've had for awhile. As you venture deeper, you'll witness all the personalities the Reyvateil has towards you and the other characters. In other words, it's sort of like a novel. It helps you learn more about that Reyvateil and what they think of the other characters. This kind of character interaction needs to be in a lot more RPGs, if not all games. You can also expect a lot of sexual innuendo and a tiny bit of bondage in the game. Though it's not all over the game, it's pretty noticeable during certain scenes and scenarios.

Aside from the Diving feature of the game, there's Item Synthesis you can do. Basically you have to find ingredients to make certain items, such as Key Items, Ingredients, Useable Items, or Equipment. Some recipes are easy to make, and easy to come by, whereas other recipes pit you with items that are hard to find, or you don't even have yet and have to search for another recipe to make the current one. The Item Synthesis itself is pretty expansive, and there are plenty of items to make.

If you're into hard RPGs, you'll be very disappointed in this game, as Ar Tonelico: Melody of Elemia is really really easy. I suppose this can be good for an RPG newbie, but seasoned RPG Vets will probably find no challenge in this game whatsoever, as the majority of normal fights and boss fights are pushovers, and considering your Reyvateil can heal you every few seconds with certain songs, the challenge is pretty much sucked away from the game.

Thankfully, though, there is some replay value in the game, as there are 7 different endings, and two paths to take during the main game. You can get 4 different endings with two of the Reyvateils, Aurica and Misha, depending on which route you take. There are a couple of other endings in which I won't say, as that will spoil some of the fun for you, but the replay value is there for you if you're curious about the endings and different paths in the game.

All in all, Ar Tonelico, while far from perfect, is a perfect fit into the 2D RPGs, and if this is really the last 2D RPG that we'll see on any console ever again, then I'm glad this game is the final one we'll ever see, as it makes the genre go out with a bang.
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PS2  A nice little RPG with lots of character depth 4.1
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by forweg
from , ,
Jun 2, 2007
Ar Tonelico: Melody of Elemia is the latest 2-D RPG from the developers at Gust, who are mostly known for the long-running Atelier series. The game was released in North America by NIS America, over a year after the Japanese release. The release was originally scheduled for a much earlier date, but the game was delayed several times due to NIS America not realizing just how much dialogue needed translating.

Ar Tonelico takes place in a unique fantasy world centering around a massive tower called *shockgasp* Ar Tonelico. At the base of the tower lie the Wings of Horus, a land where the common folk live their puny little lives. Much farther up Ar Tonelico is the holy city of Platina, where our whiny protagonist, Lyner Barsett, resides. As an Apostle of Elemia, Lyner's job is to fight off viruses invading Platina.

Soon, however, Lyner crashes his airship (why does that always happen?) and lands on the Wings of Horus. He comes to meet two cute beings known as Reyvateils. This strange race consisting of only attractive young girls is a vital force in Ar Tonelico's world, as they are the only capable bearers of Song Magic.

The shy, traumatized Aurica, and the spicy loli, Misha, are the two Reyvs fighting for Lyner's, and thus the player's, attention. You must make a choice between the two at one point, so I suppose there is a tiny element of dating simulator here, but it certainly isn't prominent.

This branching point, among others, create seven possible endings. The girls' personalities, as well as the two paths, are different enough to warrant playing the game more than once, despite the lack of a "New Game+" option.

Other characters include the stereotypical lone gunman Jack, the unsocial, chainsaw-wielding female mechanic Krusche, and the holy knight Radolf. These party members don't have many lines or really much depth, because most of the narrative attention is (understandably) given to the Reyvateils.

As you explore Ar Tonelico's varying environments, you will, just like in any RPG, have to engage in combat with assorted foes. The battles are random (ie you don't see the enemies on the field), which is, as usual, annoying. A nifty little encounter feature helps make up for this, however. A green bar appears on the lower-right corner of the screen whenever fiends are present. As battle draws near, the bar begins flashing red. After each encounter is complete, the bar is drained a bit. When it empties, you no longer have to fight monsters in the current area (unless you exit and re-enter). This aspect helps lessen the tedium of fighting countless battles in massive areas, in that you can actually feel progress being made with each fight.

The battles themselves take place with a party of four: Three normal combatants plus a Reyvateil. The Reyvateil can do nothing but sing Song Magic, which works by charging it to a certain point, then using it. The Reyvs are the focal point of battles, and the flow of conflict largely depends upon them.

The battles are generally extremely easy and don't have much depth. For example, each normal character can learn only four skills throughout the entire game. And even most of those are entirely useless. This makes dependence on the Reyvateils even greater.

Each fight is also overly lengthy, partly due to the irritatingly long animations for both charging and using Song Magic. You'll often have the urge to forget about Song Magic and simply use brute force, entirely because of those damned animations.

However, I don't believe the battle system was meant to be the crowning achievement of this RPG. Its main appeal comes from the relationship Lyner forms with each of the cuties, and much of this relationship is formed through the well-publicized Dive System. Basically, you can visit Dive shops, which are present in most towns, and "dive" into each girl's mind.

Diving is the only way to learn new Song Magic or stat-enhancing costumes for the girls, so it very much serves a functional purpose. Regardless, the main attraction is learning more about the girls' thoughts, feelings, and memories. The Reyvateils have compelling personalities, so diving is always fun and never a chore.

As Ar Tonelico comes late in the PS2's lifespan, some might expect dazzling or incredible visual artistry. This certainly isn't the case, but what is given is more than acceptable. Sprites are large and clear, and the world is detailed. The 3-D world map looks rather rough, but you won't be spending much time there anyway. The game looks nice and purty overall, just don't expect something on the level of Odin Sphere.

Most of the music here is quite good, with the several beautiful, angelic hymns sung by the girlies as particular high points. Each Reyvateil has a unique voice and all are lovely. I could live without the execrable rap interludes present in a few songs, but they at least aren't quite as mind-numbing as one might imagine.

NIS America thankfully gives gamers the choice between the original Japanese voice acting and an English dub. I thank them for consistently giving their consumers this choice.

Sadly, though, the Japanese acting is serviceable, but not extraordinary. Most of the seiyuu sound as if they are phoning this one in, and much of the emotion in their voices sounds forced. An exception is Kanako Sakai, who is very convincing as the pseudo mother figure Shurelia. The English dub was poor judging from the very small sample I listened to.

The game should last a good 30-50 hours, subject to how much diving is performed. Of course, you can at least double that total if you plan on taking all paths and viewing all endings.

Ar Tonelico is highly recommended to 2-D fans, general RPG fans, or fans of anime-style hijinks. To the rest of you, well, give it a rental and see what you think.
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