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A perfect expanision | 3.0 0 comments |
by ForlornHope from , , | Jun 6, 2007 |
THE GOOD: Adds a huge amount of great stuff,farm queue is a very good idea, loads of balancing changes, interesting new civilizations and maps. nice new musicTHE BAD: Huns are overpowered. SUMMARY: The Conquerors is a very worthy expansion pack for Age of Kings, it adds five new civilizations, new unique techs for each civilization, a stack of new campaigns, and loads of enhancements and balancing changes.
Age of Empires his been generally regarded as one of the best Real Time Strategy series of all time. The original was ground breaking in its own right. Set in roman times it portrayed the battles between the emerging Roman Empire and the various barbarian tribes. It featured many real units, believable battles, actual historically accurate civilizations and decent graphics. Balance problems however made it a pain to play.
The meat of age games and what sets them apart from many RTS games of its time was the “age system” and the more advanced resources management. There were four resources instead of the usual one such as command and conquers tiberium. They were wood, food, gold and stone.
The other major difference was the age system. This was meant to represent an era of history and was dived into the Dark Age, Feudal Age, Castle Age and Imperial Age. It cost a lot of resources to age up and you had to balance the option of aging up and accessing newer units and building (at more cost) against having enough solders to stay alive in the short term.
Age of Kings improved massively in every aspect of the original AOE with far improved graphics, more civilizations, more balanced game play, far more tactics and varied cripplingly addictive gameplay.
Now with The Conquerors AoE is set to live on with new possibilities, new tactics and new gameplay to be discovered.
The new civilizations are the biggest change. They are the Aztecs, Spanish, Mayans, Huns and Koreans. Each is based on their real history; for example the Aztecs and Mayans have no cavalry at all, since in their lands there were no horses. Instead of the normal Scout Calvary, they have a very fast infantry unit called the Eagle Warrior for scouting that is resistant to arrows. The Huns do not need to build houses since they were a nomadic people, but are rather weak technology wise. All have unique units like the original Age of Kings civs such as the Aztec Jaguar warrior: a very powerful melee infantry unit and the Hunic Tarkan, a cavalry unit that is effective against buildings and so on.
These new civilization change the face of AoE with so many new tactics. Huns are a rusher’s dream since without having to stop to build houses they can rush incredibly quickly and cut the enemy to ribbons. This is balanced with the fact that they are an overall weaker civilization with fewer weapon and amour upgrades and terrible siege weapons. The Aztecs, lacking cavalry of any kind require learning an entirety different style of play with a slower more deliberate style and carefully picked battles to utilize their slower, but extremely powerful infantry.
There are a lot of new units, such as Eagle Warriors, fast scouting units resistant to arrows, Halberdiers: upgraded pikemen who destroy cavalry, Jaguar Warriors: devastating heavy infantry Tarkans: cavalry with bonus damage to buildings and Turtle ships: truly deadly ironclad warships. These units change the game allot. For example halberdiers are pikemen who can for once hold their own against infantry instead of being completely crushed by them, while Turtle ships can instantly dominate the waters with their huge hit points and amour. Eagle warriors make raiding an economy easier since with their resistance to arrows they can breeze by defending towers to attack villagers and trade carts.
There are a lot of new technologies to research which improve your civilization. All are based on actual medieval practice such as Bloodlines which simulates selective horse breeding by increasing cavalry hit points by 10% heresy which shows the penalty of following another religion by having any units converted by rival monks die instead of the enemy getting them, and the Bracer an important development to protect the archers arm from fletching which in AoE improves their rate of fire.
There are new campaigns, too including Attila the Hun, El Cid and Montezuma as well as set piece famous battles such as Hastings in 1066 and Argincourt in 1415. The campaigns are extremely varied with the very different cultures making for different gaming experiences and the missions are nice are varied with everything from pitched battles to sieges against lots of different and usually competent enemies.
That said the AI isn’t always that good. They will often blindly send units of infantry over to hack uselessly at walls designed to resist siege weapons and will just get picked off by towers. Having a bullet proof defense can make you practically invincible against certain opponents. They are very quick though and on very hard they get resources bonuses which offset their dumbness.
There are new game types such as King of the Hill where you try to hold a certain place in the map with your forces and keep enemies away and Defend The Wonder, where one player starts with a wonder surrounded by wall and defenses and has to keep it safe from all other players. There is also the new Last Man Standing victory condition. In this type of game, once the team has killed the enemies, they turn against each other until only one player is left. This can be a sneaky game type with huge amounts of mistrust and tension with units being stationed in ally’s bases and guard towers being built everywhere to guard against all possible betrayals as well as a certain amount of reluctance to help your ally too much in battle, lest they become too strong.
