BackgroundElemental: War of Magic is set in a world filled with magic and ancient lore. As the ruler of your kingdom, you must expand your empire through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring. Your worlds will be of your choosing, or players are free to create their own.
Game PlayThe story of Elemental: War of Magic begins with an immersive single player campaign with you being the only person in your kingdom with the ability to channel magic through mysterious shards of magic that are scattered across the world. These shards, a result of a tremendous cataclysm that occurred a century prior when powerful beings waged war across the world, are the source of much of the world’s magic.
With the powers of old now gone, you now hold the key to the use of magic in your land. As ruler of your land and a channeler of magic, you must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever-increasing power and negotiate with friends and foes alike. Other channelers in the world, whether they be of the race of Men, The Fallen or the Beasts, are also able to access magic and may not share your vision of the world.
FeaturesHarnessing the technology of ImpulseReactor, ground-breaking multiplayer modes include traditional skirmish modes as well as a persistent universe mode. Additionally, integrated modding support allows players to submit maps, items, creatures, races, technologies, spells, buildings, environments and much more from right within the game and become available to all players of the game seamlessly.
A new major patch has been released for Stardock's strategy RPG Elemental: War of Magic, which improves the UI,... posted May 03, 11 10:40am
The newly announced Elemental expansion Fallen Enchantress won't be quite what you typically get. Stardock CEO... posted Jan 12, 11 8:57pm
Following last week's 1.11 update, we have some more Elemental goodies to share: the first expansion will be... posted Jan 11, 11 10:28pm
Awhile after its ill-received launch (and a ton of patches), developer/publisher Stardock hired on a well-known... posted Jan 04, 11 10:17pm
Sales for Elemental have been steadily increasing thanks to multiple patches since launch, and Stardock has been... posted Dec 15, 10 4:28am
First there was the random map generator, and now here's another big one for the Elemental modding community: the... posted Dec 01, 10 6:23pm
Elemental: War of Magic may have been released back in August, but the game is far from "done" -- especially as... posted Oct 12, 10 5:47pm
Another week, another huge Elemental patch. Today's brings us improved AI, tweaks to battles, a new handy city... posted Oct 01, 10 12:07am
In its newly outlined post-release schedule, Stardock has revealed all gamers who pick up the great strategy RPG... posted Sep 22, 10 3:02pm
Another major patch has been released for Elemental: War of Magic, bringing the game up to version 1.08. This... posted Sep 17, 10 12:46am
One of the complaints fan have had about Elemental: War of Magic is the 'seed maps' versus true randomly... posted Sep 07, 10 4:56pm
It's with a heavy heart we regret to inform you Stardock has laid off a number of staff following the "disastrous... posted Sep 04, 10 7:03am
While we love Stardock's strategy RPG Elemental: War of Magic, one of the niggling issues has been suboptimal... posted Sep 03, 10 6:50pm
I'm beginning to think many reviewers and also readers of reviews feel the point of a review is to look for things to hate about a game. This is particularly inspired by my Elemental review and the sentiment surrounding the game all throughout the gaming community, but by our reviews at Neoseeker in general and the subsequent reactions to them by some folks (the rest of you are great and we dearly appreciate the love).
This is not a self-righteous 'I do things this way, everyone else does it this way -- they are dumb haw haw haw' post, it's just to shed a little...sanity on the situation.
I should preface this by saying I've never analyzed my reviews before and am expressing this as I go. It might seem like a terrible way to go about things, but it really works best for me in all aspects of life, and I think it works best for a lot of readers too, in the case of Neoseeker content.
When I review, what I take in and what I write is primarily determined by two things: capitivation and fun. They can be closely tied of course, and I use both terms loosely. The point is this: I don't look for reasons to slam a game, I let myself experience it and write impressions based on that experience. I do the same with film and music and just about everything really.
Of course, it's not that I won't criticize a game. Obviously that's necessary. But this is about organics. If after or while letting myself experience a game I find it difficult to get into, or just generally unenjoyable, I'll go over the reasons why without overanalyzing to death.
Risen comes to mind. This was a game that really blew me away. Just standing in the middle of a field was a thoroughly captivating experience. Of course I won't give a game a 9.5 because standing in a field feels awesome, but moments like that comprise a very captivating experience. I feel similarly about shooters, believe it or not -- you know, that 'one more round' saying, then three hours later you realize you're overdue for sleep.
In the case of Elemental, I really don't want to get into semantics, but I'll just say this: yes, there is room for improvement. But I stand by my review. And if you're the numerical type: that's pretty much what the 1.0 left over is for.
While the days of PC games and their huge boxes and extensive contents as a standard are long gone, companies... posted Aug 27, 10 10:42pm
A couple of weeks ago I got my first, hard look at Stardock's strategy RPG Elemental: War of Magic, and... posted Aug 12, 10 10:46pm