SUMMARY: I've been around to a lot of review sites and have seen the same thing. Mixed reviews; each of which are very short sighted. Now here is the real shiznit.
First, its time to destroy the myth: It is NOT a rip off of Warcraft and/or Diablo. It is an attempt to give people who are waiting for Warcraft III a game to play with until it is realeased. (A RTS with RPG elements, sound framiliar?)
Second, onto the gameplay: Their is wonderful site pathing involved, people just don't realize it. Everyone is used to the traditional form of site pathing for RTS where the group of units all move to a single focal point. It is the easy way to site path. But hardly a strategic plus. In KuF though the site pathing keeps your units rank and file. Excellent for strategic attacks and defenses, the likes of never seen before in an RTS. (Although for those tight places, it would be nice to turn off the rank and file and have everyone get their ass to higher...
THE GOOD: It was fairly inexpensive, elves have sexy voices.
THE BAD: Everything else, see below.
SUMMARY: Imagine a third rate company combining everything they liked about Warcraft and Diablo. Now Picture the coolest elements of Warcraft and Diablo that really made those games worth playing. Those are the elements left out of this combination. It's actually quite an amazing alchemy; the good folks at Phantogram have managed to turn gold into crap.
The most glaring problem with this game is the horrible save game feature. Between levels, you may save your game. That's it. Any attempt at trying a new strategy must be balanced against the idea that if it doesn't work, you just wasted 30 minutes of your life.
The game is also pretty buggy, but that is being addressed, so I suppose I should cut them some slack here. Suffice to say that you should keep an eye out for new patches if you want to play this game without it locking up.
The manual is simply pathetic. It is quite clear that English ...