There are also real world maps such as Britain and France, as well as many more normal maps such as Arena, an extremely tiny map with very limited building space which forces you into fast battle in its cramped environment and Ghost Lake a map based around a huge frozen lake creating a no mans where no building can be built and death is often found, as well as high competition for limited building space.
There are tropical landscapes with turkeys to hunt and jaguars to fend off, instead of just the same old deer and wolves. There are winter maps, complete with units leaving footprints. This may seem like a mere graphical flourish, but I have used footprints to track down and kill scouts or units and sometimes the footprints can be followed and you can discover the enemy’s base! There are also a lot of small changes. One of the most useful is the farm queue at the mill. Just add farms to it and all your farms will be automatically reseeded when they go fallow instead of you having to remember to do it. This is great since in the middle of a big micromanagement intensive battle it can be easy to forget about your farms and suddenly run out of food and having to go back to your base and manually click on farms takes away from time that could be spent moving your troops to better positions. A very, very handy feature. Bombard towers (towers equipped with huge cannons) now do piercing damage instead of normal damage so battering rams are resistant to them too now. You can garrison infantry into rams to make them move faster and garrisoned Swordsmen and Pikemen make the ram cause more damage to buildings and move faster. This is handy for getting slow Teutonic Knights up close without them being killed by archers too, since rams are extremely resistant to arrows. These changes serve to make AoE more realistic with more real life tactics such as the ram garrisoning. The change of bombard towers to piercing make it more realistic with battering rams able to take them down unlike before where they were useless against them.
Ships now move in formation such as box formations to protect weak units in the center and staggered formation to help avoid missiles. Siege weapons don’t auto attack if they would harm friendly units (thank god). which got utterly annoying in AoK where they would fire into a melee wiping out your troops too. Tributing resources is improved sicne youc an now hold shift and click to send lots of 500 of a resource or hold alt and click to send your entire stockpile of that resource. Chat messages now appear in the player’s color that they are from making it simple to tell at a glance who’s talking. You can turn on friend and foe colors to see clearly who is an enemy and ally, with allies being blue and enemies red. Recorded games which are basically replays of games now record chat as well, which is great. It’s always funny and satisfying to see chat in game such as insults, threats and just general banter. You can also command computer allies in skirmish mode now, which is really fun. This makes you feel way more like a leader and stops them just doing their own thing and not attacking together with you for maximum impact. You can tell them to attack, wait for your signal to attack, build a wonder, give you resources or build a navy as well as many other things.
There are a lot of tiny balancing changes too, like the Chinese starting with less wood to balance their extra starting villagers and Goth villagers carrying +15 meat, Woad Raiders being created faster and normal swordsmen having piece amour. Most of these seem small but the piece amour is a big change, as well as making sense. I mean if you’re a slow infantry unit you’re obviously going to want something to help you survive arrows.
The Conquerors is the best kind of expansion pack. It adds all these changes which add a gigantic amount of fun to the already astoundingly brilliant Age of Kings, but doesn’t intrude too much on the original’s killer formula. That said, this is basically the same game with an avalanche of new stuff, new tactics, playstyes and fun. If you didn’t like the Age of Kings you won’t like The Conquerors either.
Fin
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The Age of Addiction | 5.0 0 comments |
by ShadowKing2 from In a ditch, , Ireland | Mar 30, 2005 |
THE GOOD: Good Graphics Good Gameplay Good Storylines in the Single Player Mode Good Multiplayer Matches Good in every single way for a RTS Game Sound is good Did I say that the graphics are good? Well I did now.THE BAD: Not much. Except that your villagers get killed by walking into your enemies base,but aside from that there is barely anyting hard. SUMMARY: A game balanced on military and economy.Without one the other cannot survive.It will keep you entertained for hours,I know I was entertaind for a YEAR!
Also sound is good and it changes where you go into another section of the map.There is alsoa training option to learn how to play and you can change game speed and all.There are loads of ways to get food like hunting or fishing or foraging or farming.This is one of the best game ive ever played and I urge you to get it. |
| 4 out of 8 people found this review helpful. | Did you find this review helpful? YES NO |
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The Best Game of Its Age | 4.8 0 comments |
by 0Zero0 from Cuero, TX, United States | Feb 10, 2005 |
THE GOOD: Five New Civilizations Amazing Online Play New Campaign Mode Fun Map EditorSUMMARY: Fans of Ensemble's Age of Empires series won't be disappointed with the Conquerors Expansion Pack. It takes the same old enjoyable Age gameplay and adds new features, upgrades, units, and civilizations.
