Upon first glance, Recettear appears to be a dungeon crawler with a shopkeeping gimmick. I mean come on, how can you base a whole game on shopkeeping? But then you get further into the game and realize "shit, that's how", because it gets more complex and it just sucks you in! That's how a game ought to work - have something, stick with it, and pace it so that you can get people hooked into it. Although in a way, it feels like the gimmick outdoes something more traditional, which is the dungeon crawling... does this wind up hurting the game in any way, shape or form? Guess you'll have to find out now, wouldn't you?
Story: Recette is in big trouble now! Her dad had been out adventuring for a long time, and he dumped the payment responsibility onto her! Well, here comes Tear, a loan shark, who wants the money, but Recette can't afford it. As a compromise, she has to pay it in installments, rather than all up, and how does she do it? Why, set up a shop, of course! Believe it or not, ther...
There is a surprisingly vast amount of items that you can find for such a seemingly simply game. Despite there being few places to go, there is a lot more to do than one might think at a first glance.
The difficulty increases as you go through the dungeons, keeping a better hold on your interest.
Even the dialogue itself is somewhat entertaining and more "intelligent" and adult than a game like, for example, Harvest Moon.
The debts you are made to repay are sometimes impossible to meet resulting in the need to restart. Failing to meet ones payments at any part of the game results in having to start over, albeit with all of your items. For example, if you made your payments for the first three weeks and failed on the fourth week, you go back to week one.
Recettear, at a first glance, is just a small indie game perhaps akin to the likes of the infamous Facebook game "Farmville" or whatever Zynga's managed to come up with recently. However, that is very much INCORR...
A shop can offer many things to travellers of all shapes and sizes; will you succeed?
You know how in most RPGs, you have to buy weapons, armor and items from a shop in order to stand a bit more of a chance against the forces of evil, right? You'd think that the shopkeepers would cut you some slack and give you a discount because you're saving the world from said forces of evil... nope. Shopkeepers can't play favorites here! And that's the case for this game, where you ARE a shopkeeper, needing to make sure that you earn as much money as possible without driving the customer away because you're demanding a thousand dollars for a piece of candy.
Recette has lived the easy life; she never had to work a day in her life and could spend the day sleeping, dreaming of sweets. Then one day, a fairy by the name of Tear comes by and asks Recette to pay quite a hefty amount of money. Why? Because Recette's father took out a hefty loan and left Recette with an enormous debt. At least Tear isn't a...
This is my review of Recettear. It is a rather unique and awesome game. Go buy it now. End.
Well, I suppose I should explain things a bit better, but my abruptness should go some way to expressing the sheer love I have for this game. There truely are very few games quite like this, and fewer still done with the kind of addictive quality that demands you to play one more day. A shining example of what indepedent developers can pull off.
So then, what is Recettear? It is primarily a shop management game that reverses the usual RPG roles. This time you are the shop keeper happily ripping off adventurers risking their lives to venture into the most dangerous of dungeons. The game also throws in dungeon crawling areas that can help you in your playthrough. About the only comparison I can make is to Natsume's Harvest Moon Rune Factory games, but done so much better.
The overall goal of the game is to repay a debt, and this is done via weekly installments that grow in size. There are no rando...