Two Worlds Pro Reviews
Average Review Score: /10
Two Worlds Reviews5
|website||score||publish date||article quality|
|GameDaily||7/10||Sep 07 '07|
|Actiontrip||62/100||May 18 '07|
|Game Chronicles Magazine||6.1/10||Oct 10 '07|
|GameSpot||7.5/10||Aug 31 '07|
|IGN PC||7.3/10||Sep 11 '07|
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Two Worlds Previews
|website||publish date||article rating|
|Gamebiz||May 20 '06|
|GameSpot||May 17 '06|
|HookedGamers.com||Nov 06 '06|
|IGN PC||May 13 '06|
|The Armchair Empire||Mar 13 '06|
|IGN PC||Apr 24 '07|
|IGN PC||Jan 23 '07|
|» Submit a preview link|
Quoted from Two Worlds Reviews:Check out these quotes from Two Worlds reviews & previews
"Epic scale and depth of content make Two Worlds worthwhile."
"The game also has online components which will allow PC and Xbox 360 players to be able to play online together. We dont know how this is going to work yet but it sure sounds exciting. However, Xbox 360 users are not likely to be able to use the various editors that will be shipped with the game. These editors will allow you to create your own adventures and, if you are really dedicated, your own expansions."
"Two Worlds promises roughly 40 hours of gameplay from the main mission with that number going up to over 100 hours if you do everything there is to do in the single player game. That doesn't include the multiplayer game which has its own unique set of quests. While the RPG aspects don't appear quite as deep as what we saw last year with Oblivion, Two Worlds is looking like a good candidate to deliver an epic game this spring."
"What we haven't had the chance to see is multiplayer, which we have to admit, remains a bit of a mystery. The 360 version will support up to eight players that can party up and rampage across the landscape. The PC version will apparently support up to 200 and we assume the servers will be run by the publisher. We're also assuming some of the game rules about respawning enemies will have to change as well or later players will come in to a server with nothing to fight. We're also assuming that it'll be harder to kill neutral NPCs as well or else some of the jerkier players could just slaughter the world and leave nothing for the rest."