It's always fun to try out a different team, so what's not to like about five new teams? The Aztecs, Huns, Koreans, Mayans, and Spanish civilizations are quite fun to play as and a great addition to the series.
One of the new features, the replenishable farm system, is quite easy to use and gives you one less thing to worry about when you're trying to concentrate on the annihilation of enemies. If you go to your mill and click the "reseed" button, villagers will begin replanting their respective farms as soon as all of the resources are depleted in the one they're currently working on.
New units include the speedy infantry combatant known as the Eagle Warrior, the halberd-wielding Halberdier, the self-demolishing Petard, and the upgraded Light Cavalry unit titled the Hussar. Of course, each of our new civilizations has it's own unique unit available only to itself.
If you have enjoyed and own the Age of Kings title, don't hesitate in buying this exhilerating expansion. In addition to the new campaign mode and the always-fun random maps, you can spend hours playing the game online in many different entertaining scenarios. This game is a must have for fans of the genre.
(Remember: The Conquerors Expansion Pack will not operate without Age of Kings installed on your computer) |
| 7 out of 12 people found this review helpful. | Did you find this review helpful? YES NO |
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One of the Best RTSs | 4.5 1 comments |
by Armed Rebel from , MI, USA | Dec 24, 2004 |
THE GOOD: Gameplay: Many Strengths and Weaknesses Economic Strategy is just as important as Military, giving the player a very impressive game. Campaign: 8 "Main" Campaigns with one tutorial Campagin. One last "Campaign" with 5 major battles/scenarios from the time period. Civilizations: 13 Original Civs, with 5 additions civs giving a very impressive library of 18, very fun civs.THE BAD:
The AI is "Lacking" The map editor lacks good features found in most newer games.
SUMMARY: This game should and will go down in the books and on the the top RTS games EVER. The game has great campaigns and a very large selection. (10 with the expansion.) One thing that makes this game great is the selection of game modes which include Deathmatch- Quick combat with vast starting resources and you get into the action fast, Random Match- A longer game, less starting resources and for a more skilled player, King of the Hill- have your military units control a specified part of the map.
Also great is the gameplay, the game takes you through many years of world history thoughr 4 "ages" Including Dark Age, Feudal Age, Castle Age and Imperial Age. The units are also well balanced, each unit has different strengths and weaknesses, such as an Archer is good against an Infantry unit at long range but in hand to hanmd combat the Archer will lose. This game also demands great strategy. A head-on assult of a fortress will result in mass defeat, however a strategized amount of units (using the Strengths and weaknesses) will amount in a victory.
Overall, the strong points OVERWHELM the bad points giving this game a very, very respectable 4.5/5. I hope you enjoy this game as much as I have.
Note: This Review is based on the game as a whole, not just the expansion and the upgrades it provides. |
| 7 out of 14 people found this review helpful. | Did you find this review helpful? YES NO |
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My favourite strategy game of all time | 4.7 0 comments |
by Deathman48
| Aug 14, 2004 |
THE GOOD: New civilisations New unique technology for each civilisation New games modes in multiplayerTHE BAD: King of the Hill could have been better SUMMARY: This game is the expansion to Age of Empires II and aims to provide more play in the game. New features for this game include more civilisations, more units and more technologies. There are also extra missions to do and more modes for multiplayer.
First off you have 4 new civilisations in this game, each with their own unique units like the existing civilisations. One of the new features in this game this game is that every civilisation now has a unique technology to research as well as having a unique unit. Quite often this actually enhances the unique unit. For example, the Franks Throwing Axeman is their unique unit, and the unique technology gives them one more range. Others have no impact on unique units like the Japanese. They have the Samurai but their technology allows for the packing and unpacking of Trebuchets very quickly. I found this addition to be a very good one as it allowed more diversity in the game. Talking of diversity, the new units and civilisations added more of it to the game and added some life. I played the multiplayer mode in AoE II a hell of a lot of times and eventually things get a bit samey. The new features spiced up the game and made it very enjoyable for me.
