User Reviews
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Space Empires: IV review | 4.5 0 comments |
by Preston N. from Omro, Wisconsin | Oct 28, 2000 |
THE GOOD: Cool ideas, i.e. intergalactic species conflicts,cool techsTHE BAD: some poor graphics, for example the battle scenes and the classic a.i., sending powerful ships in one by one instead of making unstoppable fleets
SUMMARY: I really enjoy this game because you can steal enemy vessels and dismantle them and research their hi-tech parts! I always liked games that allowed you to capture and use enemy technology against them. Besides this it is really fun and kind of reminds me of Alpha Centauri in its custom units and overall fun.
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| 16 out of 18 people found this review helpful. | Did you find this review helpful? YES NO |
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Space Empires IV | 4.8 0 comments |
by eren mutlu from Istanbul, Turkey | Oct 2, 2000 |
THE GOOD: EverythingTHE BAD: AI weakness in fleet attacks and attack timing. SUMMARY: Needs a minimum of animation. For instance planet rotation, ship movement, weapon firing could be animated to add pizzazz. If civilian side of the game could be enrichened (in- planet maps and construction sites, more detailed trading such as merchant ships/trade routes, detailed population dynamics etc... the game could really become Civ-in-Space most peole crave for!
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| 8 out of 11 people found this review helpful. | Did you find this review helpful? YES NO |
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It' Rocks! | 5.0 0 comments |
by Theron Williams from Reno | Sep 27, 2000 |
THE GOOD: Space Empires IV Rocks! Despite its low quality graphics, it beats the snot out of its competition!THE BAD: No graphic animations! SUMMARY: As a long term fan of the space empires series, this game beats out not only its predessors, but its competition as well. I can't wait for those big "Damn the Game Play, Bring on the Ram Hogs" Game Publischer's faces when this goes mainstream. |
| 5 out of 13 people found this review helpful. | Did you find this review helpful? YES NO |
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Malfador Does It Again | 4.5 0 comments |
by Mike Smith from from Toronto, Canada | Sep 27, 2000 |
THE GOOD: Gameplay, Replay Value, Technology, DepthTHE BAD: AI problems, Layout SUMMARY: Continuing on with the series, Space Empires IV by Malfador Machinations is an excellent example of what small developers are capable of.
The review done here at Neoseeker pretty much describes SEIV and all of its features, so I won't get into too much about them. But to emphasize it again, the gameplay is rich and in-depth with a huge technology tree, and the ability to change practically everything about the game via text files and bitmaps extends the replay value of this already fabulous game for ages.
The only annoyances that I cannot live with is the AI and the layout. From the political point of view, the AI is easily manipulated into poor treaties and trades that in no way benefit them. In ship design, even hundreds of turns into the game, the AI is still using Depleted Uranium Cannons when they have Capital Missiles and other high tech weapons at their disposal. The layout is somewhat clumsy, compared to the right-clicking, windowed predecessor, SEIII. Even after days of playing, I still cannot quite remember how to select multiple ships. Additionally, mass production of ships, units and facilities at different construction yards on separate planets is tedious as the only option to do this is to go to every planet and set the construction queue.
My review is based on the SEVI Demo v.56, and with a new demo coming out in early October including Dyson Spheres and many fixes to the AI, SEVI can only get better. Malfador also has a reputation of improving their products with continual patches even months after the release date, so don't be surprised that Malfador has a real winner here. |
| 24 out of 28 people found this review helpful. | Did you find this review helpful? YES NO |
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