User Reviews
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A mother's wrath? | 4.8 0 comments |
by vicrabb from Charleroi, , Belgium | Jun 17, 2008 |
THE GOOD: Weapons are very efficient, especially the futuristic ones Very good enemy AI Plot is complex and with a lot of surprises Ambiance of fear strengthened in the offices Soundtrack is marvelous The special power of the hero is very usefulTHE BAD:
A too long passage in the offices You can only carry three weapons, you had to make a choice... unless cheating Why does Alma keep attacking the hero at the end?SUMMARY: You knew that leaving the army for a special unit concerning paranormal would have turned as an interesting experience. But you couldn't imagine the truth you'd find during your first mission... You don't know who you really are. You just know that being a soldier was the goal of your life. You just know that you can be very fast for killing your enemies. You've joined the F.E.A.R. unit and for your first mission, you have to arrest Paxton Fettel, a young man who is a result of genetic modifications for making him a "superleader", who can lead armies with his mind. The troops are also genetically modified (are they human?) and are call Replikas. This is how your adventure begins...
F.E.A.R. is a FPS released in 2005 who was a success, mainly because of its ambiance and plot. I mean, as you can see, you're a nameless soldier (nicknamed Pointman by the community) sent to arrest a psychic who has gone mad and killed a lot of people with his army. Well, the dead are from Armacham Technologies... When will the enterprises learn that playing with paranormal is dangerous?
Anyway, without revealing the end of the game (it's for the Extraction Point review), what looked like a simple mission will transform in a raging war between the Delta Force, the ATC guards, Fettel and his army and you. Fortunately, the Delta Force is siding with you but it seems that that Armacham wasn't really a clean corporation. Using a young girl named Alma, who appears in your mind when you don't expect it, to give birth to genetically babies (well, there are only two: the first prototype et Fettel) who can be psychic like her and imprisoning her in a sort of jail isn't very ethical, especially for Harlan Wade, the responsible of the project. Is it a mother's wrath? But why this little girl, Alma, seems to warn you sometimes about dangers?
As you can see, you will have a lot of questions in mind... and it will be in this context that you will learn more about yourself. Story is sad, hurtful and that's why it's one of the strongest points of the game.
Gameplay is simple. You have to shoot enemies, mainly Replikas and then ATC guards (Armacham has a lot of secrets). But shooting while running like a mad dog into enemies isn't the right solution here. You have to be careful, using the environment at your advantage. After all, you have a special power, a sort of bullet time: time is slowed while you have still the same speed. It's very useful when you're fighting against the EVE robots or a bunch of soldiers.
One of the features of this gameplay is the fact that you can only carry three weapons. So, you have to make some choices and you never know if it's right or not. It adds to the realistic part of the game but someone like me who is used to have all the weapons will be disoriented. Indeed, when you love more than three weapons, it's always painful to say goodbye to your favorites. You find the weapons on your enemies, so, it's not a problem for finding them.
Your path is very linear but in the end, you forget about it. True, the passage in Armacham offices are long and somewhere boring but you'll find a lot of clues about the case and it's also strengthening the ambiance: you'll be scaried, oppressed by the small space and you will never know what will happened. You will never know when Paxton will trigger your memories or a vision, you will never know when Alma will appear.
Enemy AI is very good. The Replikas can duck, take cover or try to ambush you in order to kill you. Yes, everyone know that at the end, you'll be victorious (I hope) but having played games where the enemies do not see you even when you're in their eyesight or enemies running at you, making their death an easier task, I can assure you that FEAR can give some hard work to the hero.