There are new modes for multiplayer as well. One of them is King of the Hill. This mode has a monument in the middle of the map. The objective is to have units around it to control it and have control when time runs out. However, if someone else manages to destroy all your units and put one of theirs next to it then they will gain control and time carries on counting down. If they gain control when there is less than 100 years to go then the timer will reset back to 100 years in an attempt to give others time to take it. This mode is fairly enjoyable but for one flaw. 100 years may sound like a lot of time, but it is in fact a very short amount and doesn’t leave you much time to counter then if your forces are wiped out. Even just adding another 50 years to the timer would have made this mode a lot better. As it was I hardly ever used this mode, which is a shame as the idea was actually very good.
Other than that there isn’t a whole lot more to the game. Having said that it would be pointless to go back to just the original once you’ve played this because there’s more things included here. In all honesty there isn’t really a great deal more on the surface. But once you get down to actually playing this game and you’ve done so several times it’s surprising how so few additions can make such a difference and add more life to the game. The reason I played this game so much was that the original was very good, and this only made it even better. As far as strategy games go I don’t think there’s a better one out there save maybe Red Alert 2. But the appeal this one has over RA2 is that this is historic and may appeal more to history lovers than RA2 does. The combination of gameplay and history is certainly what won me over to this game. |
| 5 out of 11 people found this review helpful. | Did you find this review helpful? YES NO |
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The best Age game yet! | 4.9 0 comments |
by lkjhgfdsa from Marneri, Argonath, IANTA | Oct 15, 2003 |
THE GOOD: There's lots of different races to play as, from all over the world, and they all have their own units, as well as units shared by everyone. The buildings, though the same for everyone, look slightly different depending on the area that nation is from. The strategy involved varies from person to person, place to place, races to races, and difficulty levels to difficulty levels. The way you play is totally up to you, this game allows for all sorts of fun extra things too, aside from the premade scenarios you can play, there's also regular play mode, where you choose the people you are, the people you fight, and the place you fight, along with other details, as well as an edit mode, where you can make your own scenario, as specific, or complex as you want!THE BAD: The only thing wrong is there simply WASN'T ENOUGH!!! I can never get enough of these games, and they never allow you enough places and people to fight. Along with a lack of specific building types, and such, there simply could've been more. SUMMARY: Like many good strategy games, this one allows for tons of options. Whatever way you want to play, that's how you can play, the limitations are at a minimum, now if only there were more choices! |
| 5 out of 9 people found this review helpful. | Did you find this review helpful? YES NO |
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AOE-Bad for your health! | 5.0 0 comments |
by nailbunny15 from , , | Sep 6, 2003 |
THE GOOD: *Insanely addictive* *Excellent Scenery props for the Graphics* *Choose from diffrent civilizations* *Play Online!*
THE BAD: You may lose countless hours of sleep, not do your homework, and skip meals! SUMMARY: The game is a little complicated at the beggining, but you become very familiar with everything quickly. From there its all you. You can choose to become prosperous and build walls and towers around your city or you can choose to build gigantic army's and demolish your enemy's. AOE lets you play the way YOU want to play. So if you dont want to go along with their story's you can actually make your own levels. Buying this game would defenitely be worth it. If you're into modern warfare, this game really isnt for you since theres hardly any guns in this game! This game is pretty much for the people who love extinct civilizations and all out war. You gotta love the control you get in this game, your men will seriously fight to the death. |
| 5 out of 9 people found this review helpful. | Did you find this review helpful? YES NO |
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Age of Empires II: The Conquerors | 3.5 0 comments |
by Jooka from Kyoto, , Japan | Jul 9, 2003 |
General/Summary: Where did these crazy Spanish conquistadors come from? There I was, just about to wrap up the game with my mighty Byzantine army when suddenly these Spanish cavalry reared up from nowhere. They were fast, mowing down some of my army before I had to chance to react. They were strong, taking several blows from my mighty cataphracts before falling. And the worst part of it was... they had guns! Still thrashed them. As you can see, several of the new civilisations in The Conquerors, the expansion pack to the mightily successful (and mightily mighty) Age of Empires 2, are quite powerful. The Spanish in particular, with their mounted hand cannoneers (in effect) and mounted monks (Missionaries, for the historically inquisitive), seem to dominate the new civs. Of course, none of the 5 could beat the Byzantines for me (the Byzantines' technology is godlike), but it was a close run thing, though the Koreans are no pushover either. However, this