Black & White 2 Pro Reviews

Average Review Score: 7.7/10

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Black & White 2 Reviews

website score publish date article quality
Game Chronicles Magazine 8.3/10 Nov 09 '05
GameDaily 8/10 Oct 17 '05
Gamer's Hell 8.0/10 Nov 16 '05
Kikizo Games 7/10 Oct 08 '05
PlayTM 69% Oct 29 '05
Actiontrip 59% Oct 11 '05
Game Over 79% Nov 17 '05
GamePro 13/15 Oct 04 '05
GameSpot 8.2/10 Oct 05 '05
Gamespy 3.5/5 Oct 05 '05
IGN PC 8.8/10 Sep 28 '05
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Black & White 2 Previews

website publish date article rating
1UP Jul 14 '05
Digital Entertainment News Jul 08 '05
GamesDomain Mar 18 '05
GameSpot Mar 03 '03
IGN PC Sep 05 '02
Planet Black & White Nov 17 '02
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Quoted from Black & White 2 Reviews:
Check out these quotes from Black & White 2 reviews & previews
"What we've seen of Black & White II to date basically amounts to a collection of mostly very good ideas, which, if they're successfully brought together, should amount to a game that's even more fascinating--and fun--than the original"
"Black & White 2 tinkers with the original's formula by adding more structure and story, though at the expense of its open-ended nature."
"An enjoyable improvement over its predecessor, Black & White 2 is still waiting for that bolt of divine inspiration to bring it to life."
"The amazing Artificial Intelligence was obviously a key component of the original, and anyone who played with their creature for a bit invariably became attached to their little digital pet. Luckily you will be able to bring your creature over to the sequel with most of its personality intact. However, Peter did say that there would be a lot more for your creature to learn in the new world, so there will be plenty of creature play-time."
"There are plenty of things that I wish the game had included, but the one thing the game definitely needs to do is build a greater sense of personal involvement between you and your worshippers. As it is they mean absolutely nothing to you beyond their occupations. There are a handful of scripted interactions between you and certain townsfolk but, as a god, I felt like I should have a more intimate perspective on the daily lives of the people who worshipped me. This is particularly attractive if you play as a benevolent deity, one who (presumably) is interested in providing more than just physical comforts."