BackgroundAlone on a craggy hilltop, high above an island shrouded in perpetual mist, your quest begins. But tread gingerly, because while the world of Loom is breathakingly beautiful, unspeakable danger awaits the unsuspecting.
Trepidation soon gives way to bravado as you peek inside abandoned tents in the village. Stumbling over a discarded weaver's distaff, you watch in wonder as it gradually glows and resonates with a sequence of musical notes. Tentatively at first, you point the staff and repeat the notes. After considerable experimentation, you may discover the power to see in the dark. Or weave straw into gold. And eventually find the means to leave the island itself.
A fantastic odyssey ensues, as menacing waterspouts, merciless dragons and exotic cities draw you deeper and deeper into the fantasy. Armed with the distaff's magic power, you stride fearlessly across vast, cinamatic landscapes. Seeking the arcane knowledge possessed by the Great Guilds, accumulated and refined since the dawn of time.