R.U.S.E. Pro Reviews
Average Review Score: /10
|website||score||publish date||article quality|
|Neoseeker||7.0/10||Sep 16 '10|
|1UP||B||Sep 14 '10|
|GameSpot||7.0/10||Sep 13 '10|
|Gaming Excellence||6.5/10||Sep 28 '10|
|»Submit a review link|
|website||publish date||article rating|
|IGN PC||Mar 25 '09|
|1UP||Sep 26 '09|
|Computer and Video Games||Mar 25 '09|
|Destructoid||Jun 04 '09|
|EuroGamer||Dec 07 '09|
|GameSpot||Sep 24 '09|
|IGN PC||Mar 11 '10|
|Strategy Informer||Sep 01 '09|
|» Submit a preview link|
Quoted from R.U.S.E. Reviews:Check out these quotes from R.U.S.E. reviews & previews
"What's the game about? Winning the information war has been a fundamental key to victory since the dawn of modern combat, but it's never been featured in a real-time strategy game to the extent that it is in R.U.S.E. Actual combat takes a back seat in Ubisoft's latest RTS, where the real battle is over information. Played correctly, enemy tanks and bombers become useless in the face of well-placed ambushes and other tactics, but the tide will definitely turn if the enemy gets the upperhand in the battle of information. To that end, Ubisoft has implemented "ruses," which can be used much like Command & Conquer's superweapons. Ruses become available every few minutes, after which weapons like camo nets can be used to keep enemy players in the dark while spy planes root out the enemy headquarters. Once the enemy base is finally uncovered, it's time to send in the B-17s."
"Ruse is a tough sell. You might not realize the developer, Eugen Systems, made a fantastic Command & Conquer clone back in 2005 called Act of War. Ubisoft's marketing doesn't help by trying to sexy up Ruse with their ridiculous promo videos. Then there's the name. I refuse to call Ruse RUSE, and certainly not R.U.S.E., since it's called what it's called because you use special powers called Ruses. Imagine calling Age of Mythology G.O.D. P.O.W.E.R.S. or Starcraft II S.C.A.N.N.E.R., C.H.R.O.N.O.B.O.O.S.T., and L.A.R.V.A.L. S.P.A.W.N. At first, second, third, and even fourth blush, Ruse looks like one of those chintzy, World War II themed RTS/wargame hybrids. The awful single-player campaign won't convince you it's any good. It shoves you inelegantly through the usual scripted hoo-ha, interspersed with overproduced cut-scenes. You might fire up a skirmish game or jump online, only to discover that this is either a big fat mess or merely hard to figure out. Ruse is the kind of game your liable to play for four hours, conclude it sucks, and then move on. You can hardly be blamed, but it's your loss. Because if you have any interest in smart variations on the usual RTS forumula, you won't want to miss Ruse. It's clever, unique, and ultimately even elegant."
"First look: Ubisoft does Supreme Commander in WWII"
"We lift the fog of war as we find out what exactly the AI will be capable of in the upcoming strategy game R.U.S.E. "
"This intriguing real-time strategy game overcomes its feeble campaign by encouraging a different approach to battlefield tactics. "