BackgroundStrike Fighters: Project 1 is a multi-faceted flight-simulation game that features one of the most versatile combat aircraft of all time – the McDonnell Douglas F-4 Phantom II. The core of the game is traditional combat flight-simulation – the player takes command of a thundering jet fighter and engages in aerial dogfight with enemy fighters while seeking and destroying ground targets. The game is set in the 1960s – when aviation technology was still primitive, but advancing at a rapid pace. Some missiles and guided weapons are available later in the game, but true to history, they remain somewhat unreliable and inaccurate. Most air battles involve visceral, in-your-face gunfights, and the player's skill at outmaneuvering his opponents remains the key to victory and survival.
The game utilizes an all new "next generation" graphics engine using DirectX 8.1. The graphics engine, developed by Third Wire, is optimized for rendering scenes with high poly count in full 32-bit color. The player aircraft are modeled with exceptional details, each exceeding 5,000 polygons. It also supports advanced features such as colored point light-sourcing, specular highlighting, multi-layer textures, bump mapping, and reflective environment mapping.
The development team is lead by Tsuyoshi Kawahito (TK), a legend in the flight sim community. His past titles include European Air War (awarded the "Best Simulation Game of 1998" by CGW), Jane's Longbow 2 ("Best Simulation Game of 1997"), Jane's Flash Point Korea, and Jane's AH-64D Longbow ("Best Simulation Game of 1996").
- Created by the lead designer behind "European Air War" and "Longbow 2".
- Features F-4 Phantom II, the most versatile combat aircraft of all time.
- "Next-generation" 3D graphics engine.
- Advanced terrain engine using both fractal and digital elevation map.
- Furious air combat action focused on classic dogfighting action.
- Fully scalable difficulty options.
- Open architecture to allow for future expansions and user customizations.
- Highly popular fighter jet era.
Hardware RequirementsWindows 95/98/ME/2000/XP
Pentium II-400 processor
64 MB of RAM
DirectX 8.1 supported 3d graphics accelerator card with 16Mb Video Memory
500-MB free hard disk space
Mouse and Keyboard
256 MB of RAM
3D graphics accelerator card with at least 64 MB of Video Memory
Joystick, Throttle, and Rudder