is no bad thing. All different players have their own tastes, and the new civs presented in the expansion pack offer something for everyone. Now, if only the developers could include the Egyptians... (due to numerous complaints in my review of the original AOE 2, I am not going to mention Age of Mythology. Oops. Ahem, no, of course Microsoft didn't include the Egyptians in THAT game. Don't be so silly.). Oh, and I don't care if Egypt had lost practically all of its power by that time. Live like an Egyptian, die like an Egyptian. You can even walk like one if you want. This is off the point. There are other additions to the formula, of course, including several very handy A.I. changes. Now the villagers actually start gathering the resource when they've finished building the relative structure, rather than standing around wondering, 'Why did I just build this here lumber camp?' ( or something similar). Farms can now be queued up, meaning that you don't have to click on every stupid farm which runs out of food to replenish its supply (this only really works well if you have a large amount of wood though). Mangonels and Onagers now fire more accurately (i.e. not slaughtering your own men), and several other changes so minor I can't remember them. You see, if you buy the game, you get a lovely thing called a 'Manual' where you get instructions on all of the lovely new features the expansion pack has. Sufficed to say that there are far more than I can recount here. Which makes Conquistadors good value for money. Several extra campaigns have been added, including the conquests of Attila the Hun and Montezuma. Now, I'm afraid I'm going to have to be brutally honest. I never played any of the campaigns. Not one. Not even one mission. That's not because I'm rubbish at the game ( you are so horrible to me!); it's simply because the random map generator's so much more interesting. Oh, the game adds several game modes to that as well, including 'King of the Hill' and 'Wonder Race'. 'Wonder Race' is a great idea in concept, but seems a bit odd when you think about it. I haven't played it, so I won't complain, but it still seems a bit silly. If you play AOE2 with the Conquerors and then AOE2 without the Conquerors, you'll notice a big difference in frustration levels. Whether this will make you want to buy the game is another matter. If you like micro-management, then I suggest you steer clear, as the game improves on this vastly. Hooray! BUT, it still isn't as good as *** ** *********. (It#s a new competition, guess the hidden game. Need a clue? The answer's 'Age Of Mythology'. That was an awful big clue...) Gameplay: Well, apart from the minor, but very welcome, changes described in the 'Summary', I can't really think of much else that's radically changed. The A.I. may have been beefed up slightly. I don't play the game anymore (can you guess what I play instead?), so I can't really tell. That's just the problem; I exhaust all the things about gameplay in the 'Summary', so I have to try and make up some half-baked witty comment to fill up this box. A little like that one.
Graphics: I think that the Conquerors adds extra resolutions to suit the people who like loads of pixels on their screens at once (I tried to change the pixels allocation from 800x600 in Unreal Tournament and the menu increased in size substantially, so that I couldn't see all of the menu on-screen at once, nor could I find the 'Quit' button. One quick uninstall later...). Apart from that, and slightly more variety on the battlefield (Aztec Jaguar warriors, Mayan Plumed Archers, Korean War Wagons and Turtle ships, the Huns' Tarkans and the Spanish Conquistadors and Missionaries all look refreshingly varied and new), there's no real difference to the graphics. The Axtecs and Mayans have different building models (Aztec/ Mayan Castles look cool.), which is pleasing. Ultimately, however, it's more of the same.
Sound: Add more of the pleasingly foreign voices when you click on the characters, the individual music and the alright sound effects. This immediately sparks off the debate: 'Should I mark down the expansion pack for not adding anything to the sound department, or shall I award it the same mark as the original since it doesn't change anything?' Luckily, the debate is ignored as the Conquerors does add sounds to the game. I'm not saying I have the game's music on when I'm playing the game, but it's fair enough. That said, again, it doesn't really add anything to the formula (expansion packs rarely do in the graphics and sound department). Therefore, though I may have been a tad harsh on AOE 2, there have been just as many games which I have been slightly too generous. Take Heretic 2 for example. '4' graphics? I'm regretting it now (still a '3'), but it won't have misled people too much. Overall, still only a '3', but not a bad '3'.
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The best game! | 5.0 0 comments |
by coolflame from -------, FL, United States | Apr 5, 2003 |
THE GOOD: - Awesome graphics - Cool scenarios - Playable Online and offline - Lots of mapsTHE BAD: - Scenario Editor has gliches in it SUMMARY: This game is great! I have been playing it over 4 years now! Its awesome! The best game on PC! Over a million people play it around the world online and offline! Lots of challenges to beat. And you can make your own scenario. My favorite kind of scenario's are: Chaos Blood, Castle Blood, Art of Defense, and Archers Hellfire! |
| 8 out of 12 people found this review helpful. | Did you find this review helpful? YES NO |
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