Immortal Cities: Children of the Nile Pro Reviews

Average Review Score: 7.3/10

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Immortal Cities: Children of the Nile Reviews

website score publish date article quality
Game Chronicles Magazine 7.3/10 Dec 20 '04
PlayTM 73% Apr 14 '05
Total Games 70% Jul 13 '05
Adrenaline Vault 3.5/5 Nov 26 '04
EuroGamer 7/10 Feb 04 '05
Game Over 82% Jan 31 '05
GameSpot 7.6/10 Nov 11 '04
Gamespy 3/5 Nov 04 '04
IGN PC 7.9/10 Nov 09 '04
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Immortal Cities: Children of the Nile Previews

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IGN PC Jun 23 '04
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Quoted from Immortal Cities: Children of the Nile Reviews:
Check out these quotes from Immortal Cities: Children of the Nile reviews & previews
"Children of the Nile is a complex release that has a lot to offer, but packs some design complications that get in the way of pure enjoyment. It’s a good game overall, but you have to go in with an understanding that it’s not perfect. The interface problems lead the pack of difficulties but are followed closely by the fact that there’s a monstrous learning curve."
"...there's the dilemma, really. It's an innovative management game in many ways... but it's also a glacially slow one that this reviewer particularly doesn't find overwhelmingly engaging. Not all experiments succeed, and while its successes and design places it in the more appreciated example of its type, you can't help but feel separated from the babble of life before you."
"Children of the Nile has a lot of personality and some interesting gameplay, but it's weighed down by a few problems not found in some previous city-building games."
"With the track record the Tilted Mill guys had while at Impressions Games, and the a system of individual, virtual people that sounds like it will be an integral element of the game rather than a potential hassle, and the solid visuals, and the strategic depth, Children of the Nile just might breathe some fresh air into the city-building genre."
"City building fans will find a whole lot to like and explore here, even with some of the frustrations. Children of the Nile is a very decent game that can easily fill the recent void of city planning games."