Screenshots:
Background
John Mullins (based on the real-life ex-mercenary who acted as a consultant during development of the first game) returns to service in Soldier of Fortune II, sequel to the original FPS. While the game now utilizes the Quake III Arena engine, it also implements its own terrain engine, ROAM, for massive in-game environments. The infamous GHOUL hit-zone damage technology has returned in improved form, allowing you to target even more parts of your foes' bodies. Features
- 10 Single Player Missions Spanning 70 Levels.
- Random Scenario Generator.
- DM, Team DM, CTF, Infiltration and Elimination Multiplayer modes,
featuring the RMG Random Map Generation technology.
- Quake III: Team Arena Engine Enhanced With:
GHOUL 2 Rendering System TORR Terrain System LICH AI System ICARUS2 Scripting System Dynamic Sound and Music System
- 14 Real-World Weapons and 10 Grenades:
Multiple Fire Modes Per Weapon Location/Region Specific Weaponry Weapons Carry Authentic Military Designations
- Real-World Locations/Environments Including:
Colombia, Kamchatka, Hong Kong and Prague
- Extremely Detailed Characters and Weapons:
Motion-Captured Character Animations 3000 Polygon Enemy Models 1500 Polygon Weapon Models Photo-Realistic Textures and Skins Professional Voice Acting
- Environmental Effects: Snow, Rain, Fog.
- Parental Lockout and Violence Level Controls.
- Real-World, Cinematic Quality Action Story.
Net Score: 4.12
User Score: 3.50
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