: : : : : Jazz and Faust

Background

Once upon a time there was a country in the very heart of the desert. From the depth of the sands hordes of conquerors pounced upon it. Their ruling clique consisted of people belonging to a mystical order, and cruel Alcaim was their leader. His nephew Selim was his closest counselor and was very powerful in the order. In a wink of an eye the advanced detachments of intruders had slipped to the palace of the Supreme Ruler and killed him. From this time on, power belonged to Alkaim, leader of the enemy's troops. But fate willed that young and beautiful princess Lousa, daughter of the defeated Supreme Ruler survived. She was but a child, but soon grew into a beautiful young woman. Alkaim taking notice took her to his harem and soon she became his favorite wife.

For many years Alkaim acted as a guileful and insatiable ruler. Inhabitants of the country, that in old days was rich and prosperous, were longing for their past and despaired of ever seeing such times again. Many of them made dangerous journeys across the desert looking for a better fortune. Meanwhile people's dissatisfaction with their ruler was increasing. Brought to the brink of despair, people began to speak of rebellion and demanded Alkaim's abdication. Alkaim's troops fought valiantly, but in the end lost the final battle. Alkaim could do nothing but escape to the sands with his treasure, his favored wife Lousa and his trusted counselor Selim. Thus he became a lonely outcast, wandering the desert, forlorn and in despair.

During the course of their travels, the compatriots came across a ghost city lost somewhere in the desert and settled for the night there. The former Princess Lousa, eager to revenge her father and hervirtue, induced Selim to kill Alkaim. Thus, as Lousa said, Selim would become the sole owner of the treasure. Selim was a coward at heart and was scared of requital in case of failure. But treachery and greed made him reach the fatal decision. Selim decided to leave Alkaim in the ghost city alone, without water or food, and allow the desert to fulfill his treacherous plans. In order not to be burdened with heavy chests of gold while traveling over the desert runaways, he decided to take only a small part of the treasure with them, hiding the remaining gold and jewelry in one of deserted temples.

Alkaim, owing to his natural power and burning desire for revenge, somehow managed to survive his ordeal. Lousa and Selim, hearing of Alkain's startling escape, feared that sooner or later Alkaim would overtake them. They decided their best course was to escape overseas. Lousa, sure that Alkaim would find them there as well, devised another plan:

Having completed their dangerous voyage, Lousa and Selim finally arrived at the coastal city Er-Elp where they rented a house on the outskirts of town. Trying to avoid superfluous questions, Lousa dressed as a man and started playing the role of Selim's faithful slave. Selim also had to hide himself under the guise of an overseas merchant and worked out a skillful plan to elude any pursuit from Alkaim. Following Lousa's plan Selim went to the local police station and made himself out as a madman. He pretended to be a foreign merchant and told a horrible story about the crime he had committed some years before and the requital that followed soon after. As though fate willed, he and his nephew, accompanied by their faithful slave, found innumerable treasures. The merchant didn't want to share it between himself and his nephew and killed the young man. But God punished the merchant for greed. When he was sleeping his decapitated nephew came to him and swore to chase him till the deserved punishment fell. Trying to avoid the severe penalty that was ready to fall on their heads, the merchant and his slave ran at random and finally found themselves in the coastal city of Er-Elp. They were trying to settle in this city but couldn't find rest there. In attempt to feel safe the merchant asked the Chief of the police for protection. The Chief of the police took Selim for a madman and ordered his men to leave him alone.

The next day the city was full of rumors of a terrible murder that had happened in the outskirts out of town. Two corpses - decapitated bodies of two men - were found in the country house where the two foreigners were spending the night. Except for the bodies, nothing else was found in the house.

The Chief of the police at once remembered the strange merchant from the previous day, and his story of the ghost. The case was vague, and no one really cared about two murdered foreigners? Police stopped their investigation as they considered the details of the case too obscure and didn't want to involve themselves with the implied mysticism.

That was just what Lousa counted on. As she told Selim, Alkaim would come to their house where the ambush would be waiting for him. And the trap would slam shut upon their arrival. But in order to avoid undesirable consequences it was necessary to cover the case with the veil of mystery and to supply the story with the hue of mysticism. Moreover if Alkaim were decapitated it would be difficult to recognize him.

Everything went right with the exception that there was two corpses found. The other corpse was Selim, who had also lost his head in the encounter. Lousa put out to sea that same night. She had completed her revenge. From that moment she became the sole owner of the treasure. She became the sovereign of the tribes in that part of the desert where she was absolutely unknown. After she got rid of the uncle and the nephew she recovered the treasure that belonged to her and her family by right and became the only owner of innumerable riches. She could start a new life then...

Gameplay

In Jazz and Faust you have the unique opportunity to look at the same events with a different pair of eyes. The effect results from constant contiguity of two linear plots, which you live through in the course of gameplay representing one of the two main characters - Jazz or Faust. Jazz and Faust will run into each other throughout the game, separate after a while and follow their own lines, but in the end come to the same final end game. Different personalities and life objectives of the two heroes result in a feeling that you are playing a completely new game when you start it anew with another character.

Features

  • Beautiful 3D real time effects (fire, magic, smoke, mist, etc.)
  • Multiple light sources provide real shadow effects
  • 53 interactive characters
  • "Live" background scenes including signboards swaying in the wind, water splashes and much more
  • Two variants of walk through the game for one of the main characters
  • 90 locations that change from day to night
  • Hundreds of items to operate
  • Up to 5 puzzles for each location
  • Impressive stereo sound effects
  • Simple and friendly user interface

Hardware Requirements

Windows 95/98
DirectX 8.0
Pentium II 300 MHz
32 Mb RAM
8 x CD-ROM
PC - compatible mouse
3D accelerator (4Mb)
16 bit stereo DirectX-compatible sound card

Official URL

Official Site
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