Characters encountered are also very important: Jankowsky, your colleague, seems to have been killed in the beginning but you keep to encounter him, as if he was a ghost for example. Or Jun, another colleague, beautiful Asiatic woman, who seems to be interested in you. Or your boss, giving you rapports, orders or comments. Or Alice Wade, who prefers to escape because of her fear of flying and tries to find her father. Or Harlan Wade, the man who said to you that you'll be a god among the humans, who knew Alma, who was aware of what would happened, should the chamber opened (and Armacham PDG didn't seem to share his opinion). Or Paxton Fettel, your opponent, who doesn't kill you and wants to explain to you everything. Or Alma, this young girl who seems to kill people (but you, you escape... well, you will understand why). Or Alma the Older who wants to kill you because she's angry and bitter.
Graphics are also very good. The engine is really performant and you can tell that the feeling of fear is coming primary from the game between light and shadow, between the old structures you're visiting and the technologies encountered. Enemies, despite being based on the same model, are very well designed, like the weapons (I love the futuristic sniper weapon for example, very efficient against Replikas). Your visions are also very well designed. I just have a complaint against Alma the Older. She seems so creepy that I was afraid the first time I've seen her. Man, I don't like seeing her like that, her younger form is less creepy...
Soundtrack is excellent, I loved the beginning track during the sequence where Alma takes the control of Paxton's mind. You can sense the drama... like when Harlan will release Alma and is ready to pay the price of his sinful actions.
GAMEPLAY: 8/10 - it could have been a 9,5/10 but carrying only three weapons at the time wasn't really my cup of tea... FEAR is an example of good gameplay and how the things must be done. GRAPHICS: 9,5/10 - Even if I wasn't so satisfied with Auburn's design as well with the first part's one, I must say recognize that the Armacham facilities are very well done. Same for the characters. STORY: 10/10 - With Half-Life and Doom 3, FEAR is one of my favorite games in terms of story. Yes, it's very complex but you're linked to some of the characters. The results at the end are very interesting and even if Monolith wants to pretend that the expansion pack Extraction Point must be ignored, FEAR has one of the strongest universes for me but only if you count Extraction Point (and probably Perseus Mandate I didn't play). SOUNDTRACK: 9/10 - What can I add? It's very good. Tracks are sticking to the ambiance, I suppose that the original voices were sticking (as I've played the localised version) and well noises or others are very good. LIFETIME: 9/10 - A good replay value, difficulty modes and multiplayer justify this high note. You know, that feature of carrying 3 weapons only will probably push some of the players to play the game but with different weapons. And then, it's also a long game, sometimes too long (Armacham is a good example). But it's worthy. FINAL NOTE: 9,5/10 - I wanted FEAR when I saw previews. It took one year after the buying act for playing it (remember that I've bought Painkiller when it was released and only play it two years later). And I enjoyed the game (minus the three weapons things). It's a very good game with a good ambiance, interesting weapons, a strong storyline and the emblem which is Alma, reminding the little girl from The Ring.
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F.E.A.R. | 1.0 0 comments |
by worldcitizen from , , | Jan 31, 2007 |
THE GOOD: Not much. Sounds and taunts were very good and fights were spectacular as in good graphics if you have a high end PC.THE BAD: Too Simple. No real storyline. All the same boring places repeating again and again and no variety to kill the boredom. Also found the so called 'remarkeable AI' way too easy. The best AI I have come across so far was in Far Cry but in FEAR the AI is so dumn you can shoot many of them in the back and you'll hear 'where is he'? SUMMARY: To accurately gauge just how good an FPS is you have to compare it with the best out there and I'm afraid F.E.A.R. just doesn't cut it with the best. I got it cheap & I bought it to see what all the hype was about and that's all I sadly found it was - hype.
For a start you can't interact with your environment which makes it extremely uncreative and dull compared to games like HL2, Far Cry and Dark Messiah. With HL2 there were a lot of different scenes and a lot of variety in Far Cry too but with FEAR none at all. Greatly varied story lines/missions with Far Cry and HL2 but none at all with FEAR. You just shoot and that's about all you can do. Boring same repetitive rooms throughout with no change in venue or missions.
