Millions of hours of sleep lost, thousands of keyboards smashed, hundreds of days of work skipped... And all for a good cause. Doom took the world by surprise when it was released as a shareware demo in 1993, and even today, Doom manages to offer unparalleled, fast-paced, and downright fun gameplay.
The first thing you may notice upon starting a game is the soundtrack. As one of Doom's trademarks, the music stays consistently awesome through all four of its episodes. Whether it's quick 16-bit metal, or mellow sounding drums and bass, the soundtrack somehow manages to fit every second of the intensity that is Doom.
That being said, not even a soundtrack such as this could be the saving grace for a broken game. Luckily, Doom strays far from that path. Every second of gameplay is "edge-of-your-seat" action. Each enemy must be fought in its own way to avoid death, only expert strafing skills and deadly accuracy will carry you through the game's harder difficulties. Boss fights require q...
Intuitive gameplay - and mostly, the base of modern FPS
Interesting level design
Five difficulty modes with difference in enemies, items and weapons in some levels
You can lead your character on the map view
No jumping gameplay, the only missing basis in FPS
If graphics are detailed for a game of this era, you can imagine that they're also pixelised and some of you can be bothered by it.
Some levels are just large and with multiple ways to get to a point - you can be lost
Some secrets are simply very hard to get or to find
SUMMARY: If Doom wasn't existing, you wouldn't play FPS today It's perhaps not true as Wolfenstein 3D or Quake were also important for founding the FPS genre but without Doom, it wouldn't have been such a success. Doom was released on many platforms: SNES, Jaguar, Saturn, Nintendo 64, GBA and even XBOX 360 with the Live Arcade feature. I'm forgetting many of them but...