RPG Two Worlds II has gotten quite a bit of love since its initial... posted Jul 11, 12 6:36am
Expected to launch next month, publisher Southpeak Interactive has delayed the RPG Two Worlds II for North... posted Sep 30, 10 1:55pm
Publisher SouthPeak has a great sense of humor we didn't know about, promoting the upcoming RPG Two Worlds II... posted Aug 05, 10 5:16pm
The official website for the upcoming multiplatform RPG Two Worlds II launched recently for those that haven't... posted Dec 31, 09 12:45am
Two Worlds: The Temptation was originally pegged as an expansion pack for the first title in the series -- perhaps... posted Jul 03, 09 3:22pm
Background“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.