NightSky was a game that was settled right in one of the Humble Indie bundles I purchased and had long since forgotten about. Like a few other titles there, I knew pretty much nothing about the game, but having finished a different PC project that left a sour taste in my mouth I was eager to try another game, so after rooting through my game library I booted this up to see what it was all about.
Visually the game is very distinctive. The environments are silhouetted locations that span areas like the beach, construction sites and bizarre places high in the night sky. These places, while seemingly devoid of human life, nevertheless do have creatures around the place that look like they might take an interest in what's going on. These creatures also play on a gamer's instincts; some of them look quite vicious and big enough to swallow you whole, but you don't interact with any of them, even though I spent the whole game fully expecting the next one to be the one to have a go.
When you look up at the night sky, you can't help but feel there is a great mysticism encompassing it - it's beautiful, and it's vast. Similarly, NightSky is a title of little explanation that throws you into quirky and interesting environments, catching the eye and the imagination in equal measure as you overcome the puzzles interspersed throughout your journey. With an ambient soundtrack that plods along beside you, it's a fun title to play in short stints for those who want a bit of quick, casual gameplay.
You are a ball. That is all you need to know and that is all you will know. Beginning in a beach setting as the sun touches the horizon, a seemingly sentient ball is discovered by a boy, whose description makes it seem completely alien in origin. Taking this strange spherical object home, he proceeds to have dreams comprising of unknown places. Whether these are projections of the object's experiences, or simply its creations, is unknown. What is known, however, is that such sc...