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Professional Previews, Reviews, and Roundups

Average Review Score:
4.65/5.0

Reviews

website score publish date article quality
2404 10/10 Jan 02 '04
EuroGamer 9/10 Nov 07 '03
Fragland 94% Nov 20 '03
Game Chronicles Magazine 9.7/10 Nov 27 '03
GameDaily 9/10 Dec 31 '03
GamePro 15/15 Oct 31 '03
netjak 9.6/10 Nov 19 '03
PlayTM 92% Dec 18 '03
The Armchair Empire 9.2/10 Dec 16 '03
Thunderbolt 9/10 Dec 28 '03
X-Play 5/5 Mar 27 '06
Adrenaline Vault 4.5/5 Dec 05 '03
Bjorn3D 9.0/10 Jan 19 '04
FiringSquad 93% Nov 19 '03
Game Over 90% Nov 14 '03
Game Revolution A- Nov 21 '03
Gamer's Hell 9.0/10 Nov 06 '03
GamesDomain 4.5/5 Oct 29 '03
GameSpot 9.0/10 Oct 29 '03
Gamespy 5/5 Oct 29 '03
IGN PC 9.3/10 Oct 27 '03
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Previews
website publish date notes article quality
Fragland May 16 2003 
Gamespy May 02 2003 
» Submit a preview link


What They Say:
Check out these quotes from reviews & previews
"In my personal opinion, I would have to say that Call of Duty is the best PC game of 2003. If you are thinking of picking up a game, get this one. Trust me, you will not be disappointed. I am extremely satisfied with Call of Duty and I would definitely say it is worth the money."
"Call of Duty is a cinematic and thrilling experience. The ability to take part in the last century’s most defining and destructive war through the perspective of three different sides is quite engaging."
Adrenaline Vault
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"Call of Duty struts its stuff with great gameplay that keeps you coming back for more. The great single player missions along with the awesome multiplayer piece equal up to a powerhouse of a FPS."
"Even the multiplayer, flawed as it is by a lack of cheat protection, is addicting. Sure, it’s all been done before, but Call of Duty really does add that definitive crisp feeling, that sureness about your weapon’s capabilities. The game is also on the shorter side, but it’s not as atrociously crippled as Max Payne 2, and the quality of the play more than makes up for the brevity."
FiringSquad
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"It is more cinematic than its counterparts simply because at every juncture, the developers overload your sight and auditory senses to put you into the battle. With a de-emphasis on the lone commando versus the world theme, that battle becomes very real indeed."
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