Professional Previews, Reviews, and Roundups

Average Review Score:
3.88/5.0

Reviews

website score publish date article quality
Game Chronicles Magazine8.3/10Nov 09 '05
Gamer's Hell8.0/10Nov 16 '05
Kikizo Games7/10Oct 08 '05
Actiontrip59%Oct 11 '05
Game Over79%Nov 17 '05
GamePro13/15Oct 04 '05
Gamespot8.2/10Oct 05 '05
Gamespy3.5/5Oct 05 '05
PC IGN8.8/10Sep 28 '05
» Submit a review link

Previews
website publish date notes article quality
1UP Jul 14 2005 
Digital Entertainment News Jul 08 2005 
GamesDomain Mar 18 2005 
Gamespot Mar 03 2003 
Planet Black & White Nov 17 2002 
PC IGN Sep 05 2002 
» Submit a preview link


What They Say:
Check out these quotes from reviews & previews
"What we've seen of Black & White II to date basically amounts to a collection of mostly very good ideas, which, if they're successfully brought together, should amount to a game that's even more fascinating--and fun--than the original"
"Black & White 2 tinkers with the original's formula by adding more structure and story, though at the expense of its open-ended nature."
"An enjoyable improvement over its predecessor, Black & White 2 is still waiting for that bolt of divine inspiration to bring it to life."
"The amazing Artificial Intelligence was obviously a key component of the original, and anyone who played with their creature for a bit invariably became attached to their little digital pet. Luckily you will be able to bring your creature over to the sequel with most of its personality intact. However, Peter did say that there would be a lot more for your creature to learn in the new world, so there will be plenty of creature play-time."
"There are plenty of things that I wish the game had included, but the one thing the game definitely needs to do is build a greater sense of personal involvement between you and your worshippers. As it is they mean absolutely nothing to you beyond their occupations. There are a handful of scripted interactions between you and certain townsfolk but, as a god, I felt like I should have a more intimate perspective on the daily lives of the people who worshipped me. This is particularly attractive if you play as a benevolent deity, one who (presumably) is interested in providing more than just physical comforts."
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