: : : : : Half-Life 2

Background

You are back in the shoes of Gordan Freeman, but this time the alien threat has spread across the world. Not only from the Xen Invaders but an all new threat has surfaced, known as the "Combine". Together they have caused global carnage. Working for the G-Man - it is your mission, with aid of Eli and Alyx Valance, to stop the threat of global domination. Use an array of weapons such as a pistol, shotgun, M-29 and Grenade Launcher along with others to finish of your enemies, which range from Combine Soldiers to Ant Lion's!

For more information visit the <a href=http://halflife.neoseeker.com/>Neoseeker Half-Life Portal</a>

Gameplay

The game is a FPS, so, you have to shoot every enemy that you're meeting. But you have also to duck or to take cover. Players will lead Gordon through different environments and also drive two vehicles, equiped with a turbo and with weapons. Gordon will also have the opportunity to ask to rebels to follow him, to stop doing it or even to ask for ammo or for restoring health. The Gravity Gun is also allowing the player to take an object and to launch it on enemies, or to remove something blocking his path.

Features

  • Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence
  • From pebbles to water to trucks, all respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy
  • Source's shader-based renderer (like the one used at Pixar to create movies such as Toy Story and Monster's Inc.) creates the most beautiful and realistic environments ever seen in a video game
  • Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand

Hardware Requirements

Minimum System Requirements:
1.2GHz processor
256 MB of RAM
DirectX 7 compatible graphics card
Recommended System Requirements:
2.4GHz processor
512 MB of RAM
DirectX 9 enabled graphics card

Official URL

Official Site
FTToasty and 921 others own Half-Life 2
WangChung and 61 others played Half-Life 2

Half-Life 3. Trademark. Valve. Valve has trademarked "Half-Life 3" and it is real. If anyone... posted Oct 01, 13 11:36am

Valve is no stranger to new technology, especially the Oculus Rift VR headset. The studio previously supported... posted May 10, 13 6:56pm

Coming in close for third place on my "best games" list. So much fun to run through and all the characters breathe life. HalfLife2 PC

A sudden rash of curious coders have discovered references to a couple of projects being developed behind closed... posted Aug 06, 12 8:07am

A very creative game that will quickly have you on the edge of your computer chair! HalfLife2 PC
I don't get why people call this one of the greatest games ever. I liked the first one (which I also thought was very overrated) more. HalfLife2 PC
Blah blah blah Mr Freeman. HalfLife2 PC
9.0

There has been a long held idea that first person shooters are primarily multiplayer...

Going through Ravenholm with just the gravity gun was certainly a unique experience. HalfLife2 PC
Attack helicopter got a taste of its own medicine. My visit to Black Mesa didn't last long though. HalfLife2 PC

Aside from making and supporting quality games like Team Fortress 2 and Left 4 Dead, Valve is notorious for their... posted Jan 04, 11 11:03pm

9.0

When Half Life 2 was released on November 16, 2004, it had a lot to live up to,...



If you've been around the Steam forum for a while you'll probably remember the old interactive comic. If you're rather new to the forum, you'll probably remember the second interactive comic. If you don't remember either of them, you probably need to get that noggin checked out or you're really really new to the forum (or both).

Anyways, the interactive comics are just that, interactive comics. I would go and make a comic and ask you guys what should happen next. I would then go with an idea from one of you guys for the next part in the comic and then end that with a vote and so forth.

I've recently been considering starting up another one. Why don't I just go right ahead and do it? Because if I do it will no doubt hinder how quickly I do each Ghostbreakers episode (which is already rather slow). So, what do you guys think I should do? Do another interactive comic anyways, or don't do one and focus entirely on Ghostbreakers. Ghostbreakers will continue regardless, though.

Like this if you think I should go for it, comment with your thoughts, and comment if you think I'm completely out of my mind for even considering a new interactive. Now some links to finish off the blog:

First Interactive (DON'T BUMP IT, IT'S DEAD)

Second Interactive (DON'T BUMP IT, IT'S DEAD)

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Phew, finally, after about a week of working my ass off on these, I finished my models. There are 4 of them in here, and they're all working NPCs and player models in addition to regular ragdolls. Have fun with them!

Click me to go to the download page!

skin model work release awesome pc graphic design other musingsthoughts gaming related

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