What if we could reverse the clock so that our mistakes never happened? This simple idea becomes the premise for Jonathan Blow’s Braid and transforms a simple 2D platformer into one of the most popular and enigmatic indie titles of all time. Released for Windows in 2009 and boasting some of the most brilliantly complex ideas ever implemented in a video game, it’s been applauded for pushing the limits of what is possible – even conceivable – for the video game medium.. But experiencing the genius it offers requires you to masochistically plough your way through hours of hideously difficult and frustrating gameplay. Is it worth it? Absolutely, but be warned: it’s not for the faint of heart.
Throughout your Braid journey you play as Tim, a red-haired Mario substitute d...