AI very, very poor. Extremely let down after expecting at least a tough fight. The bad guys don't come after you like in Far Cry, no teamwork at all!! They just stand around and wait and even stand in front of windows and under see through stairs where I had a field day taking pot shots at them each time they walked passed the window while I had a gun pointing at them through the window!! By the time they woke up they were dead!! Then the next bot would do exactly the same and so on. So where's the challenge here? Instead of them hunting me down I was following them and picking them off like swatting flies. No challenge at all!!
I thought this was supposed to be the pinnacle fighting AI but found the bots too easy to throw grenades at and they gave their positions up very easily. I came across so many with their backs turned to me and just gunned them down waiting for the next one to stand guard. Never had to use the slowdown cause they never cornered me. Way too easy.
Where is the element of surprise?? Where's the scare supposed to be? I always knew where my enemies were because they always spoke when I got near them saying things like 'keep guard'. They just made it so easy for me to get ready, lock and load and massacre them before they knew what hit them. You try doing that in Far Cry and you're dead before you can count to 3. No strategy involved at all here. Just sneak up on them after you hear them speak and massacre them all. Too easy man. When I hid behind boxes I was expecting them to jump on top and slaughter me but instead they walked right past me and got bludgeoned and then the next one and so on. Where is the AI here?
Got the Director's dvd version for $25AU and that's about all it was worth.
Extremely poor AI is my main bitch. Next, no variety in scenes and poor storyline. No Way FEAR is a true FPS or in the same league as classics like Far Cry and HL2. Absolutely hopeless hapless stupid AI giving their positions away all the time for a quick massacre. No fun in that whatsoever. |
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Slaughter pure | 4.0 0 comments |
by Daniella from , , Austria | Nov 9, 2005 |
THE GOOD: Good Graphics Great Sound A Few Scary Moments Lots of Guts, Blood and Gore (if you like that) Scary Smart AI Great Fights Against Enemies Great Weapons Smart Usage Of Weapons Well balanced Weaponry Great Visual Effects Intriguing Storyline Great Level designTHE BAD: Linear Gameplay Getting Repetative At Times SUMMARY: It was nearly like it was a year ago when HL2 came to the stores, I rushed to get me a copy of F.E.A.R. expecting it to be like HL2 or even better. Well honestly HL2 I do like a tip more but somehow these two titles can not be measured to each other since HL2 got the advance to pick up to a good beginning of a Story already introduced by HL1 which's definitely outstanding. F.E.A.R.'s Story is great aswell but suffers a bit in deapth, but since I loved the X-Files I got hooked to this games Storyline right ahead. Fast paced action right from the beginning.
Some scary moments, scary in a really smart way, for example, try to imagine you're climbing down a very long ladder. As you step down on the ground you turn to the left and all out of a sudden there's an phantasm sighing - well that doesn't sound scary but the way the producers using flickering lights, fog and other elements you could think this is scripted by Hitchcock! And all of my friends were jumping at these particular spots in the game as well so I know it's not just me. The other thing I do like alot in FPS's is the balance of the weaponry and the availability, you might go low on bullets and grenades, but with a little luck and a good eye for hidden pathes you will be able to get through every situation. You might get into a rush but that's what we like anyway...give me that adrenaline baby!
I also liked the Bullet Time which we all know since Max Payne (ripped from The Matrix), especially since it is essential in F.E.A.R. to make use of it, otherwise you will get vaporized real quick! My opinion, if you like first person shooters and you don't mind the high detailed gore, guts and blood and limbs not to forget, you've got to get this title. But only if you do not tend to a weak heart because action is written in capitols in this game. Oh, not to forget this game will run perfect on todays mediocre equipped computers, my stats:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 Language: German BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon(tm) XP 2400+,MMX,3DNow, ~2.0GHz Memory: 768MB RAM Graphics Board: GeForce 6600GT (128Mb) Display Driver Version: 6.14.10.6703 Page File: 385MB used, 1108MB available DirectX Version: DirectX 9.0c (4.09.0000.0904)DxDiag Version: 5.03.2600.2180 32bit Unicode
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