BackgroundHalf-Life 2: Episode Two is the second of a series of stand-alone episodes based on HL2, the popular and acclaimed shooter epic. Armed with new weaponry and vehicles, Dr. Gordon Freeman must race through a countryside riddled with an increasingly feirce Combine threat.
GameplayThe game is a FPS, so, you have to shoot every enemy that you're meeting. But you have also to duck or to take cover. Players will lead Gordon through different environments and also drive a new car, equiped with a turbo and which will be upgraded during the game with a radar and a Magnusson Device Transporter. Gordon will also have the opportunity to ask to rebels to follow him, to stop doing it or even to ask for ammo or for restoring health. The Gravity Gun is also allowing the player to take an object and to launch it on enemies, or to remove something blocking his path.
Official URLOfficial Site
The first episode addon to Half-Life 2 proved to be quite a success, building upon the...
If you've been around the Steam forum for a while you'll probably remember the old interactive comic. If you're rather new to the forum, you'll probably remember the second interactive comic. If you don't remember either of them, you probably need to get that noggin checked out or you're really really new to the forum (or both).
Anyways, the interactive comics are just that, interactive comics. I would go and make a comic and ask you guys what should happen next. I would then go with an idea from one of you guys for the next part in the comic and then end that with a vote and so forth.
I've recently been considering starting up another one. Why don't I just go right ahead and do it? Because if I do it will no doubt hinder how quickly I do each Ghostbreakers episode (which is already rather slow). So, what do you guys think I should do? Do another interactive comic anyways, or don't do one and focus entirely on Ghostbreakers. Ghostbreakers will continue regardless, though.
Like this if you think I should go for it, comment with your thoughts, and comment if you think I'm completely out of my mind for even considering a new interactive. Now some links to finish off the blog:
First Interactive (DON'T BUMP IT, IT'S DEAD)
Second Interactive (DON'T BUMP IT, IT'S DEAD)
interactive comic awesome photoshop steam pc graphic design other musingsthoughts gaming related
Click me to go to the download page!
skin model work release awesome pc graphic design other musingsthoughts gaming related
Why am I back to playing it? I never quit playing that game, it's just that I was playing mods or that I was busy with stuff like TF2 or PKV 2.
Valve promised us when the Orange Box was out that the PC gamers will have the achievements they never had for HL2 and Episode 1. Episode was already provided with them. And well, X360 gamers had the luck to do some during ALL three games.
The time advances, advances, advances. TF2 is updated, Portal gets a new achievement and no word on Episode 3...
And then Steam provides game for Mac. Portal is free for a limited time, TF2 is preparing to the Engineer update and... the 26th May 2010, Half-Life 2 and its episodes land on Mac... With a big surprise for the PC gamers: bugs, annoying bugs and... achievements (which are bugged also for some).
Yeah, you heard me, we have finally these achievements... specific to a game. Which means if you didn't play Episode 2, don't try to get Deadly Harvest on HL2 and on E1, you'll not get it.
But the most annoying bug for me is specific to Steam, indeed, players noticed that when your Steam is in French, there are two moments that your game will crash: picking up the gravity gun in Black Mesa East and the shotgun in Lowlife (E1). Also, I begin to play in French, I quit the game and I come back..... It's now in English and I'm lazy, I know the story, so I don't need French.
But the fact that I had to change my Steam in English for getting past these bugs, quit, set back to French and continue the game is really really something annoying.
But you know me and my achievements for my favorite games... and my habit to be in godmode when there is a passage I don't like or when I'm writing something. For achievements, I can't use cheats (contrary to HL2E2, when you set a cheat and then turn it off, it says that cheats were used on the session and that you can't get what you want). So, I did HL2 for the first entirely without godmode and I got some epic deaths, mainly with a bunch of fast zombies and a poisonous one, with my saw unfortunately a little too far and without HEV protection and 100% health. I had an hard time to deal with them but I've managed. But miracle, I didn't die during the assault on Overwatch Nexus with the suppression device... And yes, I survived Antlion Guards...
In other words, I've done all achievements in HL2. They're mainly story-related but I'm proud to say that I've managed to do Ravenholm with my gravity gun only, that I've managed not to put a foot on the sand in Sandtraps (I had to reload a couple of time because the objects are more slippy than before), that I've found all Lambda caches (thanks to some video on 360 but you know, I had already the majority of them since a long time), I've killed someone with a toilet and I've scored two points with Dog's ball...
