I'm going to put this as bluntly as possible – Shank is a game that rides on the same note, from the second you start it up until the second before the end credits roll. It does one thing right and one thing only (two if ambiance counts – I'll explain later), and any attempt at anything else falls flat on its face. But here's the thing – if you can do the big thing right, you'll have yourself a great game, regardless of the little flaws! Some games have the drive to kick ass, but end up flopping in certain medium sized areas. For instance, Shadows Of The Damned could've been fantastic if the bosses were a test of skill instead of patience. Shank gets the main thing right, which puts it a cut above the rest, but it's the little things that drags it down
Shank's story is a bit of a tricky one to tell, because you only get one part if you play the co-op mode, and the other part through single player mode. While it gives them room...