I'm currently at the citizen escort in Episode One and I'm proud to say that I've killed five combines with an energy ball, that I didn't kill the two stalkers in the core and that... eeer I'll tell you when I get the one where I've a bullet free only.
For episode 2, I'm glad that I found all maggots, that I've sent the gnome in the rocket and that I killed the chopper with two mines only (after several tries). Now that I know that I can survive Striders, I'll try to have the one where you have to protect all the buildings (but it will be after getting the final one whihc I never got with my godmode).
Anyway, I hope that my hl2 achievement guide for PC will be out soon (it's already on SuperCheats but it's not formatted...).
I'm going back to my citizen escort I'll do with guns, I doubt I can manage to do without firing.
[image1 link=yes width=345 height=246] Since its debut, Steam has been out of reach for Macintosh users who... posted Mar 09, 10 5:53am
Half Life 2 was as masterpiece in the industry, where as the first title in the...
While the Black Mesa team is busy not overhauling Half-Life and Valve is busy not making Half-Life 2: Episode... posted Jan 06, 10 7:56pm
Well, after about a year of loyalty to my 'freely customisable' BlogSpot Blog, I've finally decided to finish it and move to here permanently. You might have noticed that my very first Blog Entry here had me wondering whether I'd be able to live with both or not. The truth is, that it was really a big hassle to take care of. I was always feeling obligated to post there, and at times really drain my feelings. The only problem was that since it was really such an empty place to do so, no body would ever notice, which kind of defeats the point of a blog if you ask me. So in other words, this will now be my sacred ground. I'll be posting here in my NeoBlog what I'd normally post in my old blog. Also, you may have noticed that small exert (quote) up top. I've decided that from time to time-to-time I'll be starting off entries with a quote of sorts. Mostly from my vast array of interests which span over games, movies, tv and books (Expect more Metal Gear ones). Kudos to whoever can guess where they come from. Make a game out of it. First one wins.
I'm also thinking that at least every week I'll have some sort of "Machi's Pick of the Week" or something. For example, today I'm going to tell you guys about Black Mesa Source
What is it exactly? Well, as the team of the project have said:
quote Black Mesa Source Project TeamFor those who haven't heard of Half Life before, I suggest you consult Wikipedia. Anyway, I believe that this project has been in development for several years now, and there are hopes that the finalisation of it is set for sometime this year. I myself have not fully played the original Half Life before, but I have however played Half-Life 2, Episode 1 and Episode 2. All I can say is that they should be considered an art-form. I mean really, I've gotten so sucked into those games that I was even having difficulty being able to distinguish fiction from reality. Mind you, outside of the game, not the actual game itself. To simplify, I started feeling really disoriented, and then started to really connect with the characters of the game, even considered them more than just animated characters. Now I really am not that much of an impressionable mind. I mean, I play load of GTA, hell I even comprehensively analyse the storyline and whatnot, yet you don't see me running amok out there with a gun in my hand and the game in my mind. You see? Half Life is just that good. I would rate it as one of my top 5 favourite series of all-time. Of all-time! Meaning that I pledge allegiance to the favouritism of it the rest of my life. No wait, that sounded a bit tacky. It's just that good a game. I suggest for those who've never heard of it before, do what you can to become acquainted with it. Hell, if you can't play it yourself, got to a friends house, go to a internet gaming compound, steal it for gods sake. Just play it and you'll see what I mean.Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.
Oh, now looking back, I've just rambled on about Half Life 2 instead of Black Mesa Source. Well, I guess I'll just finish this off with letting you guys listen to this song, available for download from the Black Mesa Source Website. It is part of the Soundtrack for the project, entitled "End Credits (Part 2)".
other neoseeker life decisions
- Genre: Shooter Action (PC)
- Theme(s): Post-Apocalyptic, Sci-Fi (Futuristic)
- Perspective(s): First Person
- Developer: Valve
- Publisher: Valve
Released North America Oct 9, 2007
- Black Mesa
- Portal 2
- Team Fortress 2
- Half-Life 2: Episode One
- Half-Life 2
- Half-Life: Blue Shift
- Half-Life: Opposing Force